Платформер враги, инфраструктура, герой

This commit is contained in:
ThomasCharester committed 2026-03-09 16:28:40 +03:00
1 parent 28125eb382
commit 93819c1dd3
61 files changed
+1463 -423

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@@ -1,9 +1,11 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Code.Infrastructure.EventBus;
using Reflex.Core;
using Reflex.Extensions;
using Reflex.Injectors;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace Code.Infrastructure.UI
@@ -12,15 +14,18 @@ namespace Code.Infrastructure.UI
{
void OpenPanel(UIPanelType uiPanelType);
void ClosePanel(UIPanelType uiPanelType);
void TryLoadPanel(UIPanelType uiPanelType);
void TryLoadCreatePanel(UIPanelType uiPanelType, Transform parent = null);
void TryRemovePanel(UIPanelType uiPanelType);
void SetCanvasCamera(UnityEngine.Camera camera);
UIPanel TryGetPanel(UIPanelType panelType);
UIPanel TryGetSinglePanel(UIPanelType panelType);
void TryRemovePanel(UIPanel panel);
}
// Крайне неудобно пользоваться
public class UIService : IUIPanelLoadedHandle, IUIService
{
private Dictionary<UIPanelType, UIPanel> _loadedPanels = new();
private Dictionary<UIPanelType, UIPanel> _loadedSinglePanels = new();
private Dictionary<UIPanelType, List<UIPanel>> _loadedMultiplePanels = new();
private EventBus.EventBus _eventBus;
private IUIFactory _factory;
@@ -40,49 +45,101 @@ namespace Code.Infrastructure.UI
public void OpenPanel(UIPanelType uiPanelType)
{
_loadedPanels[uiPanelType].gameObject.SetActive(true);
_loadedPanels[uiPanelType].Open();
_loadedSinglePanels[uiPanelType].gameObject.SetActive(true);
_loadedSinglePanels[uiPanelType].Open();
}
// TODO Close event
public void ClosePanel(UIPanelType uiPanelType)
{
_loadedPanels[uiPanelType].Close(() => { _loadedPanels[uiPanelType].gameObject.SetActive(false); });
_loadedSinglePanels[uiPanelType].Close(() =>
{
_loadedSinglePanels[uiPanelType].gameObject.SetActive(false);
});
}
public void TryLoadPanel(UIPanelType uiPanelType) => _factory.LoadPanel(uiPanelType);
public void TryLoadCreatePanel(UIPanelType uiPanelType, Transform parent = null) => _factory.LoadPanel(uiPanelType, parent);
public void UIPanelLoaded(UIPanel panel, UIPanelType panelType)
{
_loadedPanels.Add(panelType, panel);
panel.PanelType = panelType;
if (!_factory.CheckIsMultiple(panelType))
_loadedSinglePanels.Add(panelType, panel);
else
{
if (!_loadedMultiplePanels.ContainsKey(panelType))
_loadedMultiplePanels.Add(panelType, new List<UIPanel>());
_loadedMultiplePanels[panelType].Add(panel);
}
if (panel.InjectMeSenpai)
GameObjectInjector.InjectRecursive(panel.gameObject, Container.RootContainer);
else
GameObjectInjector.InjectSingle(panel.gameObject, Container.RootContainer);
// GameObjectInjector.InjectRecursive(panel.gameObject, SceneManager.GetActiveScene().GetSceneContainer()); // Скорее всего будут нужны компоненты текущей сцены
_eventBus.RaiseEvent<IUIPanelLoaded>(ui => ui.UILoaded(panelType));
panel.FireCreatedEvent();
}
public void TryRemovePanel(UIPanelType uiPanelType)
{
_loadedPanels[uiPanelType].Close(() =>
if (_factory.CheckIsMultiple(uiPanelType))
{
_loadedPanels[uiPanelType].gameObject.SetActive(false);
UnityEngine.Debug.LogError("Это для единичных панелей олух");
return;
}
_loadedSinglePanels[uiPanelType].Close(() =>
{
_loadedSinglePanels[uiPanelType].gameObject.SetActive(false);
RemovePanel(uiPanelType);
});
}
public void TryRemovePanel(UIPanel panel)
{
panel.Close(() =>
{
panel.gameObject.SetActive(false);
RemovePanel(panel);
// _eventBus.RaiseEvent<IUIMultiplePanelHandle>(x=> x.UIMultiplePanelRemoved(panel));
});
}
private void RemovePanel(UIPanelType panelType)
{
_factory.ReleasePanel(_loadedPanels[panelType]);
_loadedPanels.Remove(panelType);
if (!_factory.CheckIsMultiple(panelType))
{
var temp = _loadedSinglePanels[panelType];
_loadedSinglePanels.Remove(panelType);
temp.FireRemovedEvent();
_factory.ReleasePanel(temp);
}
else
{
var temp = _loadedMultiplePanels[panelType];
_loadedMultiplePanels.Remove(panelType);
foreach (var panel in temp)
{
panel.FireRemovedEvent();
_factory.ReleasePanel(panel);
}
}
}
public UIPanel TryGetPanel(UIPanelType panelType) => _loadedPanels.GetValueOrDefault(panelType);
}
private void RemovePanel(UIPanel panel)
{
_loadedMultiplePanels[panel.PanelType].Remove(panel);
panel.FireRemovedEvent();
_factory.ReleasePanel(panel);
if(_loadedMultiplePanels[panel.PanelType].Count == 0) _loadedMultiplePanels.Remove(panel.PanelType);
}
public interface IUIPanelLoaded : IGlobalSubscriber
{
void UILoaded(UIPanelType uiPanelType);
public UIPanel TryGetSinglePanel(UIPanelType panelType) => _loadedSinglePanels.GetValueOrDefault(panelType);
public List<UIPanel> TryGetMultiplePanels(UIPanelType panelType) => _loadedMultiplePanels.GetValueOrDefault(panelType);
}
}