Платформер враги, инфраструктура, герой
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@@ -9,9 +9,9 @@ using UnityEngine.AddressableAssets;
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namespace Code.Example.Platformer.Entity{
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#pragma warning restore CS0105
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[CreateAssetMenu(fileName = "PlatformerEnemySettingsConfig", menuName = "Configs/Gameplay/Platformer/EnemySettings")]
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public class PlatformerEnemySettingsConfig : ScriptableObject
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public class PlatformerEntitySettingsConfig : ScriptableObject
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{
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public Code.Example.Platformer.Entity.PlatformerEnemyData racerData;
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public Code.Example.Platformer.Entity.PlatformerEntityData racerData;
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public UnityEngine.AddressableAssets.AssetReference prefabReference;
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}
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