Нашёл причину утечки памяти
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@@ -1,12 +1,10 @@
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using Code.Debug;
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.Generators;
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using Code.Infrastructure.Audio;
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using Reflex.Attributes;
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using UnityEngine;
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namespace Code.Infrastructure.UI.Panels
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{
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[UIEventOpenClose]
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public partial class MenuChoosePanel : UIPanel
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{
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[Inject] IAudioService _audioService;
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@@ -17,12 +15,6 @@ namespace Code.Infrastructure.UI.Panels
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public override void Open()
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{
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sceneChooser.EnableButtons();
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FireOpenedEvent();
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}
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public override void Close()
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{
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FireClosedEvent();
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}
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}
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}
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