Essentials + extra crap
Loadings Startups Movement Camera
This commit is contained in:
1 parent
662f4a1d05
commit
5f5ace1b52
734 files changed
+107323
-1713
No files matched your search
@@ -0,0 +1,38 @@
|
||||
using Code.Infrastructure.Camera;
|
||||
using Code.Infrastructure.Generators;
|
||||
using Code.Infrastructure.SceneLoader;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace Code.Infrastructure.App.States
|
||||
{
|
||||
[State(typeof(AppStates),typeof(AppStateMachineContext))]
|
||||
[StateRaisingEvent]
|
||||
public partial class BootstrapState : IOnGameplaySceneLoadedHandler
|
||||
{
|
||||
private EventBus.EventBus _eventBus;
|
||||
public BootstrapState(AppStateMachineContext context, EventBus.EventBus eventBus) : base(context,eventBus)
|
||||
{
|
||||
_eventBus = eventBus;
|
||||
}
|
||||
|
||||
public override AppStates myState => AppStates.Bootstrap;
|
||||
protected override void OnEnterState()
|
||||
{
|
||||
_eventBus.Subscribe(this);
|
||||
Context.Camera.SwitchState(CameraMode.FirstPerson).AllowStateTransition(CameraMode.None);
|
||||
Context.SceneLoader.LoadSceneAsync(SceneId.Gameplay, LoadSceneMode.Single).Forget();
|
||||
}
|
||||
|
||||
protected override void OnExitState()
|
||||
{
|
||||
_eventBus.Unsubscribe(this);
|
||||
}
|
||||
|
||||
public void OnGameplaySceneLoaded()
|
||||
{
|
||||
Debug.Log("Spermageddon");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 71df5370ea2e4819bfbdb9cbb8e6c0ab
|
||||
timeCreated: 1765572469
|
||||
@@ -0,0 +1,31 @@
|
||||
using Code.Infrastructure.Camera;
|
||||
using Code.Infrastructure.Generators;
|
||||
using Code.Infrastructure.SceneLoader;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Infrastructure.App.States
|
||||
{
|
||||
[State(typeof(AppStates),typeof(AppStateMachineContext))]
|
||||
[StateRaisingEvent]
|
||||
public partial class GameplayState : IOnGameplaySceneLoadedHandler
|
||||
{
|
||||
public GameplayState(AppStateMachineContext context, EventBus.EventBus eventBus) : base(context, eventBus)
|
||||
{
|
||||
}
|
||||
|
||||
public override AppStates myState => AppStates.Gameplay;
|
||||
protected override void OnEnterState()
|
||||
{
|
||||
Context.Camera.SwitchState(CameraMode.FirstPerson).AllowStateTransition(CameraMode.None);
|
||||
}
|
||||
|
||||
protected override void OnExitState()
|
||||
{
|
||||
}
|
||||
|
||||
public void OnGameplaySceneLoaded()
|
||||
{
|
||||
Debug.Log("Spermageddon");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e543193800134f7b858502743ab3a43d
|
||||
timeCreated: 1766436900
|
||||
@@ -0,0 +1,22 @@
|
||||
using Code.Infrastructure.Generators;
|
||||
|
||||
namespace Code.Infrastructure.App.States
|
||||
{
|
||||
[State(typeof(AppStates),typeof(AppStateMachineContext))]
|
||||
[StateRaisingEvent]
|
||||
public partial class MainMenuState
|
||||
{
|
||||
public MainMenuState(AppStateMachineContext context, EventBus.EventBus eventBus) : base(context,eventBus)
|
||||
{
|
||||
}
|
||||
|
||||
public override AppStates myState => AppStates.MainMenu;
|
||||
protected override void OnEnterState()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnExitState()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5a17221ff27a400e80c42a2ea60bb4ee
|
||||
timeCreated: 1766436796
|
||||
Reference in new issue
Block a user