Platformer example started

This commit is contained in:
ThomasCharester committed 2026-02-22 13:59:04 +03:00
1 parent efcfaae647
commit 9f026b76d6
325 files changed
+23540 -270

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@@ -9,6 +9,7 @@ using Code.Infrastructure.UI;
using Code.Infrastructure.Volume;
using Reflex.Core;
using Reflex.Enums;
using Reflex.Injectors;
using Unity.Cinemachine;
using UnityEngine;
using UnityEngine.Rendering.Universal;
@@ -26,7 +27,8 @@ namespace Code.Infrastructure.App
IVolumeLoaded,
IAudioSourcePoolInitializedHandle,
IAudioConfigsLoadedHandle,
ICinematicMachineHandle
ICinematicMachineHandle,
ILayerMasksInitializedHandle
{
public void InstallBindings(ContainerBuilder containerBuilder)
{
@@ -64,7 +66,6 @@ namespace Code.Infrastructure.App
Resolution.Eager);
containerBuilder.RegisterType(typeof(AudioService), new[] { typeof(IAudioService) }, Lifetime.Singleton,
Resolution.Eager);
}
private void InitLoadings()
@@ -79,8 +80,9 @@ namespace Code.Infrastructure.App
// Audio Factory
// Audio Pool
// Cinemachine Camera
_initialLoading = new Loading(10, () => EssentialLoadEnded(_thatRightContainer));
// Layer masks
_initialLoading = new Loading(11, () => EssentialLoadEnded(_thatRightContainer));
_ui2CamLoading = new Loading(2,
() =>
{
@@ -99,7 +101,9 @@ namespace Code.Infrastructure.App
_thatRightContainer = container;
container.Resolve<EventBus.EventBus>().Subscribe(this);
ConstructorInjector.Construct(typeof(LayerMasks), container);
var cameraFactory = container.Resolve<CameraFactory>();
cameraFactory.CreateCameraStateMachine(container.Resolve<CameraStateMachine>())
.Forget();
@@ -109,7 +113,8 @@ namespace Code.Infrastructure.App
{
container.Resolve<EventBus.EventBus>().Unsubscribe(this);
container.Resolve<AppStateMachine>().SwitchState(AppStates.Bootstrap)
.AllowStateTransition(AppStates.Gameplay);
.AllowStateTransition(AppStates.Gameplay)
.AllowStateTransition(AppStates.Platformer);
container.Resolve<AppStateMachineContext>().StateMachine = container.Resolve<AppStateMachine>();
}
@@ -127,7 +132,8 @@ namespace Code.Infrastructure.App
{
_thatRightContainer.Resolve<CameraStateMachineContext>().cameraLoadedData = data;
_thatRightContainer.Resolve<CameraStateMachine>().SwitchState(CameraMode.None)
.AllowStateTransition(CameraMode.ThirdPerson);
.AllowStateTransition(CameraMode.ThirdPerson)
.AllowStateTransition(CameraMode.Platformer);
data.Camera.GetUniversalAdditionalCameraData().renderPostProcessing = true;
@@ -198,5 +204,10 @@ namespace Code.Infrastructure.App
{
_initialLoading.DoProgress();
}
public void LayerMasksInitialized()
{
_initialLoading.DoProgress();
}
}
}