Развитие гоночек
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using System.Collections.Generic;
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using UnityEngine;
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namespace Code.Example.Race.Racer.AI
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{
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public class PlayerRacer : Racer
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{
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public override void SetData(RacerData data)
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{
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Data = data;
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}
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public override void Initialize(List<Transform> waypoints)
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{
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}
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public override void NextWaypoint()
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{
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}
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public override void StartRacer()
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{
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}
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public override void StopRacer()
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{
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}
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}
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}
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