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using Code.Generators;
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using Code.StateMachine;
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namespace Code.Debug.States
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{
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[State(typeof(DebugStateMachineContext) )]
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public partial class FirstState : BaseState<DebugStates, DebugStateMachineContext>
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{
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public FirstState(DebugStateMachineContext context) : base(context)
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{
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}
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public override DebugStates myState => DebugStates.First;
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}
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[State(typeof(DebugStateMachineContext) )]
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public partial class SecondState : BaseState<DebugStates, DebugStateMachineContext>
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{
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public SecondState(DebugStateMachineContext context) : base(context)
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{
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}
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public override DebugStates myState => DebugStates.First;
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}
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}
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