Развитие гоночек

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ThomasCharester committed 2026-02-06 10:30:50 +03:00
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<setting file="file://$PROJECT_DIR$/Library/PackageCache/com.gustavopsantos.reflex@fabfbc86f712/Core/Container.cs" root0="SKIP_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Library/PackageCache/com.gustavopsantos.reflex@fabfbc86f712/Core/ContainerBuilder.cs" root0="SKIP_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Library/PackageCache/com.gustavopsantos.reflex@fabfbc86f712/Injectors/ConstructorInjector.cs" root0="SKIP_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Library/PackageCache/com.unity.addressables@13d9ede188ab/Runtime/Addressables.cs" root0="SKIP_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Library/PackageCache/com.unity.addressables@13d9ede188ab/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs" root0="SKIP_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Library/PackageCache/com.unity.addressables@13d9ede188ab/Runtime/ResourceManager/AsyncOperations/AsyncOperationHandle.cs" root0="SKIP_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Library/PackageCache/com.unity.addressables@13d9ede188ab/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs" root0="SKIP_HIGHLIGHTING" />
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<component name="ProjectColorInfo">{
@@ -68,6 +374,7 @@
&quot;Attach to Unity Editor.Attach to Unity Editor.executor&quot;: &quot;Debug&quot;,
&quot;RunOnceActivity.ShowReadmeOnStart&quot;: &quot;true&quot;,
&quot;RunOnceActivity.git.unshallow&quot;: &quot;true&quot;,
&quot;RunOnceActivity.typescript.service.memoryLimit.init&quot;: &quot;true&quot;,
&quot;XThreadsFramesViewSplitterKey&quot;: &quot;0.31173185&quot;,
&quot;git-widget-placeholder&quot;: &quot;NotLiminalPCG&quot;,
&quot;node.js.detected.package.eslint&quot;: &quot;true&quot;,
@@ -84,10 +391,8 @@
<option name="PROGRAM_PARAMETERS" value="-projectPath A:\Projects\Infratest -debugCodeOptimization" />
<option name="WORKING_DIRECTORY" value="A:\Projects\Infratest" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="ENV_FILE_PATHS" value="" />
<option name="REDIRECT_INPUT_PATH" value="" />
<option name="PTY_MODE" value="Auto" />
<option name="MIXED_MODE_DEBUG" value="0" />
<method v="2" />
</configuration>
@@ -96,14 +401,12 @@
<option name="PROGRAM_PARAMETERS" value="-runTests -batchmode -projectPath A:\Projects\Infratest -testResults Logs/results.xml -logFile Logs/Editor.log -testPlatform EditMode -debugCodeOptimization" />
<option name="WORKING_DIRECTORY" value="A:\Projects\Infratest" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="ENV_FILE_PATHS" value="" />
<option name="REDIRECT_INPUT_PATH" value="" />
<option name="PTY_MODE" value="Auto" />
<option name="MIXED_MODE_DEBUG" value="0" />
<method v="2" />
</configuration>
<configuration name="Attach to Unity Editor &amp; Play" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="UNITY_ATTACH_AND_PLAY" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost">
<configuration name="Attach to Unity Editor &amp; Play" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="UNITY_ATTACH_AND_PLAY" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost" useMixedMode="false">
<option name="allowRunningInParallel" value="false" />
<option name="listenPortForConnections" value="false" />
<option name="pid" />
@@ -114,13 +417,12 @@
<option name="selectedOptions">
<list />
</option>
<option name="useMixedMode" value="false" />
<method v="2" />
</configuration>
<configuration name="Attach to Unity Editor" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="Unity Debug" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost" ignored-value-for-modified-check="5987">
<configuration name="Attach to Unity Editor" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="Unity Debug" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost" useMixedMode="false" ignored-value-for-modified-check="8452">
<option name="allowRunningInParallel" value="false" />
<option name="listenPortForConnections" value="false" />
<option name="pid" value="5987" />
<option name="pid" value="8452" />
<option name="projectPathOnTarget" />
<option name="runtimes">
<list>
@@ -130,10 +432,9 @@
<option name="selectedOptions">
<list />
</option>
<option name="useMixedMode" value="false" />
<method v="2" />
</configuration>
<configuration name="Attach to Device" type="UnityDevicePlayer" factoryName="UnityAttachToDevicePlayer">
<configuration name="Attach to" type="UnityDevicePlayer" factoryName="UnityAttachToDevicePlayer">
<method v="2" />
</configuration>
</component>
@@ -188,6 +489,22 @@
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<workItem from="1769702519801" duration="3602000" />
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<workItem from="1770226628030" duration="3133000" />
<workItem from="1770297444061" duration="2414000" />
</task>
<servers />
</component>
@@ -220,10 +537,17 @@
<option name="timeStamp" value="58" />
</line-breakpoint>
<line-breakpoint enabled="true" type="DotNet Breakpoints">
<url>file://$PROJECT_DIR$/Assets/Code/Infrastructure/Camera/CameraFactory.cs</url>
<line>35</line>
<properties documentPath="A:\Projects\Infratest\Assets\Code\Infrastructure\Camera\CameraFactory.cs" containingFunctionPresentation="Method 'CreateCameraStateMachine'" />
<option name="timeStamp" value="61" />
<url>file://$PROJECT_DIR$/Assets/Code/Infrastructure/UI/UIService.cs</url>
<line>60</line>
<properties documentPath="$PROJECT_DIR$/Assets/Code/Infrastructure/UI/UIService.cs" containingFunctionPresentation="Method 'UIPanelLoaded'">
<startOffsets>
<option value="2040" />
</startOffsets>
<endOffsets>
<option value="2107" />
</endOffsets>
</properties>
<option name="timeStamp" value="77" />
</line-breakpoint>
<breakpoint enabled="true" type="DotNet_Exception_Breakpoints">
<properties exception="System.OperationCanceledException" breakIfHandledByOtherCode="false" displayValue="System.OperationCanceledException" />