2d progress

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ThomasCharester committed 2026-02-26 11:57:51 +03:00
1 parent 9f026b76d6
commit 63c3549673
70 files changed
+1008 -6260

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@@ -1,8 +1,5 @@
using System;
using System.Collections.Generic;
using DG.Tweening;
using DG.Tweening.Core;
using DG.Tweening.Plugins.Options;
using PrimeTween;
using UnityEngine;
namespace Code.Example.Platformer.Entity.Enemies
@@ -10,50 +7,56 @@ namespace Code.Example.Platformer.Entity.Enemies
public class Bee : Entity
{
[SerializeField] private List<Transform> partolPoints;
private bool _onPatrol;
private bool _onPatrolMoveDamnit;
private int _currentPartolPoint;
[SerializeField] private bool onPatrol = true;
private int _currentPatrolPoint;
private Transform _currentTarget;
private TweenerCore<Vector3, Vector3, VectorOptions> _patrolAction;
private Vector3 _velocity = new Vector3(1,1,1);
[SerializeField] private Transform _currentTarget;
private Tween _patrolAction;
protected override void Move()
{
if (_onPatrol && !_onPatrolMoveDamnit)
{
_onPatrolMoveDamnit = true;
_patrolAction = transform.DOMove(partolPoints[_currentPartolPoint].position, 3f);
_patrolAction.onComplete += OnControlPointReached;
if (onPatrol && !_patrolAction.isAlive)
{
_patrolAction = Tween
.PositionAtSpeed(transform,partolPoints[_currentPatrolPoint].position, 0.5f)
.OnComplete(target: this, target => target.OnControlPointReached());
}
else
else if(_currentTarget)
{
var direction = _currentTarget.position - transform.position;
direction.Normalize();
var targetPosition = _currentTarget.position + direction * -2f;
UnityEngine.Debug.DrawLine(transform.position, targetPosition, Color.red);
transform.DOMove(_currentTarget.position, 2f).onComplete += OnControlPointReached;
transform.position = Vector3.SmoothDamp(transform.position,_currentTarget.position,ref _velocity, 1f);
// Tween
// .PositionAtSpeed(transform, _currentTarget.position, 1f).OnUpdate(transform, );
// // .OnComplete(OnControlPointReached);
}
}
private void OnControlPointReached()
{
if (++_currentPartolPoint >= partolPoints.Count) _currentPartolPoint = 0;
_onPatrolMoveDamnit = false;
{
if (++_currentPatrolPoint >= partolPoints.Count) _currentPatrolPoint = 0;
}
public void GotTarget(Transform other)
{
_onPatrol = false;
onPatrol = false;
_currentTarget = other;
_patrolAction?.Complete();
_patrolAction.Stop();
}
public void LostTarget()
{
_onPatrol = true;
_currentTarget = null;
onPatrol = true;
_currentTarget = null;
}
}
}