Now Audio Playing

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ThomasCharester committed 2026-01-27 03:03:52 +03:00
1 parent b7527d8d68
commit 513d6d0bc5
62 files changed
+1168 -119

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@@ -3,10 +3,13 @@
using Code.Infrastructure.UI;
using Code.Infrastructure.Camera;
using Code.Infrastructure.Input;
using Code.Infrastructure.Volume;
using Code.Infrastructure.Audio;
using Code.Infrastructure.Audio;
using Code.Infrastructure.Camera;
using Code.Infrastructure.SceneLoader;
using Code.Infrastructure.UI;
using Code.Infrastructure.Volume;
using Code.Infrastructure.Audio;
using Code.Infrastructure.SceneLoader;
using UnityEngine;
#pragma warning restore CS0105
@@ -20,19 +23,25 @@ using Code.Infrastructure.UI;
{
SystemConfigsReferences systemConfigsReferences = Resources.Load<SystemConfigsReferences>("SystemConfigsReferences");
_multipleConfigReferences.Add(typeof(Code.Infrastructure.UI.UIPanelSettingsConfig), systemConfigsReferences.UIPanelSettings);
_singleConfigReferences.Add(typeof(Code.Infrastructure.UI.CanvasSettingsConfig), systemConfigsReferences.CanvasSettings);
_singleConfigReferences.Add(typeof(Code.Infrastructure.Camera.GameCameraConfig), systemConfigsReferences.GameCamera);
_singleConfigReferences.Add(typeof(Code.Infrastructure.Input.InputServiceConfig), systemConfigsReferences.InputService);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.Volume.VolumeSettingsConfig), systemConfigsReferences.VolumeSettings);
_singleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioSourcePrefabConfig), systemConfigsReferences.AudioSourcePrefab);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioInfoConfig), systemConfigsReferences.AudioInfo);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.Camera.CameraSettingsConfig), systemConfigsReferences.CameraSettings);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.SceneLoader.SceneInfoConfig), systemConfigsReferences.SceneInfo);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.UI.UIPanelSettingsConfig), systemConfigsReferences.UIPanelSettings);
_singleConfigReferences.Add(typeof(Code.Infrastructure.UI.CanvasSettingsConfig), systemConfigsReferences.CanvasSettings);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.Volume.VolumeSettingsConfig), systemConfigsReferences.VolumeSettings);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioSourceSettingsConfig), systemConfigsReferences.AudioSourceSettings);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.SceneLoader.SceneInfoConfig), systemConfigsReferences.SceneInfo);
//_singleConfigReferences.Add(typeof(ScenesAssetReferences), systemConfigsReferences.scenesAssetReferences);
}