Platformer example started

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ThomasCharester committed 2026-02-22 13:59:04 +03:00
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using Code.Infrastructure.Configs;
using UnityEngine;
namespace Code.Example.Platformer.Entity.Enemies
{
public class Snail : Entity
{
[SerializeField] private Vector2 groundLeft;
[SerializeField] private Vector2 groundRight;
[SerializeField] private bool _directionRight;
protected override void Move()
{
CheckupDirection();
rigidbody2D.linearVelocityX = _directionRight ? 0.5f : -0.5f;
}
protected override void HandleFlipX() => spriteRenderer.flipX = rigidbody2D.linearVelocity.x > -0.01f;
private void CheckupDirection()
{
if (_directionRight)
{
if (!Physics2D.OverlapPoint((Vector2)transform.position + groundRight,
LayerMasks.Masks[LayerMaskType.PlatformerGround]))
_directionRight = false;
}
else if (!Physics2D.OverlapPoint((Vector2)transform.position + groundLeft,
LayerMasks.Masks[LayerMaskType.PlatformerGround]))
_directionRight = true;
}
}
}