Essentials + extra crap
Loadings Startups Movement Camera
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using Code.Infrastructure.Camera;
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using Code.Infrastructure.Generators;
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using Code.Infrastructure.SceneLoader;
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using Cysharp.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace Code.Infrastructure.App.States
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{
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[State(typeof(AppStates),typeof(AppStateMachineContext))]
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[StateRaisingEvent]
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public partial class BootstrapState : IOnGameplaySceneLoadedHandler
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{
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private EventBus.EventBus _eventBus;
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public BootstrapState(AppStateMachineContext context, EventBus.EventBus eventBus) : base(context,eventBus)
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{
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_eventBus = eventBus;
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}
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public override AppStates myState => AppStates.Bootstrap;
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protected override void OnEnterState()
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{
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_eventBus.Subscribe(this);
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Context.Camera.SwitchState(CameraMode.FirstPerson).AllowStateTransition(CameraMode.None);
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Context.SceneLoader.LoadSceneAsync(SceneId.Gameplay, LoadSceneMode.Single).Forget();
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}
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protected override void OnExitState()
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{
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_eventBus.Unsubscribe(this);
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}
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public void OnGameplaySceneLoaded()
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{
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Debug.Log("Spermageddon");
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}
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}
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}
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