CodeWriter and pain
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@@ -1,26 +1,26 @@
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using System.Collections.Generic;
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using Entities;
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namespace InfraGens.Sample;
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public class Examples
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{
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// Create generated entities, based on DDD.UbiquitousLanguageRegistry.txt
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public object[] CreateEntities()
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{
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return new object[]
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{
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new Customer(),
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new Employee(),
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new Product(),
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new Shop(),
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new Stock()
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};
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}
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// Execute generated method Report
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public IEnumerable<string> CreateEntityReport(SampleEntity entity)
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{
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return entity.Report();
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}
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}
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// using System.Collections.Generic;
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// using Entities;
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//
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// namespace InfraGens.Sample;
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//
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// public class Examples
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// {
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// // Create generated entities, based on DDD.UbiquitousLanguageRegistry.txt
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// public object[] CreateEntities()
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// {
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// return new object[]
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// {
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// new Customer(),
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// new Employee(),
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// new Product(),
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// new Shop(),
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// new Stock()
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// };
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// }
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//
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// // Execute generated method Report
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// public IEnumerable<string> CreateEntityReport(SampleEntity entity)
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// {
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// return entity.Report();
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// }
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// }
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@@ -1,12 +1,56 @@
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using Generators;
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using System;
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namespace InfraGens.Sample;
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[Config("Configs/Camera/CameraConfig")]
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public class GameCamera
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{
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[ToConfig] public int Camera;
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}
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public class StateMachine : Attribute
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{
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public Type StateMachineContextType;
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public Type StateMachineEnumType;
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// This code will not compile until you build the project with the Source Generators
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public StateMachine(Type stateMachineContextType, Type stateMachineEnumType)
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{
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StateMachineContextType = stateMachineContextType;
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StateMachineEnumType = stateMachineEnumType;
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}
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}
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[Report]
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public partial class SampleEntity
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public class State : Attribute
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{
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public Type StateEnum;
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public Type StateMachineContext;
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public bool SilentBitch; // Поэтому нейминг переменных очень важен
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public State(Type stateEnum, Type stateMachineContext, bool silentBitch = false)
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{
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StateEnum = stateEnum;
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StateMachineContext = stateMachineContext;
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SilentBitch = silentBitch;
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}
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}
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public class StateRaisingEvent : Attribute
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{
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}
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public class Config : Attribute
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{
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public bool Multiple;
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public string MenuName;
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public Config(string menuName, bool multiple = false)
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{
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Multiple = multiple;
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MenuName = menuName;
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}
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}
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public class ToConfig : Attribute
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{
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}
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public class SceneIdEnum : Attribute
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{
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public int Id { get; } = 42;
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public string? Name { get; } = "Sample";
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}
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@@ -13,7 +13,7 @@ using System.Reflection;
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[assembly: System.Reflection.AssemblyCompanyAttribute("InfraGens.Sample")]
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[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
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[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
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[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+a3cd3e86a161e3ee450256b1b37c6a4583c70840")]
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[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+a4090547509ba65f8ba7b22442c10d06c15217e0")]
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[assembly: System.Reflection.AssemblyProductAttribute("InfraGens.Sample")]
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[assembly: System.Reflection.AssemblyTitleAttribute("InfraGens.Sample")]
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[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
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+1
-1
@@ -1 +1 @@
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ff49a1d065da3858c1224dae22c001fae5c9d17e1737f7b26cef44c567a20d60
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ef1fde298251b87291e3f53f6d50441cec1268cfc54dba8a1b093bc8be99164e
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+11
@@ -9,3 +9,14 @@ A:\Projects\Infra\Assets\SourceGeneration\InfraGens\InfraGens\InfraGens.Sample\o
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A:\Projects\Infra\Assets\SourceGeneration\InfraGens\InfraGens\InfraGens.Sample\obj\Debug\net8.0\refint\InfraGens.Sample.dll
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A:\Projects\Infra\Assets\SourceGeneration\InfraGens\InfraGens\InfraGens.Sample\obj\Debug\net8.0\InfraGens.Sample.pdb
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A:\Projects\Infra\Assets\SourceGeneration\InfraGens\InfraGens\InfraGens.Sample\obj\Debug\net8.0\ref\InfraGens.Sample.dll
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A:\Projects\Infra\Assets\SourceGeneration\InfraGens~\InfraGens\InfraGens.Sample\obj\Debug\net8.0\InfraGens.Sample.GeneratedMSBuildEditorConfig.editorconfig
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A:\Projects\Infra\Assets\SourceGeneration\InfraGens~\InfraGens\InfraGens.Sample\obj\Debug\net8.0\InfraGens.Sample.AssemblyInfoInputs.cache
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A:\Projects\Infra\Assets\SourceGeneration\InfraGens~\InfraGens\InfraGens.Sample\obj\Debug\net8.0\InfraGens.Sample.AssemblyInfo.cs
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A:\Projects\Infra\Assets\SourceGeneration\InfraGens~\InfraGens\InfraGens.Sample\obj\Debug\net8.0\InfraGens.Sample.csproj.CoreCompileInputs.cache
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A:\Projects\Infra\Assets\SourceGeneration\InfraGens~\InfraGens\InfraGens.Sample\obj\Debug\net8.0\InfraGens.Sample.dll
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A:\Projects\Infra\Assets\SourceGeneration\InfraGens~\InfraGens\InfraGens.Sample\obj\Debug\net8.0\refint\InfraGens.Sample.dll
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A:\Projects\Infra\Assets\SourceGeneration\InfraGens~\InfraGens\InfraGens.Sample\obj\Debug\net8.0\InfraGens.Sample.pdb
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A:\Projects\Infra\Assets\SourceGeneration\InfraGens~\InfraGens\InfraGens.Sample\bin\Debug\net8.0\InfraGens.Sample.deps.json
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A:\Projects\Infra\Assets\SourceGeneration\InfraGens~\InfraGens\InfraGens.Sample\bin\Debug\net8.0\InfraGens.Sample.dll
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A:\Projects\Infra\Assets\SourceGeneration\InfraGens~\InfraGens\InfraGens.Sample\bin\Debug\net8.0\InfraGens.Sample.pdb
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A:\Projects\Infra\Assets\SourceGeneration\InfraGens~\InfraGens\InfraGens.Sample\obj\Debug\net8.0\ref\InfraGens.Sample.dll
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