Нашёл причину утечки памяти
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@@ -1,37 +0,0 @@
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using Code.Example.Race;
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using Code.Example.Race.Racer;
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using Code.Example.Race.Track;
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using Code.Infrastructure.SceneLoader;
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using Reflex.Core;
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using Reflex.Enums;
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using UnityEngine;
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using Resolution = Reflex.Enums.Resolution;
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namespace Code.Infrastructure.App.SceneInstallers
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{
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public class GameplaySceneInstaller : MonoBehaviour, IInstaller
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{
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[SerializeField] private RaceTrackData raceTrackData;
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public void InstallBindings(ContainerBuilder containerBuilder)
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{
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containerBuilder.RegisterType(typeof(RacerFactory), new[] { typeof(IRacerFactory) }, Lifetime.Scoped,
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Resolution.Lazy);
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containerBuilder.RegisterType(typeof(RaceScores), Lifetime.Scoped,
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Resolution.Eager);
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containerBuilder.RegisterValue(raceTrackData);
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containerBuilder.RegisterType(typeof(RaceGame), Lifetime.Scoped,
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Resolution.Lazy);
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containerBuilder.RegisterType(typeof(PlayerPrefsRacePoopshitter), Lifetime.Scoped,
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Resolution.Lazy);
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containerBuilder.OnContainerBuilt += PostInstall;
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}
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private void PostInstall(Container container)
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{
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container.Resolve<EventBus.EventBus>()
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.RaiseEvent<IOnGameplaySceneLoadedHandler>(x => x.OnGameplaySceneInitialized(container));
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}
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}
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}
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@@ -1,3 +0,0 @@
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fileFormatVersion: 2
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guid: ab7d8da1f0cc44bf99ae978a6b75847a
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timeCreated: 1768127778
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