Now Audio Playing
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@@ -0,0 +1,20 @@
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#pragma warning disable CS0105
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using Code.Infrastructure.Audio;
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using System;
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using UnityEngine.AddressableAssets;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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namespace Code.Infrastructure.Audio{
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#pragma warning restore CS0105
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[CreateAssetMenu(fileName = "AudioInfoConfig", menuName = "Configs/Audio/AudioInfo")]
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public class AudioInfoConfig : ScriptableObject
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{
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public Code.Infrastructure.Audio.AudioNames GroupName;
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public System.Int32 id;
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public UnityEngine.AddressableAssets.AssetReference fileReference;
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: a8b089dd854c0a084ba749d31f8b399f
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@@ -0,0 +1,16 @@
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#pragma warning disable CS0105
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using UnityEngine.AddressableAssets;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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namespace Code.Infrastructure.Audio{
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#pragma warning restore CS0105
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[CreateAssetMenu(fileName = "AudioSourcePrefabConfig", menuName = "Configs/Audio/AudioSource")]
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public class AudioSourcePrefabConfig : ScriptableObject
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{
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public UnityEngine.AddressableAssets.AssetReference prefabReference;
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: ba4d0c0f70786a459b739ae33e66122a
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@@ -0,0 +1,18 @@
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#pragma warning disable CS0105
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using System;
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using Code.Infrastructure.Audio;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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namespace Code.Infrastructure.Audio{
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#pragma warning restore CS0105
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[CreateAssetMenu(fileName = "AudioSourceSettingsConfig", menuName = "Configs/Audio/AudioSourceSettings")]
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public class AudioSourceSettingsConfig : ScriptableObject
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{
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public System.Single spatialBlend;
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public Code.Infrastructure.Audio.AudioSourceType sourceType;
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 85a3854301201dc0d93ecb89c2f30e92
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@@ -22,12 +22,12 @@ public partial class AppStateMachine : AbstractStateMachine<Code.Infrastructure.
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var stateBootstrapState = new BootstrapState(StateMachineContext,eventBus);
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States.Add(stateBootstrapState.myState, stateBootstrapState);
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var stateGameplayState = new GameplayState(StateMachineContext,eventBus);
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States.Add(stateGameplayState.myState, stateGameplayState);
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var stateMainMenuState = new MainMenuState(StateMachineContext,eventBus);
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States.Add(stateMainMenuState.myState, stateMainMenuState);
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var stateGameplayState = new GameplayState(StateMachineContext,eventBus);
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States.Add(stateGameplayState.myState, stateGameplayState);
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}
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protected override bool CheckTransitionAllowed(Code.Infrastructure.App.AppStates nextState) => AllowedStates.HasFlag(nextState);
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@@ -3,10 +3,13 @@
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using Code.Infrastructure.UI;
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using Code.Infrastructure.Camera;
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using Code.Infrastructure.Input;
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using Code.Infrastructure.Volume;
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.Camera;
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using Code.Infrastructure.SceneLoader;
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using Code.Infrastructure.UI;
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using Code.Infrastructure.Volume;
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.SceneLoader;
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using UnityEngine;
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#pragma warning restore CS0105
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@@ -20,19 +23,25 @@ using Code.Infrastructure.UI;
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{
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SystemConfigsReferences systemConfigsReferences = Resources.Load<SystemConfigsReferences>("SystemConfigsReferences");
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.UI.UIPanelSettingsConfig), systemConfigsReferences.UIPanelSettings);
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_singleConfigReferences.Add(typeof(Code.Infrastructure.UI.CanvasSettingsConfig), systemConfigsReferences.CanvasSettings);
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_singleConfigReferences.Add(typeof(Code.Infrastructure.Camera.GameCameraConfig), systemConfigsReferences.GameCamera);
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_singleConfigReferences.Add(typeof(Code.Infrastructure.Input.InputServiceConfig), systemConfigsReferences.InputService);
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.Volume.VolumeSettingsConfig), systemConfigsReferences.VolumeSettings);
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_singleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioSourcePrefabConfig), systemConfigsReferences.AudioSourcePrefab);
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioInfoConfig), systemConfigsReferences.AudioInfo);
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.Camera.CameraSettingsConfig), systemConfigsReferences.CameraSettings);
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.SceneLoader.SceneInfoConfig), systemConfigsReferences.SceneInfo);
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.UI.UIPanelSettingsConfig), systemConfigsReferences.UIPanelSettings);
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_singleConfigReferences.Add(typeof(Code.Infrastructure.UI.CanvasSettingsConfig), systemConfigsReferences.CanvasSettings);
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.Volume.VolumeSettingsConfig), systemConfigsReferences.VolumeSettings);
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioSourceSettingsConfig), systemConfigsReferences.AudioSourceSettings);
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.SceneLoader.SceneInfoConfig), systemConfigsReferences.SceneInfo);
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//_singleConfigReferences.Add(typeof(ScenesAssetReferences), systemConfigsReferences.scenesAssetReferences);
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}
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@@ -3,10 +3,13 @@
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using Code.Infrastructure.UI;
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using Code.Infrastructure.Camera;
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using Code.Infrastructure.Input;
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using Code.Infrastructure.Volume;
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.Camera;
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using Code.Infrastructure.SceneLoader;
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using Code.Infrastructure.UI;
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using Code.Infrastructure.Volume;
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.SceneLoader;
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using UnityEngine.AddressableAssets;
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#pragma warning restore CS0105
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@@ -14,13 +17,16 @@ using Code.Infrastructure.UI;
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namespace Code.Infrastructure.Configs{
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public partial class SystemConfigsReferences
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{
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public string UIPanelSettings;
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public AssetReference CanvasSettings;
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public AssetReference GameCamera;
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public AssetReference InputService;
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public string VolumeSettings;
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public AssetReference AudioSourcePrefab;
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public string AudioInfo;
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public string CameraSettings;
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public string UIPanelSettings;
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public string VolumeSettings;
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public string AudioSourceSettings;
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public string SceneInfo;
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public AssetReference CanvasSettings;
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}
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}
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