Platformer example started
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@@ -48,11 +48,13 @@ namespace Code.Infrastructure.App.States
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// Factory
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// PlayerCounter
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// WinScreen
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// ScoreScreen
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// CinemachineCamera
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_gameplayLoading = new Loading(6, GameplayLoadingCompleted);
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_gameplayLoading = new Loading(7, GameplayLoadingCompleted);
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Context.UIService.TryLoadPanel(UIPanelType.PlayerScoreCounter);
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Context.UIService.TryLoadPanel(UIPanelType.WinScreen);
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Context.UIService.TryLoadPanel(UIPanelType.PlayerScores);
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Context.SceneLoader.LoadSceneAsync(SceneId.Gameplay, LoadSceneMode.Single).Forget();
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Context.InputService.EnableMap(ActionMappings.Gameplay);
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Context.CameraFactory.LoadCinemachineCamera(CameraMode.ThirdPerson).Forget();
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@@ -73,14 +75,15 @@ namespace Code.Infrastructure.App.States
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_raceGame.PlacedRacers[0].gameObject.transform;
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Context.UIService.ClosePanel(UIPanelType.Loading);
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_raceGame.StartRacers();
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}
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protected override void OnExitState()
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{
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Context.InputService.DisableMap(ActionMappings.Gameplay);
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{
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Context.UIService.TryRemovePanel(UIPanelType.PlayerScoreCounter);
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Context.UIService.TryRemovePanel(UIPanelType.WinScreen);
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Context.UIService.TryRemovePanel(UIPanelType.PlayerScores);
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Context.CameraFactory.ReleaseCinemachineCamera(CameraMode.ThirdPerson);
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Context.InputService.DisableMap(ActionMappings.Gameplay);
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@@ -125,9 +128,14 @@ namespace Code.Infrastructure.App.States
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for (var i = 0; i < cachedScores.Count; i++)
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if (cachedScores[i].Key.Data.type == RacerType.Player) id = i + 1;
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UNTILTHEYFIXCONTAINERS.Resolve<PlayerPrefsRacePoopshitter>().AddRace(new(_raceGame.RaceTime, id));
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var winText = $@"{id} МЕСТО\n";
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winScreen.SetText(winText);
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var getPanel = Context.UIService.TryGetPanel(UIPanelType.PlayerScores);
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((PlayerScores)getPanel)
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.SetText(UNTILTHEYFIXCONTAINERS.Resolve<PlayerPrefsRacePoopshitter>().GetRaces());
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Context.UIService.ClosePanel(UIPanelType.PlayerScoreCounter);
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Context.UIService.OpenPanel(UIPanelType.WinScreen);
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@@ -137,7 +145,11 @@ namespace Code.Infrastructure.App.States
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private async UniTaskVoid EndTheGame()
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{
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await UniTask.WaitForSeconds(3f);
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Context.UIService.ClosePanel(UIPanelType.WinScreen);
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Context.UIService.OpenPanel(UIPanelType.PlayerScores);
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await UniTask.WaitForSeconds(5f);
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Context.UIService.OpenPanel(UIPanelType.Loading);
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Context.StateMachine.SwitchState(AppStates.MainMenu).AllowStateTransition(AppStates.Gameplay);
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}
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@@ -151,7 +163,7 @@ namespace Code.Infrastructure.App.States
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public void UILoaded(UIPanelType uiPanelType)
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{
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if(uiPanelType == UIPanelType.WinScreen)
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if(uiPanelType is UIPanelType.WinScreen or UIPanelType.PlayerScores)
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{
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_gameplayLoading.DoProgress();
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return;
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