Platformer example started
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fileFormatVersion: 2
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guid: 9df78f95b3ad416cb1a0a786f0b22365
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timeCreated: 1771423438
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using System;
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using System.Collections.Generic;
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using DG.Tweening;
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using DG.Tweening.Core;
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using DG.Tweening.Plugins.Options;
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using UnityEngine;
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namespace Code.Example.Platformer.Entity.Enemies
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{
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public class Bee : Entity
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{
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[SerializeField] private List<Transform> partolPoints;
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private bool _onPatrol;
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private bool _onPatrolMoveDamnit;
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private int _currentPartolPoint;
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private Transform _currentTarget;
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private TweenerCore<Vector3, Vector3, VectorOptions> _patrolAction;
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protected override void Move()
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{
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if (_onPatrol && !_onPatrolMoveDamnit)
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{
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_onPatrolMoveDamnit = true;
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_patrolAction = transform.DOMove(partolPoints[_currentPartolPoint].position, 3f);
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_patrolAction.onComplete += OnControlPointReached;
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}
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else
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{
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var direction = _currentTarget.position - transform.position;
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direction.Normalize();
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var targetPosition = _currentTarget.position + direction * -2f;
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UnityEngine.Debug.DrawLine(transform.position, targetPosition, Color.red);
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transform.DOMove(_currentTarget.position, 2f).onComplete += OnControlPointReached;
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}
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}
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private void OnControlPointReached()
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{
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if (++_currentPartolPoint >= partolPoints.Count) _currentPartolPoint = 0;
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_onPatrolMoveDamnit = false;
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}
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public void GotTarget(Transform other)
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{
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_onPatrol = false;
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_currentTarget = other;
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_patrolAction?.Complete();
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}
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public void LostTarget()
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{
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_onPatrol = true;
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_currentTarget = null;
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}
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}
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}
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fileFormatVersion: 2
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guid: 2abf74ae7a894c5abc850fe852fdf4e7
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timeCreated: 1771433363
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using System;
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using UnityEngine;
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namespace Code.Example.Platformer.Entity.Enemies
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{
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public class BeeRadar : MonoBehaviour
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{
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[SerializeField] private Bee bee;
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private void OnTriggerEnter2D(Collider2D other) => bee.GotTarget(other.transform);
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private void OnTriggerExit2D(Collider2D other) => bee.LostTarget();
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 582294c360404f6d952d9e28bde1fbea
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timeCreated: 1771434696
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@@ -0,0 +1,32 @@
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using Code.Infrastructure.Configs;
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using UnityEngine;
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namespace Code.Example.Platformer.Entity.Enemies
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{
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public class Snail : Entity
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{
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[SerializeField] private Vector2 groundLeft;
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[SerializeField] private Vector2 groundRight;
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[SerializeField] private bool _directionRight;
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protected override void Move()
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{
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CheckupDirection();
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rigidbody2D.linearVelocityX = _directionRight ? 0.5f : -0.5f;
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}
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protected override void HandleFlipX() => spriteRenderer.flipX = rigidbody2D.linearVelocity.x > -0.01f;
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private void CheckupDirection()
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{
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if (_directionRight)
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{
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if (!Physics2D.OverlapPoint((Vector2)transform.position + groundRight,
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LayerMasks.Masks[LayerMaskType.PlatformerGround]))
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_directionRight = false;
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}
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else if (!Physics2D.OverlapPoint((Vector2)transform.position + groundLeft,
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LayerMasks.Masks[LayerMaskType.PlatformerGround]))
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_directionRight = true;
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}
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}
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}
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fileFormatVersion: 2
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guid: 4bb753139de944f69f426cbc1ec9ec92
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timeCreated: 1771430576
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@@ -0,0 +1,44 @@
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using System;
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using Code.Infrastructure.Configs;
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using UnityEngine;
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namespace Code.Example.Platformer.Entity
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{
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public abstract class Entity : MonoBehaviour
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{
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private static readonly int VelocityY = Animator.StringToHash("VelocityY");
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private static readonly int VelocityX = Animator.StringToHash("VelocityX");
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private static readonly int OnGround = Animator.StringToHash("OnGround");
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[SerializeField] protected Rigidbody2D rigidbody2D;
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[SerializeField] protected Animator animator;
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[SerializeField] protected SpriteRenderer spriteRenderer;
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[SerializeField] private Vector2 groundPoint;
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protected bool onGround;
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protected virtual void Update()
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{
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animator.SetFloat(VelocityX, rigidbody2D.linearVelocityX);
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animator.SetFloat(VelocityY, rigidbody2D.linearVelocityY);
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}
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protected virtual void HandleFlipX() => spriteRenderer.flipX = rigidbody2D.linearVelocity.x < 0.01f;
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protected virtual void FixedUpdate()
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{
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onGround = CheckGround();
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animator.SetBool(OnGround, onGround);
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Move();
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if(rigidbody2D.linearVelocity.x is > 0.01f or < -0.01f) HandleFlipX();
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}
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protected virtual bool CheckGround()
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{
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UnityEngine.Debug.DrawLine(transform.position,(Vector2)transform.position + groundPoint, Color.green);
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return Physics2D.OverlapPoint((Vector2)transform.position + groundPoint, LayerMasks.Masks[LayerMaskType.PlatformerGround]);
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}
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protected abstract void Move();
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: f4b8cd0fdb9e4c258acd1f5898f193d1
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timeCreated: 1770905992
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@@ -0,0 +1,32 @@
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using System;
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using Code.Infrastructure.Generators;
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using UnityEngine.AddressableAssets;
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namespace Code.Example.Platformer.Entity
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{
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[Config("Configs/Gameplay/Platformer/EnemySettings", true)]
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public class PlatformerEnemySettings
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{
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[ToConfig] public PlatformerEnemyData racerData;
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[ToConfig] public AssetReference prefabReference;
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}
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[Serializable]
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public struct PlatformerEnemyData
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{
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public string name;
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public float speed;
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public int damage;
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public PlatformerEnemyType type;
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}
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public enum PlatformerEnemyType
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{
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Dummy
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}
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public class PlatformerEnemyFactory
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{
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 49fd97d8a6464d3e86d6ea215949d1f5
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timeCreated: 1771423258
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@@ -0,0 +1,52 @@
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using System;
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using Code.Infrastructure.Input;
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using Reflex.Attributes;
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using UnityEngine;
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using UnityEngine.InputSystem;
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namespace Code.Example.Platformer.Entity
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{
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public class PlayerEntity : Entity
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{
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private IInputService _inputService;
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[Inject]
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private void Construct(IInputService inputService)
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{
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_inputService = inputService;
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_inputService.BindActionPerformed((int)ActionMappings.Gameplay, (int)GameplayActions.Move,
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MovementPerformed);
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_inputService.BindActionCancelled((int)ActionMappings.Gameplay, (int)GameplayActions.Move,
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MovementCancelled);
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_inputService.BindActionPerformed((int)ActionMappings.Gameplay, (int)GameplayActions.Brake, JumpPerformed);
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}
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private void OnDestroy()
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{
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_inputService.UnbindActionPerformed((int)ActionMappings.Gameplay, (int)GameplayActions.Move,
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MovementPerformed);
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_inputService.UnbindActionCancelled((int)ActionMappings.Gameplay, (int)GameplayActions.Move,
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MovementCancelled);
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_inputService.UnbindActionPerformed((int)ActionMappings.Gameplay, (int)GameplayActions.Brake, JumpPerformed);
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}
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protected override void Move()
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{
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rigidbody2D.linearVelocityX = _moveDirection.x * 5f;
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}
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private Vector2 _moveDirection;
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private void MovementPerformed(InputAction.CallbackContext callbackContext) =>
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_moveDirection = callbackContext.ReadValue<Vector2>();
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private void MovementCancelled(InputAction.CallbackContext callbackContext) =>
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_moveDirection = Vector2.zero;
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private void JumpPerformed(InputAction.CallbackContext callbackContext)
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{
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if (!onGround) return;
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rigidbody2D.AddForceY(100f);
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 6d5abb60d772491cbad21bb3a3689054
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timeCreated: 1770908525
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