Платформер враги, инфраструктура, герой
This commit is contained in:
1 parent
28125eb382
commit
93819c1dd3
61 files changed
+1463
-423
No files matched your search
@@ -13,14 +13,15 @@ namespace Code.Example.Platformer.Entity.Enemies
|
||||
|
||||
protected override void Move()
|
||||
{
|
||||
|
||||
if (_target)
|
||||
{
|
||||
_directionRight = (transform.position - _target.position).magnitude < float.Epsilon;
|
||||
_directionRight = ((_target.position - transform.position)).x > float.Epsilon;
|
||||
UnityEngine.Debug.DrawLine(transform.position, (transform.position + (_target.position - transform.position)), Color.salmon);
|
||||
|
||||
CheckupDirection();
|
||||
|
||||
rigidbody2D.linearVelocityX = _directionRight ? 0.5f : -0.5f;
|
||||
rigidbody2D.linearVelocity *= _acceleration;
|
||||
rigidbody2D.linearVelocityX *= _acceleration;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -14,6 +14,15 @@ namespace Code.Example.Platformer.Entity
|
||||
[SerializeField] protected Animator animator;
|
||||
[SerializeField] protected SpriteRenderer spriteRenderer;
|
||||
[SerializeField] private Vector2 groundPoint;
|
||||
|
||||
private EntityHealth _health;
|
||||
private PlatformerEntityData _data;
|
||||
|
||||
public void SetData(PlatformerEntityData data)
|
||||
{
|
||||
_data = data;
|
||||
_health = new(data.maxHealth);
|
||||
}
|
||||
|
||||
protected bool onGround;
|
||||
|
||||
@@ -29,7 +38,9 @@ namespace Code.Example.Platformer.Entity
|
||||
{
|
||||
onGround = CheckGround();
|
||||
animator.SetBool(OnGround, onGround);
|
||||
|
||||
Move();
|
||||
|
||||
if(rigidbody2D.linearVelocity.x is > 0.01f or < -0.01f) HandleFlipX();
|
||||
}
|
||||
|
||||
@@ -40,5 +51,7 @@ namespace Code.Example.Platformer.Entity
|
||||
}
|
||||
|
||||
protected abstract void Move();
|
||||
|
||||
public virtual void GetDamage(int damage) => _health.GiveDamage(damage);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
namespace Code.Example.Platformer.Entity
|
||||
{
|
||||
public class EntityHealth
|
||||
{
|
||||
private int _health, _maxHealth;
|
||||
public bool IsDead { get; private set; }
|
||||
|
||||
public EntityHealth(int initialHealth)
|
||||
{
|
||||
_health = initialHealth;
|
||||
}
|
||||
|
||||
public void GiveDamage(int damage)
|
||||
{
|
||||
_health -= damage;
|
||||
|
||||
if(_health <= 0) IsDead = true;
|
||||
}
|
||||
|
||||
public void Heal(int heal)
|
||||
{
|
||||
if (IsDead) return;
|
||||
if (_health + heal > _maxHealth) _health = _maxHealth;
|
||||
else _health += heal;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a3078030faef42b5bddd46a7c5c91d95
|
||||
timeCreated: 1773058870
|
||||
@@ -1,32 +1,115 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Code.Infrastructure.Configs;
|
||||
using Code.Infrastructure.EventBus;
|
||||
using Code.Infrastructure.Generators;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AddressableAssets;
|
||||
using UnityEngine.ResourceManagement.AsyncOperations;
|
||||
|
||||
namespace Code.Example.Platformer.Entity
|
||||
{
|
||||
[Config("Configs/Gameplay/Platformer/EnemySettings", true)]
|
||||
public class PlatformerEnemySettings
|
||||
[Config("Configs/Gameplay/Platformer/EntitySettings", true)]
|
||||
public class PlatformerEntitySettings
|
||||
{
|
||||
[ToConfig] public PlatformerEnemyData racerData;
|
||||
[ToConfig] public PlatformerEntityData EntityData;
|
||||
|
||||
[ToConfig] public AssetReference prefabReference;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public struct PlatformerEnemyData
|
||||
public struct PlatformerEntityData
|
||||
{
|
||||
public string name;
|
||||
public float speed;
|
||||
public float acceleration;
|
||||
public int damage;
|
||||
public PlatformerEnemyType type;
|
||||
public PlatformerEntityType type;
|
||||
public int maxHealth;
|
||||
}
|
||||
|
||||
public enum PlatformerEnemyType
|
||||
public enum PlatformerEntityType
|
||||
{
|
||||
Dummy
|
||||
Player,
|
||||
Boar,
|
||||
Bee,
|
||||
Snail
|
||||
}
|
||||
public class PlatformerEnemyFactory
|
||||
{
|
||||
private EventBus _eventBus;
|
||||
|
||||
private string _enemyConfigsLabel;
|
||||
private AsyncOperationHandle<IList<PlatformerEntitySettingsConfig>> _enemyConfigsHandle;
|
||||
private Dictionary<PlatformerEntityType, AsyncOperationHandle<GameObject>> _enemyPrefabsHandle = new();
|
||||
|
||||
private Dictionary<PlatformerEntityType, PlatformerEntitySettingsConfig> _enemyConfigs;
|
||||
|
||||
public PlatformerEnemyFactory(IConfigLocator configLocator, EventBus eventBus)
|
||||
{
|
||||
_eventBus = eventBus;
|
||||
_enemyConfigsLabel = configLocator.TryGetManyConfigAssetReferences<PlatformerEntitySettingsConfig>();
|
||||
|
||||
LoadConfigs().Forget();
|
||||
}
|
||||
|
||||
private async UniTaskVoid LoadConfigs()
|
||||
{
|
||||
_enemyConfigsHandle = Addressables.LoadAssetsAsync<PlatformerEntitySettingsConfig>(_enemyConfigsLabel);
|
||||
|
||||
await _enemyConfigsHandle.ToUniTask();
|
||||
|
||||
_enemyConfigs = _enemyConfigsHandle.Result.ToDictionary(x => x.racerData.type);
|
||||
_enemyConfigs.Remove(PlatformerEntityType.Player);
|
||||
|
||||
_eventBus.RaiseEvent<IPlatformerFactoryInitializedHandle>(x => x.PlatformerFactoryInitialized());
|
||||
}
|
||||
|
||||
public async UniTaskVoid LoadRacer(PlatformerEntityType racerType)
|
||||
{
|
||||
if (racerType == PlatformerEntityType.Player) return;
|
||||
|
||||
if (_enemyPrefabsHandle.ContainsKey(racerType))
|
||||
{
|
||||
_eventBus.RaiseEvent<IPlatformerEnemyLoadedHandle>(x => x.PlatformerEnemyLoaded(racerType, null));
|
||||
|
||||
return;
|
||||
}
|
||||
UnityEngine.Debug.LogWarning($"Racer loaded {racerType}");
|
||||
_enemyPrefabsHandle.Add(racerType,
|
||||
Addressables.LoadAssetAsync<GameObject>(_enemyConfigs[racerType].prefabReference));
|
||||
|
||||
await _enemyPrefabsHandle[racerType].ToUniTask();
|
||||
var racer = _enemyPrefabsHandle[racerType].Result.GetComponent<Entity>();
|
||||
racer.SetData(_enemyConfigs[racerType].racerData);
|
||||
|
||||
_eventBus.RaiseEvent<IPlatformerEnemyLoadedHandle>(x => x.PlatformerEnemyLoaded(racerType, racer));
|
||||
}
|
||||
|
||||
public void ReleaseRacer(PlatformerEntityType racerType)
|
||||
{
|
||||
_enemyPrefabsHandle[racerType].Release();
|
||||
_enemyPrefabsHandle.Remove(racerType);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
UnityEngine.Debug.LogWarning($"Racers released");
|
||||
foreach (var prefab in _enemyPrefabsHandle)
|
||||
prefab.Value.Release();
|
||||
_enemyPrefabsHandle.Clear();
|
||||
|
||||
_enemyConfigsHandle.Release();
|
||||
}
|
||||
}
|
||||
public interface IPlatformerFactoryInitializedHandle : IGlobalSubscriber
|
||||
{
|
||||
public void PlatformerFactoryInitialized();
|
||||
}
|
||||
public interface IPlatformerEnemyLoadedHandle : IGlobalSubscriber
|
||||
{
|
||||
public void PlatformerEnemyLoaded(PlatformerEntityType type, Entity entity);
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,6 @@
|
||||
using System;
|
||||
using Code.Infrastructure.Audio;
|
||||
using Code.Infrastructure.Camera;
|
||||
using Code.Infrastructure.Configs;
|
||||
using Code.Infrastructure.Input;
|
||||
using Reflex.Attributes;
|
||||
using UnityEngine;
|
||||
@@ -8,34 +10,48 @@ namespace Code.Example.Platformer.Entity
|
||||
{
|
||||
public class PlayerEntity : Entity
|
||||
{
|
||||
private static readonly int OnAttack = Animator.StringToHash("OnAttack");
|
||||
private IInputService _inputService;
|
||||
|
||||
[Inject]
|
||||
private void Construct(IInputService inputService)
|
||||
private void Construct(IInputService inputService, IAudioService audioService)
|
||||
{
|
||||
_audioService = audioService;
|
||||
|
||||
_inputService = inputService;
|
||||
_inputService.BindActionPerformed((int)ActionMappings.Gameplay, (int)GameplayActions.Move,
|
||||
_inputService.BindActionPerformed((int)ActionMappings.Platformer, (int)PlatformerActions.Move,
|
||||
MovementPerformed);
|
||||
_inputService.BindActionCancelled((int)ActionMappings.Gameplay, (int)GameplayActions.Move,
|
||||
_inputService.BindActionCancelled((int)ActionMappings.Platformer, (int)PlatformerActions.Move,
|
||||
MovementCancelled);
|
||||
_inputService.BindActionPerformed((int)ActionMappings.Gameplay, (int)GameplayActions.Brake, JumpPerformed);
|
||||
_inputService.BindActionPerformed((int)ActionMappings.Platformer, (int)PlatformerActions.Jump, JumpPerformed);
|
||||
_inputService.BindActionPerformed((int)ActionMappings.Platformer, (int)PlatformerActions.Attack, AttackPerformed);
|
||||
_inputService.BindActionPerformed((int)ActionMappings.Platformer, (int)PlatformerActions.Sprint, SprintPerformed);
|
||||
_inputService.BindActionCancelled((int)ActionMappings.Platformer, (int)PlatformerActions.Sprint, SprintCancelled);
|
||||
|
||||
//cameraFactory.GetCinematicCamera(CameraMode.Platformer).Follow = transform; , CameraFactory cameraFactory
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
_inputService.UnbindActionPerformed((int)ActionMappings.Gameplay, (int)GameplayActions.Move,
|
||||
_inputService.UnbindActionPerformed((int)ActionMappings.Platformer, (int)PlatformerActions.Move,
|
||||
MovementPerformed);
|
||||
_inputService.UnbindActionCancelled((int)ActionMappings.Gameplay, (int)GameplayActions.Move,
|
||||
_inputService.UnbindActionCancelled((int)ActionMappings.Platformer, (int)PlatformerActions.Move,
|
||||
MovementCancelled);
|
||||
_inputService.UnbindActionPerformed((int)ActionMappings.Gameplay, (int)GameplayActions.Brake, JumpPerformed);
|
||||
_inputService.UnbindActionPerformed((int)ActionMappings.Platformer, (int)PlatformerActions.Jump, JumpPerformed);
|
||||
_inputService.UnbindActionPerformed((int)ActionMappings.Platformer, (int)PlatformerActions.Attack, AttackPerformed);
|
||||
_inputService.UnbindActionPerformed((int)ActionMappings.Platformer, (int)PlatformerActions.Sprint, SprintPerformed);
|
||||
_inputService.UnbindActionCancelled((int)ActionMappings.Platformer, (int)PlatformerActions.Sprint, SprintCancelled);
|
||||
}
|
||||
|
||||
private float _acceleration = 1f;
|
||||
|
||||
protected override void Move()
|
||||
{
|
||||
rigidbody2D.linearVelocityX = _moveDirection.x * 5f;
|
||||
rigidbody2D.linearVelocityX = _moveDirection.x * 2f * _acceleration;
|
||||
}
|
||||
|
||||
private Vector2 _moveDirection;
|
||||
private IAudioService _audioService;
|
||||
|
||||
private void MovementPerformed(InputAction.CallbackContext callbackContext) =>
|
||||
_moveDirection = callbackContext.ReadValue<Vector2>();
|
||||
@@ -46,7 +62,48 @@ namespace Code.Example.Platformer.Entity
|
||||
private void JumpPerformed(InputAction.CallbackContext callbackContext)
|
||||
{
|
||||
if (!onGround) return;
|
||||
rigidbody2D.AddForceY(100f);
|
||||
rigidbody2D.AddForceY(150f);
|
||||
|
||||
_acceleration = 1f;
|
||||
}
|
||||
|
||||
[SerializeField] private Vector2 attackOffset;
|
||||
|
||||
private void AttackPerformed(InputAction.CallbackContext callbackContext)
|
||||
{
|
||||
if (!onGround) return;
|
||||
//
|
||||
|
||||
//
|
||||
_audioService.PlayOneShot(AudioNames.UISounds, 1);
|
||||
animator.SetBool(OnAttack, true);
|
||||
}
|
||||
|
||||
public void CastAttack()
|
||||
{
|
||||
var damagedOnes =
|
||||
Physics2D.OverlapPointAll((Vector2)transform.position + attackOffset, LayerMasks.Masks[LayerMaskType.PlatformerEnemy]);
|
||||
|
||||
if (damagedOnes == null) return;
|
||||
|
||||
foreach (var damaged in damagedOnes)
|
||||
{
|
||||
damaged.gameObject.GetComponent<Entity>().GetDamage(1);
|
||||
_audioService.PlayOneShot(AudioNames.UISounds, 2);
|
||||
}
|
||||
}
|
||||
|
||||
private void SprintPerformed(InputAction.CallbackContext callbackContext)
|
||||
{
|
||||
if (!onGround) return;
|
||||
//
|
||||
_acceleration = 3f;
|
||||
}
|
||||
private void SprintCancelled(InputAction.CallbackContext callbackContext)
|
||||
{
|
||||
_acceleration = 1f;
|
||||
}
|
||||
|
||||
public void AttackEnd() => animator.SetBool(OnAttack, false);
|
||||
}
|
||||
}
|
||||
@@ -30,7 +30,7 @@ namespace Code.Example.Platformer
|
||||
|
||||
Context.UIService.OpenPanel(UIPanelType.Loading);
|
||||
Context.SceneLoader.LoadSceneAsync(SceneId.Platformer, LoadSceneMode.Single).Forget();
|
||||
Context.InputService.EnableMap(ActionMappings.Gameplay);
|
||||
Context.InputService.EnableMap(ActionMappings.Platformer);
|
||||
Context.CameraFactory.LoadCinemachineCamera(CameraMode.Platformer).Forget();
|
||||
}
|
||||
private Loading _loading;
|
||||
@@ -45,7 +45,7 @@ namespace Code.Example.Platformer
|
||||
protected override void OnExitState()
|
||||
{
|
||||
Context.CameraFactory.ReleaseCinemachineCamera(CameraMode.Platformer);
|
||||
Context.InputService.DisableMap(ActionMappings.Gameplay);
|
||||
Context.InputService.DisableMap(ActionMappings.Platformer);
|
||||
EventBus.Unsubscribe(this);
|
||||
}
|
||||
|
||||
|
||||
@@ -15,10 +15,10 @@ namespace Code.Example.Race.Racer.Player
|
||||
public void Construct(IInputService inputService)
|
||||
{
|
||||
_inputService = inputService;
|
||||
_inputService.BindActionPerformed((int)ActionMappings.Gameplay, (int)GameplayActions.Move, MovementPerformed);
|
||||
_inputService.BindActionCancelled((int)ActionMappings.Gameplay, (int)GameplayActions.Move, MovementEnded);
|
||||
_inputService.BindActionPerformed((int)ActionMappings.Gameplay, (int)GameplayActions.Brake, BrakePerformed);
|
||||
_inputService.BindActionCancelled((int)ActionMappings.Gameplay, (int)GameplayActions.Brake, BrakeEnded);
|
||||
_inputService.BindActionPerformed((int)ActionMappings.Race, (int)RaceActions.Move, MovementPerformed);
|
||||
_inputService.BindActionCancelled((int)ActionMappings.Race, (int)RaceActions.Move, MovementEnded);
|
||||
_inputService.BindActionPerformed((int)ActionMappings.Race, (int)RaceActions.Brake, BrakePerformed);
|
||||
_inputService.BindActionCancelled((int)ActionMappings.Race, (int)RaceActions.Brake, BrakeEnded);
|
||||
}
|
||||
|
||||
private void MovementPerformed(InputAction.CallbackContext context) => MovementInput = context.ReadValue<Vector2>();
|
||||
@@ -32,10 +32,10 @@ namespace Code.Example.Race.Racer.Player
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (_inputService == null) return;
|
||||
_inputService.UnbindActionPerformed((int)ActionMappings.Gameplay, (int)GameplayActions.Move, MovementPerformed);
|
||||
_inputService.UnbindActionCancelled((int)ActionMappings.Gameplay, (int)GameplayActions.Move, MovementEnded);
|
||||
_inputService.UnbindActionPerformed((int)ActionMappings.Gameplay, (int)GameplayActions.Brake, BrakePerformed);
|
||||
_inputService.UnbindActionCancelled((int)ActionMappings.Gameplay, (int)GameplayActions.Brake, BrakeEnded);
|
||||
_inputService.UnbindActionPerformed((int)ActionMappings.Race, (int)RaceActions.Move, MovementPerformed);
|
||||
_inputService.UnbindActionCancelled((int)ActionMappings.Race, (int)RaceActions.Move, MovementEnded);
|
||||
_inputService.UnbindActionPerformed((int)ActionMappings.Race, (int)RaceActions.Brake, BrakePerformed);
|
||||
_inputService.UnbindActionCancelled((int)ActionMappings.Race, (int)RaceActions.Brake, BrakeEnded);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -8,7 +8,7 @@ using UnityEngine;
|
||||
|
||||
namespace Code.Example.Race.UI
|
||||
{
|
||||
public class PlayerScoreCounter : UIPanel, IScoreChangedHandle
|
||||
public partial class PlayerScoreCounter : UIPanel, IScoreChangedHandle
|
||||
{
|
||||
[SerializeField] private TMP_Text playerScore;
|
||||
private EventBus _eventBus;
|
||||
|
||||
@@ -8,7 +8,7 @@ using UnityEngine.UI;
|
||||
|
||||
namespace Code.Example.Race.UI
|
||||
{
|
||||
public class PlayerScores : UIPanel
|
||||
public partial class PlayerScores : UIPanel
|
||||
{
|
||||
[SerializeField] private Image image;
|
||||
[SerializeField] private TMP_Text scoreText;
|
||||
|
||||
@@ -7,7 +7,7 @@ using UnityEngine.UI;
|
||||
|
||||
namespace Code.Example.Race.UI
|
||||
{
|
||||
public class WinScreen : UIPanel
|
||||
public partial class WinScreen : UIPanel
|
||||
{
|
||||
[SerializeField] private Image image;
|
||||
[SerializeField] private TMP_Text winText;
|
||||
|
||||
@@ -6,6 +6,7 @@ using Code.Infrastructure.Input;
|
||||
using Code.Infrastructure.Loadings;
|
||||
using Code.Infrastructure.SceneLoader;
|
||||
using Code.Infrastructure.UI;
|
||||
using Code.Infrastructure.UI.Panels;
|
||||
using Code.Infrastructure.Volume;
|
||||
using Reflex.Core;
|
||||
using Reflex.Enums;
|
||||
@@ -23,7 +24,8 @@ namespace Code.Infrastructure.App
|
||||
IInputServiceInitializedHandle,
|
||||
ICameraInitializedHandle,
|
||||
IUIInitializedHandle,
|
||||
IUIPanelLoaded,
|
||||
ILoadingPanelCreatedHandle,
|
||||
ILogoPanelCreatedHandle,
|
||||
IVolumesInitializedHandle,
|
||||
IVolumeLoaded,
|
||||
IAudioSourcePoolInitializedHandle,
|
||||
@@ -151,26 +153,8 @@ namespace Code.Infrastructure.App
|
||||
_ui2CamLoading.DoProgress();
|
||||
_initialLoading.DoProgress();
|
||||
|
||||
_thatRightContainer.Resolve<IUIService>().TryLoadPanel(UIPanelType.Logo);
|
||||
_thatRightContainer.Resolve<IUIService>().TryLoadPanel(UIPanelType.Loading);
|
||||
}
|
||||
|
||||
public void UILoaded(UIPanelType uiPanelType)
|
||||
{
|
||||
switch (uiPanelType)
|
||||
{
|
||||
case UIPanelType.Logo:
|
||||
_thatRightContainer.Resolve<IUIService>().OpenPanel(UIPanelType.Logo);
|
||||
|
||||
_initialLoading.DoProgress();
|
||||
break;
|
||||
case UIPanelType.Loading:
|
||||
// _thatRightContainer.Resolve<IUIService>().OpenPanel(UIPanelType.Logo);
|
||||
break;
|
||||
default:
|
||||
Application.Quit();
|
||||
break;
|
||||
}
|
||||
_thatRightContainer.Resolve<IUIService>().TryLoadCreatePanel(UIPanelType.Logo);
|
||||
_thatRightContainer.Resolve<IUIService>().TryLoadCreatePanel(UIPanelType.Loading);
|
||||
}
|
||||
|
||||
public void VolumesInitialized()
|
||||
@@ -212,5 +196,17 @@ namespace Code.Infrastructure.App
|
||||
{
|
||||
_initialLoading.DoProgress();
|
||||
}
|
||||
|
||||
public void LoadingPanelCreated(UIPanel panel)
|
||||
{
|
||||
_thatRightContainer.Resolve<IUIService>().OpenPanel(UIPanelType.Logo);
|
||||
|
||||
_initialLoading.DoProgress();
|
||||
}
|
||||
|
||||
public void LogoPanelCreated(UIPanel panel)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,14 +1,13 @@
|
||||
using System.Threading;
|
||||
using Code.Debug;
|
||||
using Code.Infrastructure.Audio;
|
||||
using Code.Infrastructure.Generators;
|
||||
using Code.Infrastructure.UI;
|
||||
using Code.Infrastructure.UI;
|
||||
using Code.Infrastructure.UI.Panels;
|
||||
|
||||
namespace Code.Infrastructure.App.States
|
||||
{
|
||||
[State(typeof(AppStates),typeof(AppStateMachineContext))]
|
||||
[StateRaisingEvent]
|
||||
public partial class BootstrapState : IUIPanelLoaded, IReadyToPlayHandle
|
||||
public partial class BootstrapState : IReadyToPlayHandle, IMenuChoosePanelCreatedHandle
|
||||
{
|
||||
private EventBus.EventBus _eventBus;
|
||||
public BootstrapState(AppStateMachineContext context, EventBus.EventBus eventBus) : base(context,eventBus)
|
||||
@@ -23,7 +22,7 @@ namespace Code.Infrastructure.App.States
|
||||
|
||||
Context.UIService.TryRemovePanel(UIPanelType.Logo);
|
||||
|
||||
Context.UIService.TryLoadPanel(UIPanelType.DebugSceneChooser);
|
||||
Context.UIService.TryLoadCreatePanel(UIPanelType.DebugSceneChooser);
|
||||
Context.AudioFactory.LoadAudioClips(AudioNames.UISounds);
|
||||
}
|
||||
|
||||
@@ -33,16 +32,16 @@ namespace Code.Infrastructure.App.States
|
||||
Context.UIService.TryRemovePanel(UIPanelType.DebugSceneChooser);
|
||||
_eventBus.Unsubscribe(this);
|
||||
}
|
||||
|
||||
public void UILoaded(UIPanelType uiPanelType)
|
||||
{
|
||||
if (uiPanelType != UIPanelType.DebugSceneChooser) return;
|
||||
|
||||
Context.UIService.OpenPanel(uiPanelType);
|
||||
}
|
||||
|
||||
public void OnReadyToPlay(AudioNames groupName)
|
||||
{
|
||||
Context.AudioService.PlayRepeatedly(AudioNames.UISounds,0);
|
||||
}
|
||||
|
||||
public void MenuChoosePanelCreated(UIPanel panel)
|
||||
{
|
||||
panel.gameObject.SetActive(true);
|
||||
panel.Open();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -18,7 +18,7 @@ using Reflex.Core;
|
||||
using Reflex.Injectors;
|
||||
using Unity.Cinemachine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
// Ивенты создания панелей сломаны TODO
|
||||
namespace Code.Infrastructure.App.States
|
||||
{
|
||||
[State(typeof(AppStates), typeof(AppStateMachineContext))]
|
||||
@@ -27,7 +27,6 @@ namespace Code.Infrastructure.App.States
|
||||
IOnGameplaySceneLoadedHandler,
|
||||
IRaceGameHandle,
|
||||
IRacerFactoryInitializedHandle,
|
||||
IUIPanelLoaded,
|
||||
ICinematicMachineHandle
|
||||
{
|
||||
public GameplayState(AppStateMachineContext context, EventBus.EventBus eventBus) : base(context, eventBus)
|
||||
@@ -52,11 +51,11 @@ namespace Code.Infrastructure.App.States
|
||||
// CinemachineCamera
|
||||
_gameplayLoading = new Loading(7, GameplayLoadingCompleted);
|
||||
|
||||
Context.UIService.TryLoadPanel(UIPanelType.PlayerScoreCounter);
|
||||
Context.UIService.TryLoadPanel(UIPanelType.WinScreen);
|
||||
Context.UIService.TryLoadPanel(UIPanelType.PlayerScores);
|
||||
Context.UIService.TryLoadCreatePanel(UIPanelType.PlayerScoreCounter);
|
||||
Context.UIService.TryLoadCreatePanel(UIPanelType.WinScreen);
|
||||
Context.UIService.TryLoadCreatePanel(UIPanelType.PlayerScores);
|
||||
Context.SceneLoader.LoadSceneAsync(SceneId.Gameplay, LoadSceneMode.Single).Forget();
|
||||
Context.InputService.EnableMap(ActionMappings.Gameplay);
|
||||
Context.InputService.EnableMap(ActionMappings.Race);
|
||||
Context.CameraFactory.LoadCinemachineCamera(CameraMode.ThirdPerson).Forget();
|
||||
}
|
||||
|
||||
@@ -85,7 +84,7 @@ namespace Code.Infrastructure.App.States
|
||||
Context.UIService.TryRemovePanel(UIPanelType.WinScreen);
|
||||
Context.UIService.TryRemovePanel(UIPanelType.PlayerScores);
|
||||
Context.CameraFactory.ReleaseCinemachineCamera(CameraMode.ThirdPerson);
|
||||
Context.InputService.DisableMap(ActionMappings.Gameplay);
|
||||
Context.InputService.DisableMap(ActionMappings.Race);
|
||||
|
||||
_raceGame = null;
|
||||
|
||||
@@ -120,7 +119,7 @@ namespace Code.Infrastructure.App.States
|
||||
|
||||
public void RaceGameEnded(RaceScores scores)
|
||||
{
|
||||
var winScreen = (WinScreen)Context.UIService.TryGetPanel(UIPanelType.WinScreen);
|
||||
var winScreen = (WinScreen)Context.UIService.TryGetSinglePanel(UIPanelType.WinScreen);
|
||||
|
||||
var id = 0;
|
||||
var cachedScores = scores.GetScores();
|
||||
@@ -133,7 +132,7 @@ namespace Code.Infrastructure.App.States
|
||||
var winText = $@"{id} МЕСТО\n";
|
||||
winScreen.SetText(winText);
|
||||
|
||||
var getPanel = Context.UIService.TryGetPanel(UIPanelType.PlayerScores);
|
||||
var getPanel = Context.UIService.TryGetSinglePanel(UIPanelType.PlayerScores);
|
||||
((PlayerScores)getPanel)
|
||||
.SetText(UNTILTHEYFIXCONTAINERS.Resolve<PlayerPrefsRacePoopshitter>().GetRaces());
|
||||
Context.UIService.ClosePanel(UIPanelType.PlayerScoreCounter);
|
||||
@@ -176,5 +175,14 @@ namespace Code.Infrastructure.App.States
|
||||
}
|
||||
|
||||
public void CinemachineLoaded(CinemachineCamera cinemachineCamera) => _gameplayLoading.DoProgress();
|
||||
public void UISinglePanelLoaded(UIPanelType uiPanelType)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void UISinglePanelRemoved(UIPanelType uiPanelType)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -12,7 +12,7 @@ namespace Code.Infrastructure.App.States
|
||||
{
|
||||
[State(typeof(AppStates),typeof(AppStateMachineContext))]
|
||||
[StateRaisingEvent]
|
||||
public partial class MainMenuState : IUIPanelLoaded, IReadyToPlayHandle, IOnMainMenuSceneLoadedHandler
|
||||
public partial class MainMenuState : IReadyToPlayHandle, IOnMainMenuSceneLoadedHandler, IMenuChoosePanelCreatedHandle
|
||||
{
|
||||
public MainMenuState(AppStateMachineContext context, EventBus.EventBus eventBus) : base(context,eventBus)
|
||||
{
|
||||
@@ -26,7 +26,7 @@ namespace Code.Infrastructure.App.States
|
||||
|
||||
_loading = new Loading(2, LoadComplete);
|
||||
|
||||
Context.UIService.TryLoadPanel(UIPanelType.DebugSceneChooser);
|
||||
Context.UIService.TryLoadCreatePanel(UIPanelType.DebugSceneChooser);
|
||||
// Context.AudioFactory.LoadAudioClips(AudioNames.UISounds);
|
||||
Context.SceneLoader.LoadSceneAsync(SceneId.MainMenu, LoadSceneMode.Single).Forget();
|
||||
Context.AudioService.PlayRepeatedly(AudioNames.UISounds,0);
|
||||
@@ -39,14 +39,6 @@ namespace Code.Infrastructure.App.States
|
||||
EventBus.Unsubscribe(this);
|
||||
}
|
||||
|
||||
public void UILoaded(UIPanelType uiPanelType)
|
||||
{
|
||||
if (uiPanelType != UIPanelType.DebugSceneChooser) return;
|
||||
|
||||
Context.UIService.OpenPanel(uiPanelType);
|
||||
_loading.DoProgress();
|
||||
}
|
||||
|
||||
private void LoadComplete()
|
||||
{
|
||||
Context.UIService.OpenPanel(UIPanelType.DebugSceneChooser);
|
||||
@@ -68,5 +60,13 @@ namespace Code.Infrastructure.App.States
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void MenuChoosePanelCreated(UIPanel panel)
|
||||
{
|
||||
panel.gameObject.SetActive(true);
|
||||
panel.Open();
|
||||
|
||||
_loading.DoProgress();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,6 +2,8 @@ namespace Code.Infrastructure.Configs
|
||||
{
|
||||
public enum LayerMaskType
|
||||
{
|
||||
PlatformerGround
|
||||
PlatformerGround,
|
||||
PlatformerEnemy,
|
||||
PlatformerPlayer
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,71 @@
|
||||
#if UNITY_EDITOR
|
||||
using Code.Infrastructure.UI;
|
||||
using UnityCodeGen;
|
||||
using UnityEditor;
|
||||
|
||||
namespace Code.Infrastructure.Generators
|
||||
{
|
||||
[Generator]
|
||||
public class UIPanelEventsGenerator : ICodeGenerator
|
||||
{
|
||||
public void Execute(GeneratorContext context)
|
||||
{
|
||||
GenerateStates(context);
|
||||
}
|
||||
|
||||
private void GenerateStates(GeneratorContext context)
|
||||
{
|
||||
var states = TypeCache.GetTypesDerivedFrom<UIPanel>();
|
||||
|
||||
foreach (var st in states)
|
||||
{
|
||||
var fireStatesCode = $@"
|
||||
public override void FireCreatedEvent()
|
||||
{{
|
||||
_eventBus.RaiseEvent<I{st.Name}CreatedHandle>(h => h.{st.Name}Created(this));
|
||||
}}
|
||||
|
||||
public override void FireRemovedEvent()
|
||||
{{
|
||||
_eventBus.RaiseEvent<I{st.Name}RemovedHandle>(h => h.{st.Name}Removed());
|
||||
}}
|
||||
";
|
||||
var fireStatesInterfacesCode = $@"
|
||||
|
||||
public interface I{st.Name}CreatedHandle : IGlobalSubscriber
|
||||
{{
|
||||
void {st.Name}Created(UIPanel panel);
|
||||
}}
|
||||
|
||||
public interface I{st.Name}RemovedHandle : IGlobalSubscriber
|
||||
{{
|
||||
void {st.Name}Removed();
|
||||
}}
|
||||
";
|
||||
|
||||
var statesCode = $@"
|
||||
|
||||
// retard-generated
|
||||
|
||||
using Code.Infrastructure.UI;
|
||||
using Code.Infrastructure.EventBus;
|
||||
using Code.Infrastructure.StateMachine;
|
||||
|
||||
namespace {st.Namespace}
|
||||
{{
|
||||
public partial class {st.Name}
|
||||
{{
|
||||
{fireStatesCode}
|
||||
}}
|
||||
|
||||
{fireStatesInterfacesCode}
|
||||
}}
|
||||
";
|
||||
|
||||
|
||||
context.AddCode($"{st.FullName}Events.Generated.cs", statesCode);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e534143b792f4c2692451b19fb9b7e98
|
||||
timeCreated: 1773046409
|
||||
@@ -3,13 +3,21 @@ namespace Code.Infrastructure.Input
|
||||
public enum ActionMappings
|
||||
{
|
||||
MainMenu,
|
||||
Gameplay,
|
||||
Race,
|
||||
Platformer,
|
||||
Debug
|
||||
}
|
||||
public enum GameplayActions
|
||||
public enum RaceActions
|
||||
{
|
||||
Move,
|
||||
Brake,
|
||||
Brake,
|
||||
}
|
||||
public enum PlatformerActions
|
||||
{
|
||||
Move,
|
||||
Jump,
|
||||
Attack,
|
||||
Sprint,
|
||||
}
|
||||
public enum DebugActions
|
||||
{
|
||||
|
||||
@@ -1,11 +1,9 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.AddressableAssets;
|
||||
|
||||
namespace Code.Infrastructure.SceneLoader
|
||||
{
|
||||
[CreateAssetMenu(fileName = "ScenesAssetReferences", menuName = "Configs/ScenesAssetReferences")]
|
||||
public class ScenesAssetReferences : ScriptableObject
|
||||
{
|
||||
public AssetReference gameplaySceneReference;
|
||||
}
|
||||
}
|
||||
@@ -1,17 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace Code.Infrastructure.UI.Panels
|
||||
{
|
||||
public class DamnEmptyPanel : UIPanel
|
||||
{
|
||||
public override void Open(Action callback = null)
|
||||
{
|
||||
callback?.Invoke();
|
||||
}
|
||||
|
||||
public override void Close(Action callback = null)
|
||||
{
|
||||
callback?.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ce4e618236c441ca857ad458fa13e09d
|
||||
timeCreated: 1769347387
|
||||
@@ -5,7 +5,7 @@ using UnityEngine.UI;
|
||||
|
||||
namespace Code.Infrastructure.UI.Panels
|
||||
{
|
||||
public class LoadingPanel : UIPanel
|
||||
public partial class LoadingPanel : UIPanel
|
||||
{
|
||||
[SerializeField] private RawImage image;
|
||||
[SerializeField] private Color shownColor;
|
||||
|
||||
@@ -5,7 +5,7 @@ using UnityEngine.UI;
|
||||
|
||||
namespace Code.Infrastructure.UI.Panels
|
||||
{
|
||||
public class LogoPanel : UIPanel
|
||||
public partial class LogoPanel : UIPanel
|
||||
{
|
||||
[SerializeField] private Image image;
|
||||
[SerializeField] private Color shownColor;
|
||||
|
||||
@@ -6,7 +6,7 @@ using UnityEngine;
|
||||
|
||||
namespace Code.Infrastructure.UI.Panels
|
||||
{
|
||||
public class MenuChoosePanel : UIPanel
|
||||
public partial class MenuChoosePanel : UIPanel
|
||||
{
|
||||
[Inject] IAudioService _audioService;
|
||||
[SerializeField] private SceneChooser sceneChooser;
|
||||
|
||||
@@ -12,14 +12,16 @@ namespace Code.Infrastructure.UI
|
||||
{
|
||||
public interface IUIFactory
|
||||
{
|
||||
UniTaskVoid LoadPanel(UIPanelType panelType);
|
||||
UniTaskVoid LoadPanel(UIPanelType panelType, Transform parent = null);
|
||||
void ReleasePanel(UIPanel panel);
|
||||
Canvas Canvas { get; }
|
||||
bool CheckIsMultiple(UIPanelType panelType);
|
||||
}
|
||||
|
||||
public class UIFactory : IDisposable, IUIFactory
|
||||
{
|
||||
private Dictionary<UIPanelType, UIPanelSettingsConfig> _configs;
|
||||
public bool CheckIsMultiple(UIPanelType panelType) => _configs[panelType].Multiple;
|
||||
private AssetReference _canvasConfigReference;
|
||||
private string _configsLabel;
|
||||
private EventBus.EventBus _eventBus;
|
||||
@@ -41,9 +43,9 @@ namespace Code.Infrastructure.UI
|
||||
LoadConfigs().Forget();
|
||||
}
|
||||
|
||||
public async UniTaskVoid LoadPanel(UIPanelType panelType)
|
||||
public async UniTaskVoid LoadPanel(UIPanelType panelType, Transform parent = null)
|
||||
{
|
||||
var panel = (await Addressables.InstantiateAsync(_configs[panelType].Prefab, _canvas.transform).ToUniTask())
|
||||
var panel = (await Addressables.InstantiateAsync(_configs[panelType].Prefab, parent ?? _canvas.transform).ToUniTask())
|
||||
.GetComponent<UIPanel>();
|
||||
|
||||
UnityEngine.Debug.LogWarning($"Panel loaded {panelType}");
|
||||
@@ -90,5 +92,6 @@ namespace Code.Infrastructure.UI
|
||||
public interface IUIPanelLoadedHandle : IGlobalSubscriber
|
||||
{
|
||||
void UIPanelLoaded(UIPanel panel, UIPanelType panelType);
|
||||
List<UIPanel> TryGetMultiplePanels(UIPanelType panelType);
|
||||
}
|
||||
}
|
||||
@@ -1,3 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8447b81247b24f1b869b0067aeeff0b8
|
||||
timeCreated: 1768979324
|
||||
guid: 8447b81247b24f1b869b0067aeeff0b8
|
||||
@@ -1,13 +1,21 @@
|
||||
using System;
|
||||
using Reflex.Attributes;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Infrastructure.UI
|
||||
{
|
||||
public abstract class UIPanel : MonoBehaviour
|
||||
{
|
||||
public UIPanelType PanelType { get; set; }
|
||||
|
||||
[SerializeField] protected bool injectMeSenpai;
|
||||
public bool InjectMeSenpai => injectMeSenpai;
|
||||
[Inject] protected EventBus.EventBus _eventBus;
|
||||
public abstract void Open(Action callback = null);
|
||||
public abstract void Close(Action callback = null);
|
||||
|
||||
public virtual void FireCreatedEvent(){}
|
||||
public virtual void FireRemovedEvent(){}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -8,6 +8,7 @@ namespace Code.Infrastructure.UI
|
||||
{
|
||||
[ToConfig] public AssetReference Prefab;
|
||||
[ToConfig] public UIPanelType UIPanelType;
|
||||
[ToConfig] public bool Multiple;
|
||||
}
|
||||
|
||||
[Config("Configs/UI/CanvasSettings")]
|
||||
|
||||
@@ -1,9 +1,11 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Code.Infrastructure.EventBus;
|
||||
using Reflex.Core;
|
||||
using Reflex.Extensions;
|
||||
using Reflex.Injectors;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace Code.Infrastructure.UI
|
||||
@@ -12,15 +14,18 @@ namespace Code.Infrastructure.UI
|
||||
{
|
||||
void OpenPanel(UIPanelType uiPanelType);
|
||||
void ClosePanel(UIPanelType uiPanelType);
|
||||
void TryLoadPanel(UIPanelType uiPanelType);
|
||||
void TryLoadCreatePanel(UIPanelType uiPanelType, Transform parent = null);
|
||||
void TryRemovePanel(UIPanelType uiPanelType);
|
||||
void SetCanvasCamera(UnityEngine.Camera camera);
|
||||
UIPanel TryGetPanel(UIPanelType panelType);
|
||||
UIPanel TryGetSinglePanel(UIPanelType panelType);
|
||||
void TryRemovePanel(UIPanel panel);
|
||||
}
|
||||
|
||||
// Крайне неудобно пользоваться
|
||||
public class UIService : IUIPanelLoadedHandle, IUIService
|
||||
{
|
||||
private Dictionary<UIPanelType, UIPanel> _loadedPanels = new();
|
||||
private Dictionary<UIPanelType, UIPanel> _loadedSinglePanels = new();
|
||||
private Dictionary<UIPanelType, List<UIPanel>> _loadedMultiplePanels = new();
|
||||
|
||||
private EventBus.EventBus _eventBus;
|
||||
private IUIFactory _factory;
|
||||
@@ -40,49 +45,101 @@ namespace Code.Infrastructure.UI
|
||||
|
||||
public void OpenPanel(UIPanelType uiPanelType)
|
||||
{
|
||||
_loadedPanels[uiPanelType].gameObject.SetActive(true);
|
||||
_loadedPanels[uiPanelType].Open();
|
||||
_loadedSinglePanels[uiPanelType].gameObject.SetActive(true);
|
||||
_loadedSinglePanels[uiPanelType].Open();
|
||||
}
|
||||
|
||||
// TODO Close event
|
||||
public void ClosePanel(UIPanelType uiPanelType)
|
||||
{
|
||||
_loadedPanels[uiPanelType].Close(() => { _loadedPanels[uiPanelType].gameObject.SetActive(false); });
|
||||
_loadedSinglePanels[uiPanelType].Close(() =>
|
||||
{
|
||||
_loadedSinglePanels[uiPanelType].gameObject.SetActive(false);
|
||||
});
|
||||
}
|
||||
|
||||
public void TryLoadPanel(UIPanelType uiPanelType) => _factory.LoadPanel(uiPanelType);
|
||||
public void TryLoadCreatePanel(UIPanelType uiPanelType, Transform parent = null) => _factory.LoadPanel(uiPanelType, parent);
|
||||
|
||||
public void UIPanelLoaded(UIPanel panel, UIPanelType panelType)
|
||||
{
|
||||
_loadedPanels.Add(panelType, panel);
|
||||
panel.PanelType = panelType;
|
||||
|
||||
if (!_factory.CheckIsMultiple(panelType))
|
||||
_loadedSinglePanels.Add(panelType, panel);
|
||||
else
|
||||
{
|
||||
if (!_loadedMultiplePanels.ContainsKey(panelType))
|
||||
_loadedMultiplePanels.Add(panelType, new List<UIPanel>());
|
||||
_loadedMultiplePanels[panelType].Add(panel);
|
||||
}
|
||||
|
||||
if (panel.InjectMeSenpai)
|
||||
GameObjectInjector.InjectRecursive(panel.gameObject, Container.RootContainer);
|
||||
else
|
||||
GameObjectInjector.InjectSingle(panel.gameObject, Container.RootContainer);
|
||||
// GameObjectInjector.InjectRecursive(panel.gameObject, SceneManager.GetActiveScene().GetSceneContainer()); // Скорее всего будут нужны компоненты текущей сцены
|
||||
|
||||
_eventBus.RaiseEvent<IUIPanelLoaded>(ui => ui.UILoaded(panelType));
|
||||
|
||||
panel.FireCreatedEvent();
|
||||
}
|
||||
|
||||
public void TryRemovePanel(UIPanelType uiPanelType)
|
||||
{
|
||||
_loadedPanels[uiPanelType].Close(() =>
|
||||
if (_factory.CheckIsMultiple(uiPanelType))
|
||||
{
|
||||
_loadedPanels[uiPanelType].gameObject.SetActive(false);
|
||||
UnityEngine.Debug.LogError("Это для единичных панелей олух");
|
||||
return;
|
||||
}
|
||||
_loadedSinglePanels[uiPanelType].Close(() =>
|
||||
{
|
||||
_loadedSinglePanels[uiPanelType].gameObject.SetActive(false);
|
||||
RemovePanel(uiPanelType);
|
||||
});
|
||||
}
|
||||
public void TryRemovePanel(UIPanel panel)
|
||||
{
|
||||
panel.Close(() =>
|
||||
{
|
||||
panel.gameObject.SetActive(false);
|
||||
RemovePanel(panel);
|
||||
// _eventBus.RaiseEvent<IUIMultiplePanelHandle>(x=> x.UIMultiplePanelRemoved(panel));
|
||||
});
|
||||
}
|
||||
|
||||
private void RemovePanel(UIPanelType panelType)
|
||||
{
|
||||
_factory.ReleasePanel(_loadedPanels[panelType]);
|
||||
_loadedPanels.Remove(panelType);
|
||||
if (!_factory.CheckIsMultiple(panelType))
|
||||
{
|
||||
var temp = _loadedSinglePanels[panelType];
|
||||
_loadedSinglePanels.Remove(panelType);
|
||||
|
||||
temp.FireRemovedEvent();
|
||||
|
||||
_factory.ReleasePanel(temp);
|
||||
}
|
||||
else
|
||||
{
|
||||
var temp = _loadedMultiplePanels[panelType];
|
||||
_loadedMultiplePanels.Remove(panelType);
|
||||
|
||||
foreach (var panel in temp)
|
||||
{
|
||||
panel.FireRemovedEvent();
|
||||
_factory.ReleasePanel(panel);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public UIPanel TryGetPanel(UIPanelType panelType) => _loadedPanels.GetValueOrDefault(panelType);
|
||||
}
|
||||
private void RemovePanel(UIPanel panel)
|
||||
{
|
||||
_loadedMultiplePanels[panel.PanelType].Remove(panel);
|
||||
panel.FireRemovedEvent();
|
||||
|
||||
_factory.ReleasePanel(panel);
|
||||
|
||||
if(_loadedMultiplePanels[panel.PanelType].Count == 0) _loadedMultiplePanels.Remove(panel.PanelType);
|
||||
}
|
||||
|
||||
public interface IUIPanelLoaded : IGlobalSubscriber
|
||||
{
|
||||
void UILoaded(UIPanelType uiPanelType);
|
||||
public UIPanel TryGetSinglePanel(UIPanelType panelType) => _loadedSinglePanels.GetValueOrDefault(panelType);
|
||||
public List<UIPanel> TryGetMultiplePanels(UIPanelType panelType) => _loadedMultiplePanels.GetValueOrDefault(panelType);
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user