Пример гоночки
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@@ -13,14 +13,14 @@ namespace Code.Infrastructure.UI
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void OpenPanel(UIPanelType uiPanelType);
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void ClosePanel(UIPanelType uiPanelType);
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void TryLoadPanel(UIPanelType uiPanelType);
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void TryRemovePanel(UIPanelType panelType);
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void TryRemovePanel(UIPanelType uiPanelType);
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void SetCanvasCamera(UnityEngine.Camera camera);
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}
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public class UIService : IUIPanelLoadedHandle, IUIService
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{
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private Dictionary<UIPanelType, UIPanel> _loadedPanels = new();
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private EventBus.EventBus _eventBus;
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private IUIFactory _factory;
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@@ -35,15 +35,17 @@ namespace Code.Infrastructure.UI
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{
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_factory.Canvas.worldCamera = camera;
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}
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public void OpenPanel(UIPanelType uiPanelType)
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{
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_loadedPanels[uiPanelType].Open();
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_loadedPanels[uiPanelType].gameObject.SetActive(true);
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_loadedPanels[uiPanelType].Open();
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}
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// TODO Close event
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public void ClosePanel(UIPanelType uiPanelType)
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{
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_loadedPanels[uiPanelType].Close();
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{
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_loadedPanels[uiPanelType].Close(() => { _loadedPanels[uiPanelType].gameObject.SetActive(false); });
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}
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public void TryLoadPanel(UIPanelType uiPanelType) => _factory.LoadPanel(uiPanelType);
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@@ -51,26 +53,30 @@ namespace Code.Infrastructure.UI
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public void UIPanelLoaded(UIPanel panel, UIPanelType panelType)
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{
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_loadedPanels.Add(panelType, panel);
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if(panel.InjectMeSenpai)
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if (panel.InjectMeSenpai)
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GameObjectInjector.InjectRecursive(panel.gameObject, Container.RootContainer);
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// GameObjectInjector.InjectRecursive(panel.gameObject, SceneManager.GetActiveScene().GetSceneContainer()); // Скорее всего будут нужны компоненты текущей сцены
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_eventBus.RaiseEvent<IUIPanelLoaded>(ui=> ui.UILoaded(panelType));
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// GameObjectInjector.InjectRecursive(panel.gameObject, SceneManager.GetActiveScene().GetSceneContainer()); // Скорее всего будут нужны компоненты текущей сцены
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_eventBus.RaiseEvent<IUIPanelLoaded>(ui => ui.UILoaded(panelType));
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}
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public void TryRemovePanel(UIPanelType panelType)
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public void TryRemovePanel(UIPanelType uiPanelType)
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{
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// TODO Close it
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RemovePanel(panelType);
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_loadedPanels[uiPanelType].Close(() =>
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{
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_loadedPanels[uiPanelType].gameObject.SetActive(false);
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RemovePanel(uiPanelType);
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});
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}
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private void RemovePanel(UIPanelType panelType)
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{
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_factory.ReleasePanel(_loadedPanels[panelType]);
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_loadedPanels.Remove(panelType);
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}
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}
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public interface IUIPanelLoaded : IGlobalSubscriber
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{
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void UILoaded(UIPanelType uiPanelType);
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