Миксер

Почини интерфейс
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ThomasCharester committed 2026-03-23 23:59:32 +03:00
1 parent 1aceea1b79
commit 60c28f54f2
74 files changed
+8060 -1059

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@@ -1,28 +1,28 @@
using System;
using Code.Debug;
using Code.Infrastructure.Audio;
using Code.Infrastructure.Generators;
using Reflex.Attributes;
using UnityEngine;
namespace Code.Infrastructure.UI.Panels
{
[UIEventOpenClose]
public partial class MenuChoosePanel : UIPanel
{
[Inject] IAudioService _audioService;
[SerializeField] private SceneChooser sceneChooser;
public void PlaySelectSound() => _audioService.PlayOneShot(AudioNames.UISounds, 7);
public void PlayDeselectSound() => _audioService.PlayOneShot(AudioNames.UISounds, 8);
public void PlayClickSound() => _audioService.PlayOneShot(AudioNames.UISounds, 1);
public override void Open(Action callback = null)
public void PlaySelectSound() => _audioService.PlayOneShot(AudioNames.UISounds, 7, AudioGroupType.UIFX);
public void PlayDeselectSound() => _audioService.PlayOneShot(AudioNames.UISounds, 8, AudioGroupType.UIFX);
public void PlayClickSound() => _audioService.PlayOneShot(AudioNames.UISounds, 1, AudioGroupType.UIFX);
public override void Open()
{
sceneChooser.EnableButtons();
callback?.Invoke();
FireOpenedEvent();
}
public override void Close(Action callback = null)
public override void Close()
{
callback?.Invoke();
FireClosedEvent();
}
}
}