2d progress

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ThomasCharester committed 2026-02-26 11:57:51 +03:00
1 parent 9f026b76d6
commit 63c3549673
70 files changed
+1008 -6260

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@@ -13,6 +13,7 @@ using Reflex.Injectors;
using Unity.Cinemachine;
using UnityEngine;
using UnityEngine.Rendering.Universal;
using UnityEngine.SceneManagement;
using Resolution = Reflex.Enums.Resolution;
namespace Code.Infrastructure.App
@@ -32,6 +33,8 @@ namespace Code.Infrastructure.App
{
public void InstallBindings(ContainerBuilder containerBuilder)
{
if(SceneManager.GetActiveScene().buildIndex != 0) SceneManager.LoadScene(0, LoadSceneMode.Single);
InitLoadings();
containerBuilder.RegisterType(typeof(EventBus.EventBus), Lifetime.Singleton, Resolution.Eager);