Now Audio Playing
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@@ -1,3 +1,4 @@
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.Camera;
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using Code.Infrastructure.UI;
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using Reflex.Attributes;
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@@ -16,6 +17,8 @@ namespace Code.Infrastructure.App
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[Inject] public SceneLoader.SceneLoader SceneLoader { get; set; }
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[Inject] public CameraStateMachine Camera { get; set; }
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[Inject] public IUIService UIService { get; set; }
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[Inject] public IAudioFactory AudioFactory { get; set; }
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[Inject] public IAudioService AudioService { get; set; }
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}
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[Generators.StateMachine(typeof(AppStateMachineContext),typeof(AppStates))]
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@@ -1,4 +1,5 @@
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using System;
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.Camera;
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using Code.Infrastructure.Configs;
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using Code.Infrastructure.Input;
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@@ -21,7 +22,9 @@ namespace Code.Infrastructure.App
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IUIInitializedHandle,
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IUIPanelLoaded,
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IVolumesInitializedHandle,
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IVolumeLoaded
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IVolumeLoaded,
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IAudioSourcePoolInitializedHandle,
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IAudioConfigsLoadedHandle
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{
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public void InstallBindings(ContainerBuilder containerBuilder)
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{
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@@ -51,6 +54,13 @@ namespace Code.Infrastructure.App
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containerBuilder.RegisterType(typeof(VolumeFactory), new[] { typeof(IVolumeFactory) }, Lifetime.Singleton,
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Resolution.Eager);
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containerBuilder.RegisterType(typeof(AudioFactory), new[] { typeof(IAudioFactory) }, Lifetime.Singleton,
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Resolution.Eager);
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containerBuilder.RegisterType(typeof(AudioSourcePool), new[] { typeof(IAudioSourcePool) }, Lifetime.Singleton,
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Resolution.Eager);
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containerBuilder.RegisterType(typeof(AudioService), new[] { typeof(IAudioService) }, Lifetime.Singleton,
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Resolution.Eager);
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// UIFactory
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// Logo
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// Scene configs
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@@ -58,7 +68,9 @@ namespace Code.Infrastructure.App
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// Camera
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// Volume Factory
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// Loading volume
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_initialLoading = new Loading(7, () => EssentialLoadEnded(_thatRightContainer));
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// Audio Factory
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// Audio Pool
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_initialLoading = new Loading(9, () => EssentialLoadEnded(_thatRightContainer));
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_ui2CamLoading = new Loading(2,
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() =>
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{
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@@ -156,5 +168,15 @@ namespace Code.Infrastructure.App
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break;
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}
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}
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public void AudioSourcePoolInitialized()
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{
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_initialLoading.DoProgress();
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}
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public void AudioConfigsLoaded()
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{
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_initialLoading.DoProgress();
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}
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}
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}
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@@ -1,16 +1,13 @@
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using Code.Infrastructure.Camera;
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.Generators;
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using Code.Infrastructure.SceneLoader;
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using Code.Infrastructure.UI;
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using Cysharp.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace Code.Infrastructure.App.States
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{
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[State(typeof(AppStates),typeof(AppStateMachineContext))]
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[StateRaisingEvent]
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public partial class BootstrapState : IOnGameplaySceneLoadedHandler, IUIPanelLoaded
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public partial class BootstrapState : IOnGameplaySceneLoadedHandler, IUIPanelLoaded, IReadyToPlayHandle
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{
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private EventBus.EventBus _eventBus;
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public BootstrapState(AppStateMachineContext context, EventBus.EventBus eventBus) : base(context,eventBus)
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@@ -24,11 +21,13 @@ namespace Code.Infrastructure.App.States
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_eventBus.Subscribe(this);
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Context.UIService.TryLoadPanel(UIPanelType.DebugSceneChooser);
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Context.AudioFactory.LoadAudioClips(AudioNames.UISounds);
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// Context.SceneLoader.LoadSceneAsync(SceneId.Gameplay, LoadSceneMode.Single).Forget();
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}
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protected override void OnExitState()
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{
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Context.AudioFactory.ReleaseAudios(AudioNames.UISounds);
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Context.UIService.TryRemovePanel(UIPanelType.DebugSceneChooser);
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_eventBus.Unsubscribe(this);
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}
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@@ -44,5 +43,10 @@ namespace Code.Infrastructure.App.States
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Context.UIService.OpenPanel(uiPanelType);
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}
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public void OnReadyToPlay(AudioNames groupName)
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{
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Context.AudioService.PlayTest();
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}
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}
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}
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