Essentials + extra crap
Loadings Startups Movement Camera
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using Code.Infrastructure.Generators;
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using UnityEngine;
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namespace Code.Infrastructure.Camera.CameraStates
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{
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[State(typeof(CameraMode),typeof(CameraStateMachineContext), true)]
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public partial class NoneCameraState : BaseCameraState
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{
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public NoneCameraState(CameraStateMachineContext context, EventBus.EventBus eventBus) : base(context, eventBus)
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{
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}
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public override CameraMode myState => CameraMode.None;
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protected override void OnEnterState()
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{
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}
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protected override void OnExitState()
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{
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}
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protected override void HandlePosition(float deltaTime, object targetRotation)
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{
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throw new System.NotImplementedException();
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}
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protected override void HandleRotationInput(float deltaTime, Vector3 rotationInput, out Quaternion q)
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{
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throw new System.NotImplementedException();
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}
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public override void Update()
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{
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}
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public override void LateUpdate()
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{
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}
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}
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}
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