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ThomasCharester committed 2025-12-12 23:11:01 +03:00
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#
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using Reflex.Core;
namespace Code.Debug
{
public class DebugInstaller : IInstaller
{
public void InstallBindings(ContainerBuilder containerBuilder)
{
containerBuilder.AddSingleton(typeof(DebugStateMachine));
containerBuilder.OnContainerBuilt += Bootstrap;
}
private void Bootstrap(Container container)
{
container.Resolve<DebugStateMachine>();
}
}
}
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using System;
using Code.StateMachine;
namespace Code.Debug
{
public enum DebugStates
{
First,
Second,
Third
}
public class DebugStateMachineContext
{
public int SomeValue;
}
[Generators.StateMachine(typeof(DebugStateMachineContext), typeof(DebugStates))]
public partial class DebugStateMachine
{ }
}
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using Code.Generators;
using Code.StateMachine;
namespace Code.Debug.States
{
[State(typeof(DebugStateMachineContext) )]
public partial class FirstState : BaseState<DebugStates, DebugStateMachineContext>
{
public FirstState(DebugStateMachineContext context) : base(context)
{
}
public override DebugStates myState => DebugStates.First;
}
[State(typeof(DebugStateMachineContext) )]
public partial class SecondState : BaseState<DebugStates, DebugStateMachineContext>
{
public SecondState(DebugStateMachineContext context) : base(context)
{
}
public override DebugStates myState => DebugStates.First;
}
}
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using System;
namespace Code.Generators
{
public class StateMachine : Attribute
{
public Type StateMachineContextType;
public Type StateMachineEnumType;
public StateMachine(Type stateMachineContextType, Type stateMachineEnumType)
{
StateMachineContextType = stateMachineContextType;
StateMachineEnumType = stateMachineEnumType;
}
}
public class State : Attribute
{
public Type StateMachineContextType;
public State (Type stateMachineContextType )
{
StateMachineContextType = stateMachineContextType;
}
}
}
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using System.Linq;
using Code.StateMachine;
using Unity.VisualScripting;
using UnityEditor;
using UnityCodeGen;
using UnityEngine;
namespace Code.Generators
{
[Generator]
public class StateMachineGenerator : ICodeGenerator
{
public void Execute(GeneratorContext context)
{
var stateMachines = TypeCache.GetTypesWithAttribute<StateMachine>();
foreach (var sm in stateMachines)
{
var attribute = sm.GetAttribute<StateMachine>();
var states = TypeCache.GetTypesWithAttribute<State>()
.Where(st =>
st.GetAttribute<State>().StateMachineContextType.FullName ==
attribute.StateMachineContextType.FullName);
var statesCode = "";
var statesNamespacesCode = "";
foreach (var st in states)
{
var stateAttribute = st.GetAttribute<State>();
statesNamespacesCode += $@"
using {st.Namespace};
";
statesCode += $@"
var state{st.Name} = new {st.Name}(StateMachineContext);
States.Add(state{st.Name}.myState, state{st.Name});
";
}
var stateMachineCode =
$@"
// <auto-generated/>
using Code.StateMachine;
{statesNamespacesCode}
namespace {sm.Namespace}
{{
public partial class {sm.Name} : AbstractStateMachine<{attribute.StateMachineEnumType.FullName},{attribute.StateMachineContextType.FullName}>
{{
public {sm.Name}()
{{
{statesCode}
CurrentBaseState = States[default({attribute.StateMachineEnumType.FullName})];
}}
protected override bool CheckTransitionAllowed({attribute.StateMachineEnumType.FullName} nextState) => AllowedStates.HasFlag(nextState);
protected override void ResetAllowedTransitions() => AllowedStates = 0;
}}
public static class {sm.Name}Extensions
{{
public static AbstractStateMachine<{attribute.StateMachineEnumType.FullName}, {attribute.StateMachineContextType.FullName}> AllowStateTransition(
this AbstractStateMachine<{attribute.StateMachineEnumType.FullName}, {attribute.StateMachineContextType.FullName}> stateMachine, {attribute.StateMachineEnumType.FullName} state)
{{
if (stateMachine == null) return null;
stateMachine.AllowedStates |= state;
return stateMachine;
}}
}}
}}
";
// var publicFields = t.GetFields()
// .Where(x => x.IsPublic && !x.IsStatic)
// .Select(x => $"{x.Name}:{{{x.Name}}}");
// var toString = string.Join(", ", publicFields);
// var code =
// $@"// <auto-generated/>
// partial class {t.Name}
// {{
// public override string ToString()
// {{
// return $""{toString}"";
// }}
// }}";
context.AddCode($"{sm.FullName}.Generated.cs", stateMachineCode);
}
}
}
}
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using System.Collections.Generic;
using UnityEngine;
namespace Code.StateMachine
{
public abstract class AbstractStateMachine<TStateEnum, TStateMachineContext>
where TStateMachineContext : new()
{
public TStateEnum CurrentState { get; protected set; }
public BaseState<TStateEnum, TStateMachineContext> CurrentBaseState { get; protected set; }
private BaseState<TStateEnum, TStateMachineContext> _previousBaseState;
protected Dictionary<TStateEnum, BaseState<TStateEnum, TStateMachineContext>> States = new();
public TStateEnum AllowedStates { get; set; }
public TStateMachineContext StateMachineContext { get; protected set; } = new();
// protected virtual void Update()
// {
// CurrentBaseState.Tick();
// }
//
// protected void LateUpdate()
// {
// CurrentBaseState.LateTick();
// }
// Костыли 2 шт. для флагового енама в шаблонах
protected abstract bool CheckTransitionAllowed(TStateEnum nextState);
protected abstract void ResetAllowedTransitions();
// TODO Если в EnterState вызывается ExitState, то будет гарантированная поломка
public virtual AbstractStateMachine<TStateEnum, TStateMachineContext> SwitchState(TStateEnum nextState)
{
if (!CheckTransitionAllowed(nextState))
{
return null;
}
ResetAllowedTransitions();
_previousBaseState = CurrentBaseState;
CurrentBaseState = States[nextState];
if (_previousBaseState != null)
{
_previousBaseState.OnExited += CurrentBaseState.EnterState;
_previousBaseState.OnExited += FinishBaseStateTransition;
_previousBaseState.ExitState();
}
else
{
CurrentBaseState.EnterState();
}
CurrentState = nextState;
return this;
}
protected virtual void FinishBaseStateTransition()
{
_previousBaseState.OnExited -= CurrentBaseState.EnterState;
_previousBaseState.OnExited -= FinishBaseStateTransition;
_previousBaseState = null;
}
}
}
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namespace Code.StateMachine
{
public abstract class BaseState<TEnum, TStateMachineContext>
{
public abstract TEnum myState { get; }
public delegate void Entered();
public event Entered OnEntered;
public delegate void Exited();
public event Exited OnExited;
protected BaseState(TStateMachineContext context)
{
Context = context;
}
public TStateMachineContext Context { get; protected set; }
public virtual void EnterState() => OnEntered?.Invoke();
public virtual void ExitState() => OnExited?.Invoke();
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System;
using System.IO;
using System.Reflection;
[CustomEditor(typeof(Readme))]
[InitializeOnLoad]
public class ReadmeEditor : Editor
{
static string s_ShowedReadmeSessionStateName = "ReadmeEditor.showedReadme";
static string s_ReadmeSourceDirectory = "Assets/TutorialInfo";
const float k_Space = 16f;
static ReadmeEditor()
{
EditorApplication.delayCall += SelectReadmeAutomatically;
}
static void RemoveTutorial()
{
if (EditorUtility.DisplayDialog("Remove Readme Assets",
$"All contents under {s_ReadmeSourceDirectory} will be removed, are you sure you want to proceed?",
"Proceed",
"Cancel"))
{
if (Directory.Exists(s_ReadmeSourceDirectory))
{
FileUtil.DeleteFileOrDirectory(s_ReadmeSourceDirectory);
FileUtil.DeleteFileOrDirectory(s_ReadmeSourceDirectory + ".meta");
}
else
{
Debug.Log($"Could not find the Readme folder at {s_ReadmeSourceDirectory}");
}
var readmeAsset = SelectReadme();
if (readmeAsset != null)
{
var path = AssetDatabase.GetAssetPath(readmeAsset);
FileUtil.DeleteFileOrDirectory(path + ".meta");
FileUtil.DeleteFileOrDirectory(path);
}
AssetDatabase.Refresh();
}
}
static void SelectReadmeAutomatically()
{
if (!SessionState.GetBool(s_ShowedReadmeSessionStateName, false))
{
var readme = SelectReadme();
SessionState.SetBool(s_ShowedReadmeSessionStateName, true);
if (readme && !readme.loadedLayout)
{
LoadLayout();
readme.loadedLayout = true;
}
}
}
static void LoadLayout()
{
var assembly = typeof(EditorApplication).Assembly;
var windowLayoutType = assembly.GetType("UnityEditor.WindowLayout", true);
var method = windowLayoutType.GetMethod("LoadWindowLayout", BindingFlags.Public | BindingFlags.Static);
method.Invoke(null, new object[] { Path.Combine(Application.dataPath, "TutorialInfo/Layout.wlt"), false });
}
static Readme SelectReadme()
{
var ids = AssetDatabase.FindAssets("Readme t:Readme");
if (ids.Length == 1)
{
var readmeObject = AssetDatabase.LoadMainAssetAtPath(AssetDatabase.GUIDToAssetPath(ids[0]));
Selection.objects = new UnityEngine.Object[] { readmeObject };
return (Readme)readmeObject;
}
else
{
Debug.Log("Couldn't find a readme");
return null;
}
}
protected override void OnHeaderGUI()
{
var readme = (Readme)target;
Init();
var iconWidth = Mathf.Min(EditorGUIUtility.currentViewWidth / 3f - 20f, 128f);
GUILayout.BeginHorizontal("In BigTitle");
{
if (readme.icon != null)
{
GUILayout.Space(k_Space);
GUILayout.Label(readme.icon, GUILayout.Width(iconWidth), GUILayout.Height(iconWidth));
}
GUILayout.Space(k_Space);
GUILayout.BeginVertical();
{
GUILayout.FlexibleSpace();
GUILayout.Label(readme.title, TitleStyle);
GUILayout.FlexibleSpace();
}
GUILayout.EndVertical();
GUILayout.FlexibleSpace();
}
GUILayout.EndHorizontal();
}
public override void OnInspectorGUI()
{
var readme = (Readme)target;
Init();
foreach (var section in readme.sections)
{
if (!string.IsNullOrEmpty(section.heading))
{
GUILayout.Label(section.heading, HeadingStyle);
}
if (!string.IsNullOrEmpty(section.text))
{
GUILayout.Label(section.text, BodyStyle);
}
if (!string.IsNullOrEmpty(section.linkText))
{
if (LinkLabel(new GUIContent(section.linkText)))
{
Application.OpenURL(section.url);
}
}
GUILayout.Space(k_Space);
}
if (GUILayout.Button("Remove Readme Assets", ButtonStyle))
{
RemoveTutorial();
}
}
bool m_Initialized;
GUIStyle LinkStyle
{
get { return m_LinkStyle; }
}
[SerializeField]
GUIStyle m_LinkStyle;
GUIStyle TitleStyle
{
get { return m_TitleStyle; }
}
[SerializeField]
GUIStyle m_TitleStyle;
GUIStyle HeadingStyle
{
get { return m_HeadingStyle; }
}
[SerializeField]
GUIStyle m_HeadingStyle;
GUIStyle BodyStyle
{
get { return m_BodyStyle; }
}
[SerializeField]
GUIStyle m_BodyStyle;
GUIStyle ButtonStyle
{
get { return m_ButtonStyle; }
}
[SerializeField]
GUIStyle m_ButtonStyle;
void Init()
{
if (m_Initialized)
return;
m_BodyStyle = new GUIStyle(EditorStyles.label);
m_BodyStyle.wordWrap = true;
m_BodyStyle.fontSize = 14;
m_BodyStyle.richText = true;
m_TitleStyle = new GUIStyle(m_BodyStyle);
m_TitleStyle.fontSize = 26;
m_HeadingStyle = new GUIStyle(m_BodyStyle);
m_HeadingStyle.fontStyle = FontStyle.Bold;
m_HeadingStyle.fontSize = 18;
m_LinkStyle = new GUIStyle(m_BodyStyle);
m_LinkStyle.wordWrap = false;
// Match selection color which works nicely for both light and dark skins
m_LinkStyle.normal.textColor = new Color(0x00 / 255f, 0x78 / 255f, 0xDA / 255f, 1f);
m_LinkStyle.stretchWidth = false;
m_ButtonStyle = new GUIStyle(EditorStyles.miniButton);
m_ButtonStyle.fontStyle = FontStyle.Bold;
m_Initialized = true;
}
bool LinkLabel(GUIContent label, params GUILayoutOption[] options)
{
var position = GUILayoutUtility.GetRect(label, LinkStyle, options);
Handles.BeginGUI();
Handles.color = LinkStyle.normal.textColor;
Handles.DrawLine(new Vector3(position.xMin, position.yMax), new Vector3(position.xMax, position.yMax));
Handles.color = Color.white;
Handles.EndGUI();
EditorGUIUtility.AddCursorRect(position, MouseCursor.Link);
return GUI.Button(position, label, LinkStyle);
}
}
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+16
View File
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using System;
using UnityEngine;
public class Readme : ScriptableObject
{
public Texture2D icon;
public string title;
public Section[] sections;
public bool loadedLayout;
[Serializable]
public class Section
{
public string heading, text, linkText, url;
}
}
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MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences:
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executionOrder: 0
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// <auto-generated/>
using Code.StateMachine;
using Code.Debug.States;
using Code.Debug.States;
namespace Code.Debug
{
public partial class DebugStateMachine : AbstractStateMachine<Code.Debug.DebugStates,Code.Debug.DebugStateMachineContext>
{
public DebugStateMachine()
{
var stateFirstState = new FirstState(StateMachineContext);
States.Add(stateFirstState.myState, stateFirstState);
var stateSecondState = new SecondState(StateMachineContext);
States.Add(stateSecondState.myState, stateSecondState);
CurrentBaseState = States[default(Code.Debug.DebugStates)];
}
protected override bool CheckTransitionAllowed(Code.Debug.DebugStates nextState) => AllowedStates.HasFlag(nextState);
protected override void ResetAllowedTransitions() => AllowedStates = 0;
}
public static class DebugStateMachineExtensions
{
public static AbstractStateMachine<Code.Debug.DebugStates, Code.Debug.DebugStateMachineContext> AllowStateTransition(
this AbstractStateMachine<Code.Debug.DebugStates, Code.Debug.DebugStateMachineContext> stateMachine, Code.Debug.DebugStates state)
{
if (stateMachine == null) return null;
stateMachine.AllowedStates |= state;
return stateMachine;
}
}
}
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fileFormatVersion: 2
guid: d33c2f17dfcae5e42bd7c3163ef31dc5
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MIT License
Copyright (c) 2025 ThomasCharester
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
+51
View File
@@ -0,0 +1,51 @@
{
"dependencies": {
"com.annulusgames.unity-codegen": "https://github.com/AnnulusGames/UnityCodeGen.git?path=/Assets/UnityCodeGen",
"com.gustavopsantos.reflex": "https://github.com/gustavopsantos/reflex.git?path=/Assets/Reflex/#13.0.3",
"com.unity.ai.navigation": "2.0.9",
"com.unity.collab-proxy": "2.10.2",
"com.unity.ide.rider": "3.0.38",
"com.unity.ide.visualstudio": "2.0.25",
"com.unity.inputsystem": "1.17.0",
"com.unity.multiplayer.center": "1.0.1",
"com.unity.render-pipelines.universal": "17.3.0",
"com.unity.test-framework": "1.6.0",
"com.unity.timeline": "1.8.9",
"com.unity.ugui": "2.0.0",
"com.unity.visualscripting": "1.9.9",
"com.unity.modules.accessibility": "1.0.0",
"com.unity.modules.adaptiveperformance": "1.0.0",
"com.unity.modules.ai": "1.0.0",
"com.unity.modules.androidjni": "1.0.0",
"com.unity.modules.animation": "1.0.0",
"com.unity.modules.assetbundle": "1.0.0",
"com.unity.modules.audio": "1.0.0",
"com.unity.modules.cloth": "1.0.0",
"com.unity.modules.director": "1.0.0",
"com.unity.modules.imageconversion": "1.0.0",
"com.unity.modules.imgui": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0",
"com.unity.modules.particlesystem": "1.0.0",
"com.unity.modules.physics": "1.0.0",
"com.unity.modules.physics2d": "1.0.0",
"com.unity.modules.screencapture": "1.0.0",
"com.unity.modules.terrain": "1.0.0",
"com.unity.modules.terrainphysics": "1.0.0",
"com.unity.modules.tilemap": "1.0.0",
"com.unity.modules.ui": "1.0.0",
"com.unity.modules.uielements": "1.0.0",
"com.unity.modules.umbra": "1.0.0",
"com.unity.modules.unityanalytics": "1.0.0",
"com.unity.modules.unitywebrequest": "1.0.0",
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
"com.unity.modules.unitywebrequestaudio": "1.0.0",
"com.unity.modules.unitywebrequesttexture": "1.0.0",
"com.unity.modules.unitywebrequestwww": "1.0.0",
"com.unity.modules.vectorgraphics": "1.0.0",
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