Essentials + extra crap
Loadings Startups Movement Camera
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@@ -1,19 +0,0 @@
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using Reflex.Core;
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namespace Code.Debug
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{
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public class DebugInstaller : IInstaller
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{
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public void InstallBindings(ContainerBuilder containerBuilder)
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{
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containerBuilder.AddSingleton(typeof(DebugStateMachine));
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containerBuilder.OnContainerBuilt += Bootstrap;
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}
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private void Bootstrap(Container container)
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{
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container.Resolve<DebugStateMachine>();
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}
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}
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}
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@@ -1,3 +0,0 @@
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fileFormatVersion: 2
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guid: 35352cf8cf4f4b638e1a1693a704f052
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timeCreated: 1765565958
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@@ -1,20 +0,0 @@
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using System;
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using Code.StateMachine;
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namespace Code.Debug
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{
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public enum DebugStates
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{
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First,
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Second,
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Third
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}
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public class DebugStateMachineContext
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{
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public int SomeValue;
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}
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[Generators.StateMachine(typeof(DebugStateMachineContext), typeof(DebugStates))]
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public partial class DebugStateMachine
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{ }
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}
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@@ -1,3 +0,0 @@
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fileFormatVersion: 2
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guid: 71d501bd1540463496c6df3fa0bbb0ca
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timeCreated: 1765564028
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@@ -1,3 +0,0 @@
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fileFormatVersion: 2
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guid: 6e84c82fd2ce4c449bee71acf27ed874
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timeCreated: 1765566284
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@@ -1,24 +0,0 @@
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using Code.Generators;
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using Code.StateMachine;
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namespace Code.Debug.States
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{
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[State(typeof(DebugStateMachineContext) )]
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public partial class FirstState : BaseState<DebugStates, DebugStateMachineContext>
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{
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public FirstState(DebugStateMachineContext context) : base(context)
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{
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}
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public override DebugStates myState => DebugStates.First;
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}
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[State(typeof(DebugStateMachineContext) )]
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public partial class SecondState : BaseState<DebugStates, DebugStateMachineContext>
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{
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public SecondState(DebugStateMachineContext context) : base(context)
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{
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}
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public override DebugStates myState => DebugStates.First;
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}
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}
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@@ -1,3 +0,0 @@
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fileFormatVersion: 2
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guid: 24af5a4d2545481589242a5945bbafa5
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timeCreated: 1765566292
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