Platformer example started
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using UnityEngine;
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namespace Code.Example.Platformer
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{
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public class PlatformerSceneData : MonoBehaviour
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{
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public Transform Player;
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public LevelData levelData;
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}
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[System.Serializable]
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public struct LevelData
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{
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// public List<Transform> enemyPoints;
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}
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}
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