No liminal

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ThomasCharester committed 2026-01-20 13:49:24 +03:00
1 parent a5ce0dbd6f
commit a3cd3e86a1
229 files changed
+41 -13884

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+15 -15
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@@ -51,20 +51,20 @@
<option name="hideEmptyMiddlePackages" value="true" />
<option name="showLibraryContents" value="true" />
</component>
<component name="PropertiesComponent"><![CDATA[{
"keyToString": {
"Attach to Unity Editor.Attach to Unity Editor.executor": "Debug",
"RunOnceActivity.ShowReadmeOnStart": "true",
"XThreadsFramesViewSplitterKey": "0.31173185",
"git-widget-placeholder": "NotLiminalOne",
"node.js.detected.package.eslint": "true",
"node.js.detected.package.tslint": "true",
"node.js.selected.package.eslint": "(autodetect)",
"node.js.selected.package.tslint": "(autodetect)",
"nodejs_package_manager_path": "npm",
"vue.rearranger.settings.migration": "true"
<component name="PropertiesComponent">{
&quot;keyToString&quot;: {
&quot;Attach to Unity Editor.Attach to Unity Editor.executor&quot;: &quot;Debug&quot;,
&quot;RunOnceActivity.ShowReadmeOnStart&quot;: &quot;true&quot;,
&quot;XThreadsFramesViewSplitterKey&quot;: &quot;0.31173185&quot;,
&quot;git-widget-placeholder&quot;: &quot;NotLiminalOne&quot;,
&quot;node.js.detected.package.eslint&quot;: &quot;true&quot;,
&quot;node.js.detected.package.tslint&quot;: &quot;true&quot;,
&quot;node.js.selected.package.eslint&quot;: &quot;(autodetect)&quot;,
&quot;node.js.selected.package.tslint&quot;: &quot;(autodetect)&quot;,
&quot;nodejs_package_manager_path&quot;: &quot;npm&quot;,
&quot;vue.rearranger.settings.migration&quot;: &quot;true&quot;
}
}]]></component>
}</component>
<component name="RunManager" selected="Attach to Unity Editor.Attach to Unity Editor">
<configuration name="Start Unity" type="RunUnityExe" factoryName="Unity Executable">
<option name="EXE_PATH" value="C:\Program Files\Unity\Hub\Editor\6000.3.1f1\Editor\Unity.exe" />
@@ -92,10 +92,10 @@
</option>
<method v="2" />
</configuration>
<configuration name="Attach to Unity Editor" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="Unity Debug" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost" ignored-value-for-modified-check="2180">
<configuration name="Attach to Unity Editor" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="Unity Debug" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost">
<option name="allowRunningInParallel" value="false" />
<option name="listenPortForConnections" value="false" />
<option name="pid" value="2180" />
<option name="pid" />
<option name="projectPathOnTarget" />
<option name="selectedOptions">
<list />