Платформер враги, инфраструктура, герой

This commit is contained in:
ThomasCharester committed 2026-03-09 16:28:40 +03:00
1 parent 28125eb382
commit 93819c1dd3
61 files changed
+1463 -423

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@@ -15,10 +15,10 @@ namespace Code.Example.Race.Racer.Player
public void Construct(IInputService inputService)
{
_inputService = inputService;
_inputService.BindActionPerformed((int)ActionMappings.Gameplay, (int)GameplayActions.Move, MovementPerformed);
_inputService.BindActionCancelled((int)ActionMappings.Gameplay, (int)GameplayActions.Move, MovementEnded);
_inputService.BindActionPerformed((int)ActionMappings.Gameplay, (int)GameplayActions.Brake, BrakePerformed);
_inputService.BindActionCancelled((int)ActionMappings.Gameplay, (int)GameplayActions.Brake, BrakeEnded);
_inputService.BindActionPerformed((int)ActionMappings.Race, (int)RaceActions.Move, MovementPerformed);
_inputService.BindActionCancelled((int)ActionMappings.Race, (int)RaceActions.Move, MovementEnded);
_inputService.BindActionPerformed((int)ActionMappings.Race, (int)RaceActions.Brake, BrakePerformed);
_inputService.BindActionCancelled((int)ActionMappings.Race, (int)RaceActions.Brake, BrakeEnded);
}
private void MovementPerformed(InputAction.CallbackContext context) => MovementInput = context.ReadValue<Vector2>();
@@ -32,10 +32,10 @@ namespace Code.Example.Race.Racer.Player
private void OnDestroy()
{
if (_inputService == null) return;
_inputService.UnbindActionPerformed((int)ActionMappings.Gameplay, (int)GameplayActions.Move, MovementPerformed);
_inputService.UnbindActionCancelled((int)ActionMappings.Gameplay, (int)GameplayActions.Move, MovementEnded);
_inputService.UnbindActionPerformed((int)ActionMappings.Gameplay, (int)GameplayActions.Brake, BrakePerformed);
_inputService.UnbindActionCancelled((int)ActionMappings.Gameplay, (int)GameplayActions.Brake, BrakeEnded);
_inputService.UnbindActionPerformed((int)ActionMappings.Race, (int)RaceActions.Move, MovementPerformed);
_inputService.UnbindActionCancelled((int)ActionMappings.Race, (int)RaceActions.Move, MovementEnded);
_inputService.UnbindActionPerformed((int)ActionMappings.Race, (int)RaceActions.Brake, BrakePerformed);
_inputService.UnbindActionCancelled((int)ActionMappings.Race, (int)RaceActions.Brake, BrakeEnded);
}
}
}
@@ -8,7 +8,7 @@ using UnityEngine;
namespace Code.Example.Race.UI
{
public class PlayerScoreCounter : UIPanel, IScoreChangedHandle
public partial class PlayerScoreCounter : UIPanel, IScoreChangedHandle
{
[SerializeField] private TMP_Text playerScore;
private EventBus _eventBus;
+1 -1
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@@ -8,7 +8,7 @@ using UnityEngine.UI;
namespace Code.Example.Race.UI
{
public class PlayerScores : UIPanel
public partial class PlayerScores : UIPanel
{
[SerializeField] private Image image;
[SerializeField] private TMP_Text scoreText;
+1 -1
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@@ -7,7 +7,7 @@ using UnityEngine.UI;
namespace Code.Example.Race.UI
{
public class WinScreen : UIPanel
public partial class WinScreen : UIPanel
{
[SerializeField] private Image image;
[SerializeField] private TMP_Text winText;