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using System;
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using Code.StateMachine;
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namespace Code.Debug
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{
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public enum DebugStates
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{
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First,
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Second,
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Third
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}
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public class DebugStateMachineContext
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{
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public int SomeValue;
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}
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[Generators.StateMachine(typeof(DebugStateMachineContext), typeof(DebugStates))]
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public partial class DebugStateMachine
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{ }
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}
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