Platformer example started
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// retard-generated
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using Code.Infrastructure.StateMachine;
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namespace Code.Example.Platformer
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{
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public partial class PlatformerState : BaseState<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>
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{
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protected override void _fireEnterState()
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{
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EventBus.RaiseEvent<IEnterStateHandle<Code.Example.Platformer.PlatformerState>>(h => h.EnterState());
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}
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protected override void _fireExitState()
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{
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EventBus.RaiseEvent<IExitStateHandle<Code.Example.Platformer.PlatformerState>>(h => h.ExitState());
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}
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}
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}
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+2
@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: ed9829b7d38443871a5583caffbfedf7
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@@ -7,6 +7,8 @@ using Code.Infrastructure.App.States;
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using Code.Infrastructure.App.States;
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using Code.Example.Platformer;
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using Code.Infrastructure.App.States;
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#pragma warning restore CS0105
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@@ -19,15 +21,18 @@ public partial class AppStateMachine : AbstractStateMachine<Code.Infrastructure.
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public AppStateMachine(Code.Infrastructure.App.AppStateMachineContext context, EventBus.EventBus eventBus) : base(context)
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{
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var stateGameplayState = new GameplayState(StateMachineContext,eventBus);
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States.Add(stateGameplayState.myState, stateGameplayState);
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var stateBootstrapState = new BootstrapState(StateMachineContext,eventBus);
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States.Add(stateBootstrapState.myState, stateBootstrapState);
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var statePlatformerState = new PlatformerState(StateMachineContext,eventBus);
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States.Add(statePlatformerState.myState, statePlatformerState);
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var stateMainMenuState = new MainMenuState(StateMachineContext,eventBus);
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States.Add(stateMainMenuState.myState, stateMainMenuState);
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var stateGameplayState = new GameplayState(StateMachineContext,eventBus);
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States.Add(stateGameplayState.myState, stateGameplayState);
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}
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protected override bool CheckTransitionAllowed(Code.Infrastructure.App.AppStates nextState) => AllowedStates.HasFlag(nextState);
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+3
-3
@@ -17,12 +17,12 @@ public partial class CameraStateMachine : AbstractStateMachine<Code.Infrastructu
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public CameraStateMachine(Code.Infrastructure.Camera.CameraStateMachineContext context, EventBus.EventBus eventBus) : base(context)
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{
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var stateThirdPersonState = new ThirdPersonState(StateMachineContext,eventBus);
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States.Add(stateThirdPersonState.myState, stateThirdPersonState);
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var stateNoneCameraState = new NoneCameraState(StateMachineContext,eventBus);
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States.Add(stateNoneCameraState.myState, stateNoneCameraState);
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var stateThirdPersonState = new ThirdPersonState(StateMachineContext,eventBus);
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States.Add(stateThirdPersonState.myState, stateThirdPersonState);
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}
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protected override bool CheckTransitionAllowed(Code.Infrastructure.Camera.CameraMode nextState) => AllowedStates.HasFlag(nextState);
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@@ -1,15 +1,17 @@
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#pragma warning disable CS0105
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using Code.Infrastructure.Camera;
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using Code.Example.Race.Racer;
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using Code.Example.Race.Racer;
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using Code.Infrastructure.Configs;
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using Code.Infrastructure.Camera;
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.Camera;
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using Code.Infrastructure.UI;
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.UI;
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using Code.Infrastructure.SceneLoader;
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.Volume;
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using Code.Infrastructure.Camera;
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using Code.Example.Platformer.Entity;
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.Input;
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using UnityEngine;
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@@ -24,25 +26,29 @@ using Code.Infrastructure.Input;
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{
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SystemConfigsReferences systemConfigsReferences = Resources.Load<SystemConfigsReferences>("SystemConfigsReferences");
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_singleConfigReferences.Add(typeof(Code.Infrastructure.Camera.GameCameraConfig), systemConfigsReferences.GameCamera);
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_multipleConfigReferences.Add(typeof(Code.Example.Race.Racer.RacerSettingsConfig), systemConfigsReferences.RacerSettings);
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioSourceSettingsConfig), systemConfigsReferences.AudioSourceSettings);
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.Configs.LayerMasksConfigConfig), systemConfigsReferences.LayerMasksConfig);
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_singleConfigReferences.Add(typeof(Code.Infrastructure.UI.CanvasSettingsConfig), systemConfigsReferences.CanvasSettings);
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioInfoConfig), systemConfigsReferences.AudioInfo);
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.Camera.CameraSettingsConfig), systemConfigsReferences.CameraSettings);
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_singleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioSourcePrefabConfig), systemConfigsReferences.AudioSourcePrefab);
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_singleConfigReferences.Add(typeof(Code.Infrastructure.Camera.GameCameraConfig), systemConfigsReferences.GameCamera);
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_singleConfigReferences.Add(typeof(Code.Infrastructure.UI.CanvasSettingsConfig), systemConfigsReferences.CanvasSettings);
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.UI.UIPanelSettingsConfig), systemConfigsReferences.UIPanelSettings);
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.SceneLoader.SceneInfoConfig), systemConfigsReferences.SceneInfo);
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioInfoConfig), systemConfigsReferences.AudioInfo);
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.Volume.VolumeSettingsConfig), systemConfigsReferences.VolumeSettings);
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.Camera.CameraSettingsConfig), systemConfigsReferences.CameraSettings);
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_multipleConfigReferences.Add(typeof(Code.Example.Platformer.Entity.PlatformerEnemySettingsConfig), systemConfigsReferences.PlatformerEnemySettings);
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioSourceSettingsConfig), systemConfigsReferences.AudioSourceSettings);
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_singleConfigReferences.Add(typeof(Code.Infrastructure.Input.InputServiceConfig), systemConfigsReferences.InputService);
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#pragma warning disable CS0105
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using UnityEngine;
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using Code.Infrastructure.Configs;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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namespace Code.Infrastructure.Configs{
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#pragma warning restore CS0105
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[CreateAssetMenu(fileName = "LayerMasksConfigConfig", menuName = "Configs/LayerMasksConfig")]
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public class LayerMasksConfigConfig : ScriptableObject
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{
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public UnityEngine.LayerMask mask;
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public Code.Infrastructure.Configs.LayerMaskType type;
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 614273355800ddbe584d9d7404b5a234
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@@ -0,0 +1,18 @@
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#pragma warning disable CS0105
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using Code.Example.Platformer.Entity;
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using UnityEngine.AddressableAssets;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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namespace Code.Example.Platformer.Entity{
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#pragma warning restore CS0105
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[CreateAssetMenu(fileName = "PlatformerEnemySettingsConfig", menuName = "Configs/Gameplay/Platformer/EnemySettings")]
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public class PlatformerEnemySettingsConfig : ScriptableObject
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{
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public Code.Example.Platformer.Entity.PlatformerEnemyData racerData;
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public UnityEngine.AddressableAssets.AssetReference prefabReference;
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: c75c4d6c834f6bae6bef22279173f226
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@@ -19,6 +19,9 @@ partial void SetupScenesInfo(){
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_scenesActions.Add(SceneId.SoundTest,() => _eventBus.RaiseEvent<IOnSoundTestSceneLoadedHandler>(h=> h.OnSoundTestSceneLoaded()));
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_scenesActions.Add(SceneId.Platformer,() => _eventBus.RaiseEvent<IOnPlatformerSceneLoadedHandler>(h=> h.OnPlatformerSceneLoaded()));
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}
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}
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@@ -40,4 +43,10 @@ partial void SetupScenesInfo(){
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void OnSoundTestSceneInitialized(Reflex.Core.Container container); // Until its fixed
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}
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public interface IOnPlatformerSceneLoadedHandler : IGlobalSubscriber
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{
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void OnPlatformerSceneLoaded();
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void OnPlatformerSceneInitialized(Reflex.Core.Container container); // Until its fixed
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}
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}
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@@ -1,15 +1,17 @@
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#pragma warning disable CS0105
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using Code.Infrastructure.Camera;
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using Code.Example.Race.Racer;
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using Code.Example.Race.Racer;
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using Code.Infrastructure.Configs;
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using Code.Infrastructure.Camera;
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.Camera;
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using Code.Infrastructure.UI;
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.UI;
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using Code.Infrastructure.SceneLoader;
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.Volume;
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using Code.Infrastructure.Camera;
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using Code.Example.Platformer.Entity;
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.Input;
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using UnityEngine.AddressableAssets;
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@@ -18,16 +20,18 @@ using Code.Infrastructure.Input;
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namespace Code.Infrastructure.Configs{
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public partial class SystemConfigsReferences
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{
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public AssetReference GameCamera;
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public string RacerSettings;
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public string AudioSourceSettings;
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public AssetReference CanvasSettings;
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public string AudioInfo;
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public string RacerSettings;
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public string LayerMasksConfig;
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public string CameraSettings;
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public AssetReference AudioSourcePrefab;
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public AssetReference GameCamera;
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public AssetReference CanvasSettings;
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public string UIPanelSettings;
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public string SceneInfo;
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public string AudioInfo;
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public string VolumeSettings;
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public string CameraSettings;
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public string PlatformerEnemySettings;
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public string AudioSourceSettings;
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public AssetReference InputService;
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}
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