Нашёл причину утечки памяти

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ThomasCharester committed 2026-03-24 15:16:17 +03:00
1 parent 60c28f54f2
commit 320847af5b
229 files changed
+3094 -18282

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@@ -1,20 +1,19 @@
#pragma warning disable CS0105
using Code.Example.Platformer.Entity;
using Code.Infrastructure.Input;
using Code.Example.Race.Racer;
using Code.Infrastructure.Audio;
using Code.Infrastructure.SceneLoader;
using Code.Infrastructure.Volume;
using Code.Infrastructure.UI;
using Code.Infrastructure.Audio;
using Code.Infrastructure.Audio;
using Code.Infrastructure.SceneLoader;
using Code.Infrastructure.Camera;
using Code.Infrastructure.Camera;
using Code.Example.Platformer.Entity;
using Code.Infrastructure.UI;
using Code.Infrastructure.Input;
using Code.Infrastructure.Configs;
using Code.Infrastructure.UI;
using Code.Infrastructure.Audio;
using Code.Infrastructure.Audio;
using Code.Example.Platformer.Entity;
using Code.Infrastructure.Camera;
using Code.Infrastructure.Audio;
using Code.Infrastructure.Audio;
using Code.Infrastructure.Camera;
using Code.Infrastructure.UI;
using Code.Example.Platformer.Entity;
using UnityEngine.AddressableAssets;
#pragma warning restore CS0105
@@ -22,21 +21,20 @@ using Code.Infrastructure.Audio;
namespace Code.Infrastructure.Configs{
public partial class SystemConfigsReferences
{
public AssetReference PlatformerPlayerSettings;
public AssetReference InputService;
public string RacerSettings;
public AssetReference AudioSourcePrefab;
public string SceneInfo;
public string VolumeSettings;
public string UIPanelSettings;
public string AudioSourceSettings;
public string AudioInfo;
public string SceneInfo;
public string CameraSettings;
public AssetReference GameCamera;
public string PlatformerEntitySettings;
public AssetReference CanvasSettings;
public AssetReference InputService;
public string LayerMasksConfig;
public string UIPanelSettings;
public AssetReference AudioSourcePrefab;
public string AudioSourceSettings;
public AssetReference PlatformerPlayerSettings;
public string CameraSettings;
public string AudioInfo;
public AssetReference AudioMixerConfig;
public AssetReference GameCamera;
public AssetReference CanvasSettings;
public string PlatformerEntitySettings;
}
}