Платформер враги, инфраструктура, герой
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@@ -6,6 +6,7 @@ using Code.Infrastructure.Input;
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using Code.Infrastructure.Loadings;
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using Code.Infrastructure.SceneLoader;
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using Code.Infrastructure.UI;
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using Code.Infrastructure.UI.Panels;
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using Code.Infrastructure.Volume;
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using Reflex.Core;
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using Reflex.Enums;
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@@ -23,7 +24,8 @@ namespace Code.Infrastructure.App
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IInputServiceInitializedHandle,
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ICameraInitializedHandle,
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IUIInitializedHandle,
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IUIPanelLoaded,
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ILoadingPanelCreatedHandle,
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ILogoPanelCreatedHandle,
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IVolumesInitializedHandle,
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IVolumeLoaded,
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IAudioSourcePoolInitializedHandle,
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@@ -151,26 +153,8 @@ namespace Code.Infrastructure.App
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_ui2CamLoading.DoProgress();
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_initialLoading.DoProgress();
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_thatRightContainer.Resolve<IUIService>().TryLoadPanel(UIPanelType.Logo);
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_thatRightContainer.Resolve<IUIService>().TryLoadPanel(UIPanelType.Loading);
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}
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public void UILoaded(UIPanelType uiPanelType)
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{
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switch (uiPanelType)
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{
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case UIPanelType.Logo:
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_thatRightContainer.Resolve<IUIService>().OpenPanel(UIPanelType.Logo);
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_initialLoading.DoProgress();
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break;
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case UIPanelType.Loading:
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// _thatRightContainer.Resolve<IUIService>().OpenPanel(UIPanelType.Logo);
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break;
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default:
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Application.Quit();
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break;
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}
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_thatRightContainer.Resolve<IUIService>().TryLoadCreatePanel(UIPanelType.Logo);
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_thatRightContainer.Resolve<IUIService>().TryLoadCreatePanel(UIPanelType.Loading);
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}
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public void VolumesInitialized()
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@@ -212,5 +196,17 @@ namespace Code.Infrastructure.App
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{
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_initialLoading.DoProgress();
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}
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public void LoadingPanelCreated(UIPanel panel)
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{
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_thatRightContainer.Resolve<IUIService>().OpenPanel(UIPanelType.Logo);
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_initialLoading.DoProgress();
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}
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public void LogoPanelCreated(UIPanel panel)
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{
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}
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}
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}
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@@ -1,14 +1,13 @@
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using System.Threading;
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using Code.Debug;
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.Generators;
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using Code.Infrastructure.UI;
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using Code.Infrastructure.UI;
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using Code.Infrastructure.UI.Panels;
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namespace Code.Infrastructure.App.States
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{
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[State(typeof(AppStates),typeof(AppStateMachineContext))]
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[StateRaisingEvent]
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public partial class BootstrapState : IUIPanelLoaded, IReadyToPlayHandle
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public partial class BootstrapState : IReadyToPlayHandle, IMenuChoosePanelCreatedHandle
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{
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private EventBus.EventBus _eventBus;
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public BootstrapState(AppStateMachineContext context, EventBus.EventBus eventBus) : base(context,eventBus)
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@@ -23,7 +22,7 @@ namespace Code.Infrastructure.App.States
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Context.UIService.TryRemovePanel(UIPanelType.Logo);
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Context.UIService.TryLoadPanel(UIPanelType.DebugSceneChooser);
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Context.UIService.TryLoadCreatePanel(UIPanelType.DebugSceneChooser);
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Context.AudioFactory.LoadAudioClips(AudioNames.UISounds);
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}
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@@ -33,16 +32,16 @@ namespace Code.Infrastructure.App.States
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Context.UIService.TryRemovePanel(UIPanelType.DebugSceneChooser);
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_eventBus.Unsubscribe(this);
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}
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public void UILoaded(UIPanelType uiPanelType)
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{
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if (uiPanelType != UIPanelType.DebugSceneChooser) return;
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Context.UIService.OpenPanel(uiPanelType);
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}
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public void OnReadyToPlay(AudioNames groupName)
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{
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Context.AudioService.PlayRepeatedly(AudioNames.UISounds,0);
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}
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public void MenuChoosePanelCreated(UIPanel panel)
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{
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panel.gameObject.SetActive(true);
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panel.Open();
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}
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}
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}
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@@ -18,7 +18,7 @@ using Reflex.Core;
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using Reflex.Injectors;
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using Unity.Cinemachine;
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using UnityEngine.SceneManagement;
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// Ивенты создания панелей сломаны TODO
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namespace Code.Infrastructure.App.States
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{
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[State(typeof(AppStates), typeof(AppStateMachineContext))]
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@@ -27,7 +27,6 @@ namespace Code.Infrastructure.App.States
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IOnGameplaySceneLoadedHandler,
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IRaceGameHandle,
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IRacerFactoryInitializedHandle,
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IUIPanelLoaded,
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ICinematicMachineHandle
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{
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public GameplayState(AppStateMachineContext context, EventBus.EventBus eventBus) : base(context, eventBus)
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@@ -52,11 +51,11 @@ namespace Code.Infrastructure.App.States
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// CinemachineCamera
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_gameplayLoading = new Loading(7, GameplayLoadingCompleted);
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Context.UIService.TryLoadPanel(UIPanelType.PlayerScoreCounter);
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Context.UIService.TryLoadPanel(UIPanelType.WinScreen);
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Context.UIService.TryLoadPanel(UIPanelType.PlayerScores);
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Context.UIService.TryLoadCreatePanel(UIPanelType.PlayerScoreCounter);
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Context.UIService.TryLoadCreatePanel(UIPanelType.WinScreen);
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Context.UIService.TryLoadCreatePanel(UIPanelType.PlayerScores);
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Context.SceneLoader.LoadSceneAsync(SceneId.Gameplay, LoadSceneMode.Single).Forget();
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Context.InputService.EnableMap(ActionMappings.Gameplay);
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Context.InputService.EnableMap(ActionMappings.Race);
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Context.CameraFactory.LoadCinemachineCamera(CameraMode.ThirdPerson).Forget();
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}
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@@ -85,7 +84,7 @@ namespace Code.Infrastructure.App.States
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Context.UIService.TryRemovePanel(UIPanelType.WinScreen);
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Context.UIService.TryRemovePanel(UIPanelType.PlayerScores);
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Context.CameraFactory.ReleaseCinemachineCamera(CameraMode.ThirdPerson);
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Context.InputService.DisableMap(ActionMappings.Gameplay);
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Context.InputService.DisableMap(ActionMappings.Race);
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_raceGame = null;
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@@ -120,7 +119,7 @@ namespace Code.Infrastructure.App.States
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public void RaceGameEnded(RaceScores scores)
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{
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var winScreen = (WinScreen)Context.UIService.TryGetPanel(UIPanelType.WinScreen);
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var winScreen = (WinScreen)Context.UIService.TryGetSinglePanel(UIPanelType.WinScreen);
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var id = 0;
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var cachedScores = scores.GetScores();
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@@ -133,7 +132,7 @@ namespace Code.Infrastructure.App.States
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var winText = $@"{id} МЕСТО\n";
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winScreen.SetText(winText);
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var getPanel = Context.UIService.TryGetPanel(UIPanelType.PlayerScores);
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var getPanel = Context.UIService.TryGetSinglePanel(UIPanelType.PlayerScores);
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((PlayerScores)getPanel)
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.SetText(UNTILTHEYFIXCONTAINERS.Resolve<PlayerPrefsRacePoopshitter>().GetRaces());
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Context.UIService.ClosePanel(UIPanelType.PlayerScoreCounter);
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@@ -176,5 +175,14 @@ namespace Code.Infrastructure.App.States
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}
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public void CinemachineLoaded(CinemachineCamera cinemachineCamera) => _gameplayLoading.DoProgress();
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public void UISinglePanelLoaded(UIPanelType uiPanelType)
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{
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}
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public void UISinglePanelRemoved(UIPanelType uiPanelType)
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{
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throw new System.NotImplementedException();
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}
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}
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}
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@@ -12,7 +12,7 @@ namespace Code.Infrastructure.App.States
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{
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[State(typeof(AppStates),typeof(AppStateMachineContext))]
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[StateRaisingEvent]
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public partial class MainMenuState : IUIPanelLoaded, IReadyToPlayHandle, IOnMainMenuSceneLoadedHandler
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public partial class MainMenuState : IReadyToPlayHandle, IOnMainMenuSceneLoadedHandler, IMenuChoosePanelCreatedHandle
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{
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public MainMenuState(AppStateMachineContext context, EventBus.EventBus eventBus) : base(context,eventBus)
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{
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@@ -26,7 +26,7 @@ namespace Code.Infrastructure.App.States
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_loading = new Loading(2, LoadComplete);
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Context.UIService.TryLoadPanel(UIPanelType.DebugSceneChooser);
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Context.UIService.TryLoadCreatePanel(UIPanelType.DebugSceneChooser);
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// Context.AudioFactory.LoadAudioClips(AudioNames.UISounds);
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Context.SceneLoader.LoadSceneAsync(SceneId.MainMenu, LoadSceneMode.Single).Forget();
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Context.AudioService.PlayRepeatedly(AudioNames.UISounds,0);
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@@ -39,14 +39,6 @@ namespace Code.Infrastructure.App.States
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EventBus.Unsubscribe(this);
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}
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public void UILoaded(UIPanelType uiPanelType)
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{
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if (uiPanelType != UIPanelType.DebugSceneChooser) return;
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Context.UIService.OpenPanel(uiPanelType);
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_loading.DoProgress();
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}
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private void LoadComplete()
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{
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Context.UIService.OpenPanel(UIPanelType.DebugSceneChooser);
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@@ -68,5 +60,13 @@ namespace Code.Infrastructure.App.States
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{
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}
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public void MenuChoosePanelCreated(UIPanel panel)
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{
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panel.gameObject.SetActive(true);
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panel.Open();
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_loading.DoProgress();
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}
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}
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}
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