Platformer example started

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ThomasCharester committed 2026-02-22 13:59:04 +03:00
1 parent efcfaae647
commit 9f026b76d6
325 files changed
+23540 -270

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@@ -10,7 +10,7 @@ namespace Code.Example.Race.Racer.AI.ID.Behaviours
steering.linear = transform.position - target.position;
steering.linear.Normalize();
steering.linear *= agent.Data.maxAcceleration;
// steering.linear *= agent.Data.maxAcceleration;
return steering;
}
}
@@ -0,0 +1,42 @@
using UnityEngine;
using System.Collections;
namespace Code.Example.Race.Racer.AI.ID.Behaviours
{
public class Pursue : Seek
{
public float maxPrediction;
private GameObject _targetAux;
private GameObject _target;
public void Awake()
{
_targetAux = _target;
_target = new GameObject();
}
void OnDestroy()
{
Destroy(_targetAux);
}
public override Steering GetSteering(Transform targetTransform)
{
var direction = _targetAux.transform.position - transform.position;
var distance = direction.magnitude;
var speed = agent.CarRigidbody.linearVelocity.magnitude;
float prediction;
if (speed <= distance / maxPrediction)
prediction = maxPrediction;
else
prediction = distance / speed;
_target.transform.position = _targetAux.transform.position;
// _target.transform.position += targetAgent.velocity * prediction;
return base.GetSteering(_target.transform);
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: c3a071d2cab443528dd16bdc044bab65
timeCreated: 1770998212
@@ -11,8 +11,7 @@ namespace Code.Example.Race.Racer.AI.ID.Behaviours
steering.linear = target.position - transform.position;
UnityEngine.Debug.DrawRay(transform.position, steering.linear, Color.yellow, 5f);
// steering.linear *= agent.Data.maxAcceleration;
steering.linear.Normalize();
UnityEngine.Debug.Log(steering.linear);
steering.linear.Normalize();
return steering;
}
}