Platformer example started

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ThomasCharester committed 2026-02-22 13:59:04 +03:00
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using System;
using System.Collections.Generic;
using DG.Tweening;
using DG.Tweening.Core;
using DG.Tweening.Plugins.Options;
using UnityEngine;
namespace Code.Example.Platformer.Entity.Enemies
{
public class Bee : Entity
{
[SerializeField] private List<Transform> partolPoints;
private bool _onPatrol;
private bool _onPatrolMoveDamnit;
private int _currentPartolPoint;
private Transform _currentTarget;
private TweenerCore<Vector3, Vector3, VectorOptions> _patrolAction;
protected override void Move()
{
if (_onPatrol && !_onPatrolMoveDamnit)
{
_onPatrolMoveDamnit = true;
_patrolAction = transform.DOMove(partolPoints[_currentPartolPoint].position, 3f);
_patrolAction.onComplete += OnControlPointReached;
}
else
{
var direction = _currentTarget.position - transform.position;
direction.Normalize();
var targetPosition = _currentTarget.position + direction * -2f;
UnityEngine.Debug.DrawLine(transform.position, targetPosition, Color.red);
transform.DOMove(_currentTarget.position, 2f).onComplete += OnControlPointReached;
}
}
private void OnControlPointReached()
{
if (++_currentPartolPoint >= partolPoints.Count) _currentPartolPoint = 0;
_onPatrolMoveDamnit = false;
}
public void GotTarget(Transform other)
{
_onPatrol = false;
_currentTarget = other;
_patrolAction?.Complete();
}
public void LostTarget()
{
_onPatrol = true;
_currentTarget = null;
}
}
}
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guid: 2abf74ae7a894c5abc850fe852fdf4e7
timeCreated: 1771433363
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using System;
using UnityEngine;
namespace Code.Example.Platformer.Entity.Enemies
{
public class BeeRadar : MonoBehaviour
{
[SerializeField] private Bee bee;
private void OnTriggerEnter2D(Collider2D other) => bee.GotTarget(other.transform);
private void OnTriggerExit2D(Collider2D other) => bee.LostTarget();
}
}
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fileFormatVersion: 2
guid: 582294c360404f6d952d9e28bde1fbea
timeCreated: 1771434696
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using Code.Infrastructure.Configs;
using UnityEngine;
namespace Code.Example.Platformer.Entity.Enemies
{
public class Snail : Entity
{
[SerializeField] private Vector2 groundLeft;
[SerializeField] private Vector2 groundRight;
[SerializeField] private bool _directionRight;
protected override void Move()
{
CheckupDirection();
rigidbody2D.linearVelocityX = _directionRight ? 0.5f : -0.5f;
}
protected override void HandleFlipX() => spriteRenderer.flipX = rigidbody2D.linearVelocity.x > -0.01f;
private void CheckupDirection()
{
if (_directionRight)
{
if (!Physics2D.OverlapPoint((Vector2)transform.position + groundRight,
LayerMasks.Masks[LayerMaskType.PlatformerGround]))
_directionRight = false;
}
else if (!Physics2D.OverlapPoint((Vector2)transform.position + groundLeft,
LayerMasks.Masks[LayerMaskType.PlatformerGround]))
_directionRight = true;
}
}
}
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fileFormatVersion: 2
guid: 4bb753139de944f69f426cbc1ec9ec92
timeCreated: 1771430576
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using System;
using Code.Infrastructure.Configs;
using UnityEngine;
namespace Code.Example.Platformer.Entity
{
public abstract class Entity : MonoBehaviour
{
private static readonly int VelocityY = Animator.StringToHash("VelocityY");
private static readonly int VelocityX = Animator.StringToHash("VelocityX");
private static readonly int OnGround = Animator.StringToHash("OnGround");
[SerializeField] protected Rigidbody2D rigidbody2D;
[SerializeField] protected Animator animator;
[SerializeField] protected SpriteRenderer spriteRenderer;
[SerializeField] private Vector2 groundPoint;
protected bool onGround;
protected virtual void Update()
{
animator.SetFloat(VelocityX, rigidbody2D.linearVelocityX);
animator.SetFloat(VelocityY, rigidbody2D.linearVelocityY);
}
protected virtual void HandleFlipX() => spriteRenderer.flipX = rigidbody2D.linearVelocity.x < 0.01f;
protected virtual void FixedUpdate()
{
onGround = CheckGround();
animator.SetBool(OnGround, onGround);
Move();
if(rigidbody2D.linearVelocity.x is > 0.01f or < -0.01f) HandleFlipX();
}
protected virtual bool CheckGround()
{
UnityEngine.Debug.DrawLine(transform.position,(Vector2)transform.position + groundPoint, Color.green);
return Physics2D.OverlapPoint((Vector2)transform.position + groundPoint, LayerMasks.Masks[LayerMaskType.PlatformerGround]);
}
protected abstract void Move();
}
}
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fileFormatVersion: 2
guid: f4b8cd0fdb9e4c258acd1f5898f193d1
timeCreated: 1770905992
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using System;
using Code.Infrastructure.Generators;
using UnityEngine.AddressableAssets;
namespace Code.Example.Platformer.Entity
{
[Config("Configs/Gameplay/Platformer/EnemySettings", true)]
public class PlatformerEnemySettings
{
[ToConfig] public PlatformerEnemyData racerData;
[ToConfig] public AssetReference prefabReference;
}
[Serializable]
public struct PlatformerEnemyData
{
public string name;
public float speed;
public int damage;
public PlatformerEnemyType type;
}
public enum PlatformerEnemyType
{
Dummy
}
public class PlatformerEnemyFactory
{
}
}
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guid: 49fd97d8a6464d3e86d6ea215949d1f5
timeCreated: 1771423258
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using System;
using Code.Infrastructure.Input;
using Reflex.Attributes;
using UnityEngine;
using UnityEngine.InputSystem;
namespace Code.Example.Platformer.Entity
{
public class PlayerEntity : Entity
{
private IInputService _inputService;
[Inject]
private void Construct(IInputService inputService)
{
_inputService = inputService;
_inputService.BindActionPerformed((int)ActionMappings.Gameplay, (int)GameplayActions.Move,
MovementPerformed);
_inputService.BindActionCancelled((int)ActionMappings.Gameplay, (int)GameplayActions.Move,
MovementCancelled);
_inputService.BindActionPerformed((int)ActionMappings.Gameplay, (int)GameplayActions.Brake, JumpPerformed);
}
private void OnDestroy()
{
_inputService.UnbindActionPerformed((int)ActionMappings.Gameplay, (int)GameplayActions.Move,
MovementPerformed);
_inputService.UnbindActionCancelled((int)ActionMappings.Gameplay, (int)GameplayActions.Move,
MovementCancelled);
_inputService.UnbindActionPerformed((int)ActionMappings.Gameplay, (int)GameplayActions.Brake, JumpPerformed);
}
protected override void Move()
{
rigidbody2D.linearVelocityX = _moveDirection.x * 5f;
}
private Vector2 _moveDirection;
private void MovementPerformed(InputAction.CallbackContext callbackContext) =>
_moveDirection = callbackContext.ReadValue<Vector2>();
private void MovementCancelled(InputAction.CallbackContext callbackContext) =>
_moveDirection = Vector2.zero;
private void JumpPerformed(InputAction.CallbackContext callbackContext)
{
if (!onGround) return;
rigidbody2D.AddForceY(100f);
}
}
}
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fileFormatVersion: 2
guid: 6d5abb60d772491cbad21bb3a3689054
timeCreated: 1770908525
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using UnityEngine;
namespace Code.Example.Platformer
{
public class PlatformerSceneData : MonoBehaviour
{
public Transform Player;
public LevelData levelData;
}
[System.Serializable]
public struct LevelData
{
// public List<Transform> enemyPoints;
}
}
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guid: fdfd83cbde8f4fbd97802ac19f2f32e5
timeCreated: 1771423037
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using Code.Infrastructure.EventBus;
using Code.Infrastructure.SceneLoader;
using Reflex.Core;
using UnityEngine;
namespace Code.Example.Platformer
{
public class PlatformerSceneInstaller : MonoBehaviour, IInstaller
{
// [SerializeField] private PlatformerCanvas gameplayPlatformerCanvas;
public void InstallBindings(ContainerBuilder containerBuilder)
{
// containerBuilder.RegisterValue(gameplayPlatformerCanvas);
containerBuilder.OnContainerBuilt += OnContainerBuild;
}
private void OnContainerBuild(Container container)
{
// gameplayPlatformerCanvas.GameplayPlatformerCanvas.worldCamera =
// container.Resolve<CameraStateMachineContext>().cameraLoadedData.Camera;
//
container.Resolve<EventBus>()
.RaiseEvent<IOnPlatformerSceneLoadedHandler>(x => x.OnPlatformerSceneInitialized(container));
}
}
}
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guid: 0aa23aea61d74467889be39a550c9922
timeCreated: 1770736749
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using Code.Infrastructure.App;
using Code.Infrastructure.Camera;
using Code.Infrastructure.EventBus;
using Code.Infrastructure.Generators;
using Code.Infrastructure.Input;
using Code.Infrastructure.Loadings;
using Code.Infrastructure.SceneLoader;
using Code.Infrastructure.UI;
using Reflex.Core;
using Unity.Cinemachine;
using UnityEngine.SceneManagement;
namespace Code.Example.Platformer
{
[State(typeof(AppStates),typeof(AppStateMachineContext))]
[StateRaisingEvent]
public partial class PlatformerState : IOnPlatformerSceneLoadedHandler, ICinematicMachineHandle
{
public PlatformerState(AppStateMachineContext context, EventBus eventBus) : base(context, eventBus)
{
}
public override AppStates myState => AppStates.Platformer;
protected override void OnEnterState()
{
EventBus.Subscribe(this);
_loading = new(2, LoadingCompleted);
Context.UIService.OpenPanel(UIPanelType.Loading);
Context.SceneLoader.LoadSceneAsync(SceneId.Platformer, LoadSceneMode.Single).Forget();
Context.InputService.EnableMap(ActionMappings.Gameplay);
Context.CameraFactory.LoadCinemachineCamera(CameraMode.Platformer).Forget();
}
private Loading _loading;
private void LoadingCompleted()
{
Context.UIService.ClosePanel(UIPanelType.Loading);
}
protected override void OnExitState()
{
Context.CameraFactory.ReleaseCinemachineCamera(CameraMode.Platformer);
Context.InputService.DisableMap(ActionMappings.Gameplay);
EventBus.Unsubscribe(this);
}
public void OnPlatformerSceneLoaded()
{
}
public void OnPlatformerSceneInitialized(Container container)
{
_loading.DoProgress();
}
public void CinemachineLoaded(CinemachineCamera cinemachineCamera)
{
_loading.DoProgress();
}
}
}
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using UnityEngine;
namespace Code.Example.Platformer.UI
{
public class PlatformerCanvas : MonoBehaviour
{
[SerializeField] private Canvas gameplayPlatformerCanvas;
public Canvas GameplayPlatformerCanvas => gameplayPlatformerCanvas;
}
}
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timeCreated: 1770737062
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using System;
using System.Collections.Generic;
using System.IO;
using Newtonsoft.Json;
using UnityEngine;
namespace Code.Example.Race
{
public class PlayerPrefsRacePoopshitter
{
private List<RaceData> _races = new();
public PlayerPrefsRacePoopshitter()
{
GetRaces();
}
public List<RaceData> GetRaces()
{
var path = Path.Combine(Application.persistentDataPath,"raceData.json");
using (StreamReader reader = new(path))
{
var json = reader.ReadToEnd();
_races = JsonConvert.DeserializeObject<List<RaceData>>(json);
}
// for (int i = 0; i < _raceCount; i++)
// races.Add(new(
// PlayerPrefs.GetFloat($"Race{i}"),
// PlayerPrefs.GetInt($"Place{i}")));
return _races;
}
public void AddRace(RaceData race)
{
// PlayerPrefs.SetFloat($"Race{_raceCount}", race.raceTimeSeconds);
// PlayerPrefs.SetInt($"Place{_raceCount}", race.place);
// PlayerPrefs.SetInt("RaceCount", ++_raceCount);
_races.Add(race);
var json = JsonConvert.SerializeObject(_races, Formatting.Indented);
var path = Path.Combine(Application.persistentDataPath,"raceData.json");
using (StreamWriter writer = new(path))
{
writer.Write(json);
}
}
}
[Serializable]
public struct RaceData
{
public float raceTimeSeconds;
public int place;
public RaceData(float raceTimeSeconds, int place)
{
this.raceTimeSeconds = raceTimeSeconds;
this.place = place;
}
}
}
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fileFormatVersion: 2
guid: e984eddc1697449487c9a790345dfb0b
timeCreated: 1770653240
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@@ -4,7 +4,8 @@ using System.Linq;
using Code.Example.Race.Racer;
using Code.Example.Race.Track;
using Code.Infrastructure.EventBus;
using Code.Infrastructure.Loadings;
using Code.Infrastructure.Loadings;
using UnityEngine;
namespace Code.Example.Race
{
@@ -28,8 +29,12 @@ namespace Code.Example.Race
RandomizeRacers(raceTrackData.trackData.RacerPoints.Count);
}
private float _timeStart;
public float RaceTime => Time.time - _timeStart;
public void StartRacers()
{
_timeStart = Time.time;
foreach (var racer in PlacedRacers)
{
racer.StartRacer();
@@ -8,5 +8,29 @@ namespace Code.Example.Race.Racer.AI
{
SteeringInput = steeringLinear;
}
protected override void Brake()
{
if (CarRb.linearVelocity.magnitude > 10f && (SteeringInput.y > CarRb.linearVelocity.y || SteeringInput.x > CarRb.linearVelocity.x))
{
foreach (var wheel in wheels)
{
wheel.wheelCollider.brakeTorque = 100 * racer.Data.brakeAcceleration * Time.fixedDeltaTime;
}
// carLights.isBackLightOn = true;
// carLights.OperateBackLights();
}
else
{
foreach (var wheel in wheels)
{
wheel.wheelCollider.brakeTorque = 0;
}
// carLights.isBackLightOn = false;
// carLights.OperateBackLights();
}
}
}
}
@@ -11,6 +11,7 @@ namespace Code.Example.Race.Racer.AI
{
[Inject] private EventBus _eventBus;
[SerializeField] private CarControllerRB carController;
public override void SetData(RacerData data)
{
Data = data;
@@ -10,7 +10,7 @@ namespace Code.Example.Race.Racer.AI.ID.Behaviours
steering.linear = transform.position - target.position;
steering.linear.Normalize();
steering.linear *= agent.Data.maxAcceleration;
// steering.linear *= agent.Data.maxAcceleration;
return steering;
}
}
@@ -0,0 +1,42 @@
using UnityEngine;
using System.Collections;
namespace Code.Example.Race.Racer.AI.ID.Behaviours
{
public class Pursue : Seek
{
public float maxPrediction;
private GameObject _targetAux;
private GameObject _target;
public void Awake()
{
_targetAux = _target;
_target = new GameObject();
}
void OnDestroy()
{
Destroy(_targetAux);
}
public override Steering GetSteering(Transform targetTransform)
{
var direction = _targetAux.transform.position - transform.position;
var distance = direction.magnitude;
var speed = agent.CarRigidbody.linearVelocity.magnitude;
float prediction;
if (speed <= distance / maxPrediction)
prediction = maxPrediction;
else
prediction = distance / speed;
_target.transform.position = _targetAux.transform.position;
// _target.transform.position += targetAgent.velocity * prediction;
return base.GetSteering(_target.transform);
}
}
}
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fileFormatVersion: 2
guid: c3a071d2cab443528dd16bdc044bab65
timeCreated: 1770998212
@@ -11,8 +11,7 @@ namespace Code.Example.Race.Racer.AI.ID.Behaviours
steering.linear = target.position - transform.position;
UnityEngine.Debug.DrawRay(transform.position, steering.linear, Color.yellow, 5f);
// steering.linear *= agent.Data.maxAcceleration;
steering.linear.Normalize();
UnityEngine.Debug.Log(steering.linear);
steering.linear.Normalize();
return steering;
}
}
@@ -34,7 +34,7 @@ namespace Code.Example.Race.Racer
public List<Wheel> wheels;
protected Rigidbody CarRb;
protected Rigidbody CarRb;
protected Vector2 SteeringInput = Vector2.zero;
public abstract void SetSteering(Vector2 steeringLinear);
@@ -16,9 +16,9 @@ namespace Code.Example.Race.Racer.Player
{
_inputService = inputService;
_inputService.BindActionPerformed((int)ActionMappings.Gameplay, (int)GameplayActions.Move, MovementPerformed);
_inputService.BindActionCancel((int)ActionMappings.Gameplay, (int)GameplayActions.Move, MovementEnded);
_inputService.BindActionCancelled((int)ActionMappings.Gameplay, (int)GameplayActions.Move, MovementEnded);
_inputService.BindActionPerformed((int)ActionMappings.Gameplay, (int)GameplayActions.Brake, BrakePerformed);
_inputService.BindActionCancel((int)ActionMappings.Gameplay, (int)GameplayActions.Brake, BrakeEnded);
_inputService.BindActionCancelled((int)ActionMappings.Gameplay, (int)GameplayActions.Brake, BrakeEnded);
}
private void MovementPerformed(InputAction.CallbackContext context) => MovementInput = context.ReadValue<Vector2>();
@@ -33,9 +33,9 @@ namespace Code.Example.Race.Racer.Player
{
if (_inputService == null) return;
_inputService.UnbindActionPerformed((int)ActionMappings.Gameplay, (int)GameplayActions.Move, MovementPerformed);
_inputService.UnbindActionCanceled((int)ActionMappings.Gameplay, (int)GameplayActions.Move, MovementEnded);
_inputService.UnbindActionCancelled((int)ActionMappings.Gameplay, (int)GameplayActions.Move, MovementEnded);
_inputService.UnbindActionPerformed((int)ActionMappings.Gameplay, (int)GameplayActions.Brake, BrakePerformed);
_inputService.UnbindActionCanceled((int)ActionMappings.Gameplay, (int)GameplayActions.Brake, BrakeEnded);
_inputService.UnbindActionCancelled((int)ActionMappings.Gameplay, (int)GameplayActions.Brake, BrakeEnded);
}
}
}
@@ -0,0 +1,40 @@
using System;
using System.Collections.Generic;
using Code.Infrastructure.UI;
using DG.Tweening;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace Code.Example.Race.UI
{
public class PlayerScores : UIPanel
{
[SerializeField] private Image image;
[SerializeField] private TMP_Text scoreText;
[SerializeField] private Color shownColor;
[SerializeField] private Color hiddenColor;
public void SetText(List<RaceData> scores)
{
scoreText.text = "";
foreach (var score in scores)
{
var t = TimeSpan.FromSeconds(score.raceTimeSeconds);
scoreText.text += $@"{score.place} место за {t:mm\:ss\:fff}\n";
}
}
public override void Open(Action callback = null)
{
image.DOColor(shownColor, 1f);
scoreText.DOColor(shownColor, 1f).onComplete = () => callback?.Invoke();
}
public override void Close(Action callback = null)
{
image.DOColor(hiddenColor, 1f);
scoreText.DOColor(hiddenColor, 1f).onComplete = () => callback?.Invoke();
}
}
}
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fileFormatVersion: 2
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timeCreated: 1770654299
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@@ -17,13 +17,13 @@ namespace Code.Example.Race.UI
public void SetText(string text) => winText.text = text;
public override void Open(Action callback = null)
{
image.DOColor(shownColor, 1f).onComplete = () => callback?.Invoke();
image.DOColor(shownColor, 1f);
winText.DOColor(shownColor, 1f).onComplete = () => callback?.Invoke();
}
public override void Close(Action callback = null)
{
image.DOColor(hiddenColor, 1f).onComplete = () => callback?.Invoke();
image.DOColor(hiddenColor, 1f);
winText.DOColor(hiddenColor, 1f).onComplete = () => callback?.Invoke();
}
}