Now Audio Playing

This commit is contained in:
ThomasCharester committed 2026-01-27 03:03:52 +03:00
1 parent b7527d8d68
commit 513d6d0bc5
62 files changed
+1168 -119

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@@ -0,0 +1,20 @@
#pragma warning disable CS0105
using Code.Infrastructure.Audio;
using System;
using UnityEngine.AddressableAssets;
using UnityEngine;
using UnityEngine.AddressableAssets;
namespace Code.Infrastructure.Audio{
#pragma warning restore CS0105
[CreateAssetMenu(fileName = "AudioInfoConfig", menuName = "Configs/Audio/AudioInfo")]
public class AudioInfoConfig : ScriptableObject
{
public Code.Infrastructure.Audio.AudioNames GroupName;
public System.Int32 id;
public UnityEngine.AddressableAssets.AssetReference fileReference;
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: a8b089dd854c0a084ba749d31f8b399f
@@ -0,0 +1,16 @@
#pragma warning disable CS0105
using UnityEngine.AddressableAssets;
using UnityEngine;
using UnityEngine.AddressableAssets;
namespace Code.Infrastructure.Audio{
#pragma warning restore CS0105
[CreateAssetMenu(fileName = "AudioSourcePrefabConfig", menuName = "Configs/Audio/AudioSource")]
public class AudioSourcePrefabConfig : ScriptableObject
{
public UnityEngine.AddressableAssets.AssetReference prefabReference;
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: ba4d0c0f70786a459b739ae33e66122a
@@ -0,0 +1,18 @@
#pragma warning disable CS0105
using System;
using Code.Infrastructure.Audio;
using UnityEngine;
using UnityEngine.AddressableAssets;
namespace Code.Infrastructure.Audio{
#pragma warning restore CS0105
[CreateAssetMenu(fileName = "AudioSourceSettingsConfig", menuName = "Configs/Audio/AudioSourceSettings")]
public class AudioSourceSettingsConfig : ScriptableObject
{
public System.Single spatialBlend;
public Code.Infrastructure.Audio.AudioSourceType sourceType;
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 85a3854301201dc0d93ecb89c2f30e92
@@ -22,12 +22,12 @@ public partial class AppStateMachine : AbstractStateMachine<Code.Infrastructure.
var stateBootstrapState = new BootstrapState(StateMachineContext,eventBus);
States.Add(stateBootstrapState.myState, stateBootstrapState);
var stateGameplayState = new GameplayState(StateMachineContext,eventBus);
States.Add(stateGameplayState.myState, stateGameplayState);
var stateMainMenuState = new MainMenuState(StateMachineContext,eventBus);
States.Add(stateMainMenuState.myState, stateMainMenuState);
var stateGameplayState = new GameplayState(StateMachineContext,eventBus);
States.Add(stateGameplayState.myState, stateGameplayState);
}
protected override bool CheckTransitionAllowed(Code.Infrastructure.App.AppStates nextState) => AllowedStates.HasFlag(nextState);
@@ -3,10 +3,13 @@
using Code.Infrastructure.UI;
using Code.Infrastructure.Camera;
using Code.Infrastructure.Input;
using Code.Infrastructure.Volume;
using Code.Infrastructure.Audio;
using Code.Infrastructure.Audio;
using Code.Infrastructure.Camera;
using Code.Infrastructure.SceneLoader;
using Code.Infrastructure.UI;
using Code.Infrastructure.Volume;
using Code.Infrastructure.Audio;
using Code.Infrastructure.SceneLoader;
using UnityEngine;
#pragma warning restore CS0105
@@ -20,19 +23,25 @@ using Code.Infrastructure.UI;
{
SystemConfigsReferences systemConfigsReferences = Resources.Load<SystemConfigsReferences>("SystemConfigsReferences");
_multipleConfigReferences.Add(typeof(Code.Infrastructure.UI.UIPanelSettingsConfig), systemConfigsReferences.UIPanelSettings);
_singleConfigReferences.Add(typeof(Code.Infrastructure.UI.CanvasSettingsConfig), systemConfigsReferences.CanvasSettings);
_singleConfigReferences.Add(typeof(Code.Infrastructure.Camera.GameCameraConfig), systemConfigsReferences.GameCamera);
_singleConfigReferences.Add(typeof(Code.Infrastructure.Input.InputServiceConfig), systemConfigsReferences.InputService);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.Volume.VolumeSettingsConfig), systemConfigsReferences.VolumeSettings);
_singleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioSourcePrefabConfig), systemConfigsReferences.AudioSourcePrefab);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioInfoConfig), systemConfigsReferences.AudioInfo);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.Camera.CameraSettingsConfig), systemConfigsReferences.CameraSettings);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.SceneLoader.SceneInfoConfig), systemConfigsReferences.SceneInfo);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.UI.UIPanelSettingsConfig), systemConfigsReferences.UIPanelSettings);
_singleConfigReferences.Add(typeof(Code.Infrastructure.UI.CanvasSettingsConfig), systemConfigsReferences.CanvasSettings);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.Volume.VolumeSettingsConfig), systemConfigsReferences.VolumeSettings);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioSourceSettingsConfig), systemConfigsReferences.AudioSourceSettings);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.SceneLoader.SceneInfoConfig), systemConfigsReferences.SceneInfo);
//_singleConfigReferences.Add(typeof(ScenesAssetReferences), systemConfigsReferences.scenesAssetReferences);
}
@@ -3,10 +3,13 @@
using Code.Infrastructure.UI;
using Code.Infrastructure.Camera;
using Code.Infrastructure.Input;
using Code.Infrastructure.Volume;
using Code.Infrastructure.Audio;
using Code.Infrastructure.Audio;
using Code.Infrastructure.Camera;
using Code.Infrastructure.SceneLoader;
using Code.Infrastructure.UI;
using Code.Infrastructure.Volume;
using Code.Infrastructure.Audio;
using Code.Infrastructure.SceneLoader;
using UnityEngine.AddressableAssets;
#pragma warning restore CS0105
@@ -14,13 +17,16 @@ using Code.Infrastructure.UI;
namespace Code.Infrastructure.Configs{
public partial class SystemConfigsReferences
{
public string UIPanelSettings;
public AssetReference CanvasSettings;
public AssetReference GameCamera;
public AssetReference InputService;
public string VolumeSettings;
public AssetReference AudioSourcePrefab;
public string AudioInfo;
public string CameraSettings;
public string UIPanelSettings;
public string VolumeSettings;
public string AudioSourceSettings;
public string SceneInfo;
public AssetReference CanvasSettings;
}
}