Машина, камера, мотор

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ThomasCharester committed 2026-02-06 15:08:14 +03:00
1 parent b54083521f
commit a45223d0e7
48 files changed
+5507 -3735

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@@ -1,16 +1,7 @@
#pragma warning disable CS0105
using System;
using System;
using System;
using System;
using System;
using System;
using System;
using System;
using System;
using System;
using System;
using UnityEngine.AddressableAssets;
using Code.Infrastructure.Camera;
using UnityEngine;
@@ -22,17 +13,8 @@ namespace Code.Infrastructure.Camera{
[CreateAssetMenu(fileName = "CameraSettingsConfig", menuName = "Configs/Camera/CameraSettings")]
public class CameraSettingsConfig : ScriptableObject
{
public System.Single defaultDistance;
public System.Single minDistance;
public System.Single maxDistance;
public System.Single distanceMovementSpeed;
public System.Single rotationSpeed;
public System.Single rotationSharpness;
public System.Single followSharpness;
public System.Single minVerticalAngle;
public System.Single maxVerticalAngle;
public System.Single defaultVerticalAngle;
public System.Single fov;
public System.Single fov;
public UnityEngine.AddressableAssets.AssetReference cinemachineCamera;
public Code.Infrastructure.Camera.CameraMode cameraMode;
public UnityEngine.Vector3 defaultFollowPosition;
@@ -22,12 +22,12 @@ public partial class AppStateMachine : AbstractStateMachine<Code.Infrastructure.
var stateBootstrapState = new BootstrapState(StateMachineContext,eventBus);
States.Add(stateBootstrapState.myState, stateBootstrapState);
var stateGameplayState = new GameplayState(StateMachineContext,eventBus);
States.Add(stateGameplayState.myState, stateGameplayState);
var stateMainMenuState = new MainMenuState(StateMachineContext,eventBus);
States.Add(stateMainMenuState.myState, stateMainMenuState);
var stateGameplayState = new GameplayState(StateMachineContext,eventBus);
States.Add(stateGameplayState.myState, stateGameplayState);
}
protected override bool CheckTransitionAllowed(Code.Infrastructure.App.AppStates nextState) => AllowedStates.HasFlag(nextState);
@@ -17,12 +17,12 @@ public partial class CameraStateMachine : AbstractStateMachine<Code.Infrastructu
public CameraStateMachine(Code.Infrastructure.Camera.CameraStateMachineContext context, EventBus.EventBus eventBus) : base(context)
{
var stateNoneCameraState = new NoneCameraState(StateMachineContext,eventBus);
States.Add(stateNoneCameraState.myState, stateNoneCameraState);
var stateThirdPersonState = new ThirdPersonState(StateMachineContext,eventBus);
States.Add(stateThirdPersonState.myState, stateThirdPersonState);
var stateNoneCameraState = new NoneCameraState(StateMachineContext,eventBus);
States.Add(stateNoneCameraState.myState, stateNoneCameraState);
}
protected override bool CheckTransitionAllowed(Code.Infrastructure.Camera.CameraMode nextState) => AllowedStates.HasFlag(nextState);
@@ -1,16 +1,16 @@
#pragma warning disable CS0105
using Code.Infrastructure.Camera;
using Code.Infrastructure.Camera;
using Code.Infrastructure.UI;
using Code.Infrastructure.SceneLoader;
using Code.Infrastructure.Input;
using Code.Infrastructure.Volume;
using Code.Infrastructure.Audio;
using Code.Example.Race.Racer;
using Code.Infrastructure.Audio;
using Code.Infrastructure.UI;
using Code.Infrastructure.Audio;
using Code.Infrastructure.Audio;
using Code.Infrastructure.UI;
using Code.Infrastructure.SceneLoader;
using Code.Infrastructure.Volume;
using Code.Infrastructure.Camera;
using Code.Infrastructure.Input;
using UnityEngine;
#pragma warning restore CS0105
@@ -26,25 +26,25 @@ using Code.Infrastructure.UI;
_singleConfigReferences.Add(typeof(Code.Infrastructure.Camera.GameCameraConfig), systemConfigsReferences.GameCamera);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.Camera.CameraSettingsConfig), systemConfigsReferences.CameraSettings);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.UI.UIPanelSettingsConfig), systemConfigsReferences.UIPanelSettings);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.SceneLoader.SceneInfoConfig), systemConfigsReferences.SceneInfo);
_singleConfigReferences.Add(typeof(Code.Infrastructure.Input.InputServiceConfig), systemConfigsReferences.InputService);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.Volume.VolumeSettingsConfig), systemConfigsReferences.VolumeSettings);
_multipleConfigReferences.Add(typeof(Code.Example.Race.Racer.RacerSettingsConfig), systemConfigsReferences.RacerSettings);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioSourceSettingsConfig), systemConfigsReferences.AudioSourceSettings);
_multipleConfigReferences.Add(typeof(Code.Example.Race.Racer.RacerSettingsConfig), systemConfigsReferences.RacerSettings);
_singleConfigReferences.Add(typeof(Code.Infrastructure.UI.CanvasSettingsConfig), systemConfigsReferences.CanvasSettings);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioInfoConfig), systemConfigsReferences.AudioInfo);
_singleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioSourcePrefabConfig), systemConfigsReferences.AudioSourcePrefab);
_singleConfigReferences.Add(typeof(Code.Infrastructure.UI.CanvasSettingsConfig), systemConfigsReferences.CanvasSettings);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.UI.UIPanelSettingsConfig), systemConfigsReferences.UIPanelSettings);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.SceneLoader.SceneInfoConfig), systemConfigsReferences.SceneInfo);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.Volume.VolumeSettingsConfig), systemConfigsReferences.VolumeSettings);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.Camera.CameraSettingsConfig), systemConfigsReferences.CameraSettings);
_singleConfigReferences.Add(typeof(Code.Infrastructure.Input.InputServiceConfig), systemConfigsReferences.InputService);
//_singleConfigReferences.Add(typeof(ScenesAssetReferences), systemConfigsReferences.scenesAssetReferences);
}
@@ -1,16 +1,16 @@
#pragma warning disable CS0105
using Code.Infrastructure.Camera;
using Code.Infrastructure.Camera;
using Code.Infrastructure.UI;
using Code.Infrastructure.SceneLoader;
using Code.Infrastructure.Input;
using Code.Infrastructure.Volume;
using Code.Infrastructure.Audio;
using Code.Example.Race.Racer;
using Code.Infrastructure.Audio;
using Code.Infrastructure.UI;
using Code.Infrastructure.Audio;
using Code.Infrastructure.Audio;
using Code.Infrastructure.UI;
using Code.Infrastructure.SceneLoader;
using Code.Infrastructure.Volume;
using Code.Infrastructure.Camera;
using Code.Infrastructure.Input;
using UnityEngine.AddressableAssets;
#pragma warning restore CS0105
@@ -19,16 +19,16 @@ using Code.Infrastructure.UI;
public partial class SystemConfigsReferences
{
public AssetReference GameCamera;
public string CameraSettings;
public string UIPanelSettings;
public string SceneInfo;
public AssetReference InputService;
public string VolumeSettings;
public string AudioSourceSettings;
public string RacerSettings;
public string AudioSourceSettings;
public AssetReference CanvasSettings;
public string AudioInfo;
public AssetReference AudioSourcePrefab;
public AssetReference CanvasSettings;
public string UIPanelSettings;
public string SceneInfo;
public string VolumeSettings;
public string CameraSettings;
public AssetReference InputService;
}
}