Фабрика противников
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@@ -3,7 +3,6 @@ using System.Collections.Generic;
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using System.Linq;
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using Code.Infrastructure.Configs;
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using Code.Infrastructure.EventBus;
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using Code.Infrastructure.Generators;
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using Cysharp.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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@@ -11,40 +10,24 @@ using UnityEngine.ResourceManagement.AsyncOperations;
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namespace Code.Example.Platformer.Entity
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{
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[Config("Configs/Gameplay/Platformer/EntitySettings", true)]
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public class PlatformerEntitySettings
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public interface IPlatformerEnemyFactory
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{
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[ToConfig] public PlatformerEntityData EntityData;
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UniTaskVoid LoadEnemy(PlatformerEntityType enemyType);
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void ReleaseEnemy(PlatformerEntityType racerType);
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[ToConfig] public AssetReference prefabReference;
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UniTaskVoid SpawnEnemy(
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PlatformerEntityType enemyType,
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Vector3 position);
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}
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[Serializable]
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public struct PlatformerEntityData
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{
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public string name;
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public float speed;
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public float acceleration;
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public int damage;
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public PlatformerEntityType type;
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public int maxHealth;
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}
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public enum PlatformerEntityType
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{
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Player,
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Boar,
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Bee,
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Snail
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}
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public class PlatformerEnemyFactory
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public class PlatformerEnemyFactory : IPlatformerEnemyFactory, IDisposable
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{
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private EventBus _eventBus;
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private string _enemyConfigsLabel;
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private AsyncOperationHandle<IList<PlatformerEntitySettingsConfig>> _enemyConfigsHandle;
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private Dictionary<PlatformerEntityType, AsyncOperationHandle<GameObject>> _enemyPrefabsHandle = new();
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private Dictionary<PlatformerEntityType, PlatformerEntitySettingsConfig> _enemyConfigs;
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public PlatformerEnemyFactory(IConfigLocator configLocator, EventBus eventBus)
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@@ -52,62 +35,75 @@ namespace Code.Example.Platformer.Entity
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_eventBus = eventBus;
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_enemyConfigsLabel = configLocator.TryGetManyConfigAssetReferences<PlatformerEntitySettingsConfig>();
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LoadConfigs().Forget();
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LoadConfigs().Forget();
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}
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private async UniTaskVoid LoadConfigs()
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{
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_enemyConfigsHandle = Addressables.LoadAssetsAsync<PlatformerEntitySettingsConfig>(_enemyConfigsLabel);
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await _enemyConfigsHandle.ToUniTask();
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_enemyConfigs = _enemyConfigsHandle.Result.ToDictionary(x => x.racerData.type);
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_enemyConfigs = _enemyConfigsHandle.Result.ToDictionary(x => x.EntityData.type);
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_enemyConfigs.Remove(PlatformerEntityType.Player);
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_eventBus.RaiseEvent<IPlatformerFactoryInitializedHandle>(x => x.PlatformerFactoryInitialized());
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_eventBus.RaiseEvent<IPlatformerEnemyFactoryInitializedHandle>(x => x.PlatformerEnemyFactoryInitialized());
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}
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public async UniTaskVoid LoadRacer(PlatformerEntityType racerType)
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public async UniTaskVoid LoadEnemy(PlatformerEntityType enemyType)
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{
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if (racerType == PlatformerEntityType.Player) return;
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if (_enemyPrefabsHandle.ContainsKey(racerType))
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if (enemyType == PlatformerEntityType.Player) return;
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if (_enemyPrefabsHandle.ContainsKey(enemyType))
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{
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_eventBus.RaiseEvent<IPlatformerEnemyLoadedHandle>(x => x.PlatformerEnemyLoaded(racerType, null));
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_eventBus.RaiseEvent<IPlatformerEnemyLoadedHandle>(x => x.PlatformerEnemyLoaded(enemyType, null));
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return;
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}
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UnityEngine.Debug.LogWarning($"Racer loaded {racerType}");
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_enemyPrefabsHandle.Add(racerType,
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Addressables.LoadAssetAsync<GameObject>(_enemyConfigs[racerType].prefabReference));
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await _enemyPrefabsHandle[racerType].ToUniTask();
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var racer = _enemyPrefabsHandle[racerType].Result.GetComponent<Entity>();
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racer.SetData(_enemyConfigs[racerType].racerData);
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_eventBus.RaiseEvent<IPlatformerEnemyLoadedHandle>(x => x.PlatformerEnemyLoaded(racerType, racer));
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}
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UnityEngine.Debug.LogWarning($"Enemy loaded {enemyType}");
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_enemyPrefabsHandle.Add(enemyType,
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Addressables.LoadAssetAsync<GameObject>(_enemyConfigs[enemyType].prefabReference));
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await _enemyPrefabsHandle[enemyType].ToUniTask();
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var racer = _enemyPrefabsHandle[enemyType].Result.GetComponent<Entity>();
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racer.SetData(_enemyConfigs[enemyType].EntityData);
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_eventBus.RaiseEvent<IPlatformerEnemyLoadedHandle>(x => x.PlatformerEnemyLoaded(enemyType, racer));
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}
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public void ReleaseRacer(PlatformerEntityType racerType)
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public void ReleaseEnemy(PlatformerEntityType racerType)
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{
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_enemyPrefabsHandle[racerType].Release();
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_enemyPrefabsHandle.Remove(racerType);
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}
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public async UniTaskVoid SpawnEnemy(
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PlatformerEntityType enemyType,
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Vector3 position)
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{
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if (enemyType == PlatformerEntityType.Player) return;
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await Addressables.InstantiateAsync(_enemyConfigs[enemyType].prefabReference, position, Quaternion.identity);
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}
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public void Dispose()
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{
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UnityEngine.Debug.LogWarning($"Racers released");
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foreach (var prefab in _enemyPrefabsHandle)
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UnityEngine.Debug.LogWarning($"Enemies released");
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foreach (var prefab in _enemyPrefabsHandle)
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prefab.Value.Release();
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_enemyPrefabsHandle.Clear();
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_enemyConfigsHandle.Release();
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}
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}
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public interface IPlatformerFactoryInitializedHandle : IGlobalSubscriber
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public interface IPlatformerEnemyFactoryInitializedHandle : IGlobalSubscriber
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{
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public void PlatformerFactoryInitialized();
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public void PlatformerEnemyFactoryInitialized();
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}
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public interface IPlatformerEnemyLoadedHandle : IGlobalSubscriber
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{
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public void PlatformerEnemyLoaded(PlatformerEntityType type, Entity entity);
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