HealthReworkFuckMojMozg

This commit is contained in:
ThomasCharester committed 2026-03-22 10:32:07 +03:00
1 parent 98e4a055fe
commit 72070901ec
8 files changed
+65 -27

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@@ -1,3 +1,5 @@
using Code.Infrastructure.EventBus;
using Reflex.Attributes;
using UnityEngine;
namespace Code.Example.Platformer.Entity
@@ -9,11 +11,16 @@ namespace Code.Example.Platformer.Entity
public void SetMaxHealth(int maxHealth) => _maxHealth = maxHealth;
public bool IsDead { get; private set; }
[Inject] private EventBus _eventBus;
[SerializeField] private Entity entity;
public void GiveDamage(int damage)
{
_health -= damage;
if(_health <= 0) IsDead = true;
_eventBus.RaiseEvent<IEntityDamagedHandler>(x=> x.EntityDamaged(gameObject, damage, IsDead));
}
public void Heal(int heal)
@@ -21,6 +28,17 @@ namespace Code.Example.Platformer.Entity
if (IsDead) return;
if (_health + heal > _maxHealth) _health = _maxHealth;
else _health += heal;
_eventBus.RaiseEvent<IEntityHealedHandler>(x=> x.EntityHealed(gameObject, heal));
}
}
public interface IEntityDamagedHandler : IGlobalSubscriber
{
void EntityDamaged(GameObject entity, int damageCount, bool isDied);
}
public interface IEntityHealedHandler : IGlobalSubscriber
{
void EntityHealed(GameObject entity, int healCount);
}
}