Нашёл причину утечки памяти
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@@ -1,20 +1,19 @@
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#pragma warning disable CS0105
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using Code.Example.Platformer.Entity;
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using Code.Infrastructure.Input;
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using Code.Example.Race.Racer;
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.SceneLoader;
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using Code.Infrastructure.Volume;
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using Code.Infrastructure.UI;
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.SceneLoader;
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using Code.Infrastructure.Camera;
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using Code.Infrastructure.Camera;
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using Code.Example.Platformer.Entity;
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using Code.Infrastructure.UI;
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using Code.Infrastructure.Input;
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using Code.Infrastructure.Configs;
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using Code.Infrastructure.UI;
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.Audio;
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using Code.Example.Platformer.Entity;
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using Code.Infrastructure.Camera;
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.Camera;
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using Code.Infrastructure.UI;
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using Code.Example.Platformer.Entity;
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using UnityEngine.AddressableAssets;
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#pragma warning restore CS0105
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@@ -22,21 +21,20 @@ using Code.Infrastructure.Audio;
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namespace Code.Infrastructure.Configs{
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public partial class SystemConfigsReferences
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{
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public AssetReference PlatformerPlayerSettings;
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public AssetReference InputService;
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public string RacerSettings;
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public AssetReference AudioSourcePrefab;
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public string SceneInfo;
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public string VolumeSettings;
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public string UIPanelSettings;
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public string AudioSourceSettings;
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public string AudioInfo;
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public string SceneInfo;
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public string CameraSettings;
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public AssetReference GameCamera;
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public string PlatformerEntitySettings;
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public AssetReference CanvasSettings;
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public AssetReference InputService;
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public string LayerMasksConfig;
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public string UIPanelSettings;
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public AssetReference AudioSourcePrefab;
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public string AudioSourceSettings;
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public AssetReference PlatformerPlayerSettings;
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public string CameraSettings;
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public string AudioInfo;
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public AssetReference AudioMixerConfig;
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public AssetReference GameCamera;
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public AssetReference CanvasSettings;
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public string PlatformerEntitySettings;
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}
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}
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