CodeWriter and pain
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@@ -1,6 +1,5 @@
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using System.Collections.Generic;
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using Code.Infrastructure.EventBus;
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using Code.Infrastructure.Generators;
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using Code.Infrastructure.Input;
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using Reflex.Attributes;
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using UnityEngine.AddressableAssets;
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@@ -46,7 +45,7 @@ namespace Code.Infrastructure.Camera
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[Inject] public EventBus.EventBus EventBus;
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}
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[Generators.StateMachine(typeof(CameraStateMachineContext), typeof(CameraMode))]
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[global::StateMachine(typeof(CameraStateMachineContext), typeof(CameraMode))]
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public partial class CameraStateMachine
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{
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public UnityEngine.Camera Camera => StateMachineContext.cameraLoadedData.Camera;
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