Платформер враги, инфраструктура, герой
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@@ -5,10 +5,10 @@ using Code.Infrastructure.StateMachine;
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using Code.Infrastructure.App.States;
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using Code.Infrastructure.App.States;
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using Code.Example.Platformer;
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using Code.Infrastructure.App.States;
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using Code.Infrastructure.App.States;
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#pragma warning restore CS0105
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@@ -21,18 +21,18 @@ public partial class AppStateMachine : AbstractStateMachine<Code.Infrastructure.
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public AppStateMachine(Code.Infrastructure.App.AppStateMachineContext context, EventBus.EventBus eventBus) : base(context)
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{
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var stateMainMenuState = new MainMenuState(StateMachineContext,eventBus);
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States.Add(stateMainMenuState.myState, stateMainMenuState);
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var statePlatformerState = new PlatformerState(StateMachineContext,eventBus);
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States.Add(statePlatformerState.myState, statePlatformerState);
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var stateGameplayState = new GameplayState(StateMachineContext,eventBus);
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States.Add(stateGameplayState.myState, stateGameplayState);
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var stateBootstrapState = new BootstrapState(StateMachineContext,eventBus);
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States.Add(stateBootstrapState.myState, stateBootstrapState);
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var statePlatformerState = new PlatformerState(StateMachineContext,eventBus);
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States.Add(statePlatformerState.myState, statePlatformerState);
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var stateMainMenuState = new MainMenuState(StateMachineContext,eventBus);
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States.Add(stateMainMenuState.myState, stateMainMenuState);
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}
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protected override bool CheckTransitionAllowed(Code.Infrastructure.App.AppStates nextState) => AllowedStates.HasFlag(nextState);
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