Essentials + extra crap

Loadings
Startups
Movement
Camera
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ThomasCharester committed 2026-01-12 18:43:51 +03:00
1 parent 662f4a1d05
commit 5f5ace1b52
734 files changed
+107323 -1713

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@@ -0,0 +1,40 @@
using Code.Infrastructure.Generators;
using UnityEngine;
namespace Code.Infrastructure.Camera.CameraStates
{
[State(typeof(CameraMode),typeof(CameraStateMachineContext), true)]
public partial class NoneCameraState : BaseCameraState
{
public NoneCameraState(CameraStateMachineContext context, EventBus.EventBus eventBus) : base(context, eventBus)
{
}
public override CameraMode myState => CameraMode.None;
protected override void OnEnterState()
{
}
protected override void OnExitState()
{
}
protected override void HandlePosition(float deltaTime, object targetRotation)
{
throw new System.NotImplementedException();
}
protected override void HandleRotationInput(float deltaTime, Vector3 rotationInput, out Quaternion q)
{
throw new System.NotImplementedException();
}
public override void Update()
{
}
public override void LateUpdate()
{
}
}
}