Платформер враги, инфраструктура, герой
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@@ -1,14 +1,13 @@
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using System.Threading;
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using Code.Debug;
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.Generators;
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using Code.Infrastructure.UI;
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using Code.Infrastructure.UI;
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using Code.Infrastructure.UI.Panels;
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namespace Code.Infrastructure.App.States
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{
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[State(typeof(AppStates),typeof(AppStateMachineContext))]
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[StateRaisingEvent]
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public partial class BootstrapState : IUIPanelLoaded, IReadyToPlayHandle
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public partial class BootstrapState : IReadyToPlayHandle, IMenuChoosePanelCreatedHandle
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{
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private EventBus.EventBus _eventBus;
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public BootstrapState(AppStateMachineContext context, EventBus.EventBus eventBus) : base(context,eventBus)
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@@ -23,7 +22,7 @@ namespace Code.Infrastructure.App.States
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Context.UIService.TryRemovePanel(UIPanelType.Logo);
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Context.UIService.TryLoadPanel(UIPanelType.DebugSceneChooser);
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Context.UIService.TryLoadCreatePanel(UIPanelType.DebugSceneChooser);
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Context.AudioFactory.LoadAudioClips(AudioNames.UISounds);
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}
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@@ -33,16 +32,16 @@ namespace Code.Infrastructure.App.States
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Context.UIService.TryRemovePanel(UIPanelType.DebugSceneChooser);
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_eventBus.Unsubscribe(this);
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}
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public void UILoaded(UIPanelType uiPanelType)
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{
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if (uiPanelType != UIPanelType.DebugSceneChooser) return;
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Context.UIService.OpenPanel(uiPanelType);
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}
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public void OnReadyToPlay(AudioNames groupName)
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{
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Context.AudioService.PlayRepeatedly(AudioNames.UISounds,0);
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}
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public void MenuChoosePanelCreated(UIPanel panel)
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{
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panel.gameObject.SetActive(true);
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panel.Open();
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}
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}
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}
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