Нашёл причину утечки памяти

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ThomasCharester committed 2026-03-24 15:16:17 +03:00
1 parent 60c28f54f2
commit 320847af5b
229 files changed
+3094 -18282

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@@ -3,12 +3,10 @@
#pragma warning disable CS0105
using Code.Infrastructure.StateMachine;
using Code.Infrastructure.App.States;
using Code.Example.Platformer;
using Code.Infrastructure.App.States;
using Code.Infrastructure.App.States;
using Code.Infrastructure.App.States;
#pragma warning restore CS0105
@@ -21,18 +19,15 @@ public partial class AppStateMachine : AbstractStateMachine<Code.Infrastructure.
public AppStateMachine(Code.Infrastructure.App.AppStateMachineContext context, EventBus.EventBus eventBus) : base(context)
{
var stateBootstrapState = new BootstrapState(StateMachineContext,eventBus);
States.Add(stateBootstrapState.myState, stateBootstrapState);
var statePlatformerState = new PlatformerState(StateMachineContext,eventBus);
States.Add(statePlatformerState.myState, statePlatformerState);
var stateMainMenuState = new MainMenuState(StateMachineContext,eventBus);
States.Add(stateMainMenuState.myState, stateMainMenuState);
var stateGameplayState = new GameplayState(StateMachineContext,eventBus);
States.Add(stateGameplayState.myState, stateGameplayState);
var stateBootstrapState = new BootstrapState(StateMachineContext,eventBus);
States.Add(stateBootstrapState.myState, stateBootstrapState);
}
protected override bool CheckTransitionAllowed(Code.Infrastructure.App.AppStates nextState) => AllowedStates.HasFlag(nextState);