Пример гоночки
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@@ -1,13 +1,15 @@
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using System;
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namespace Code.Infrastructure.UI.Panels
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{
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public class DamnEmptyPanel : UIPanel
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{
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public override void Open()
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public override void Open(Action callback = null)
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{
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}
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public override void Close()
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public override void Close(Action callback = null)
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{
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}
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@@ -1,13 +1,15 @@
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using System;
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namespace Code.Infrastructure.UI.Panels
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{
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public class LoadingPanel : UIPanel
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{
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public override void Open()
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public override void Open(Action callback = null)
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{
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}
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public override void Close()
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public override void Close(Action callback = null)
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{
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}
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@@ -1,3 +1,4 @@
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using System;
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using DG.Tweening;
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using UnityEngine;
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using UnityEngine.UI;
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@@ -9,14 +10,14 @@ namespace Code.Infrastructure.UI.Panels
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[SerializeField] private Image image;
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[SerializeField] private Color shownColor;
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[SerializeField] private Color hiddenColor;
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public override void Open()
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public override void Open(Action callback = null)
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{
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image.DOColor(shownColor, 1f);
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image.DOColor(shownColor, 1f).onComplete = () => callback?.Invoke();
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}
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public override void Close()
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public override void Close(Action callback = null)
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{
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image.DOColor(hiddenColor, 1f);
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image.DOColor(hiddenColor, 1f).onComplete += () => callback?.Invoke();
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}
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}
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}
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@@ -1,3 +1,4 @@
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using System;
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using Code.Infrastructure.Audio;
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using Reflex.Attributes;
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@@ -9,14 +10,15 @@ namespace Code.Infrastructure.UI.Panels
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public void PlaySelectSound() => _audioService.PlayOneShot(AudioNames.UISounds, 7);
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public void PlayDeselectSound() => _audioService.PlayOneShot(AudioNames.UISounds, 8);
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public void PlayClickSound() => _audioService.PlayOneShot(AudioNames.UISounds, 1);
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public override void Open()
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public override void Open(Action callback = null)
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{
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}
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public override void Close()
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public override void Close(Action callback = null)
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{
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callback?.Invoke();
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}
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}
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}
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@@ -1,3 +1,4 @@
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using System;
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using UnityEngine;
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namespace Code.Infrastructure.UI
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@@ -6,7 +7,7 @@ namespace Code.Infrastructure.UI
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{
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[SerializeField] protected bool injectMeSenpai;
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public bool InjectMeSenpai => injectMeSenpai;
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public abstract void Open();
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public abstract void Close();
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public abstract void Open(Action callback = null);
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public abstract void Close(Action callback = null);
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}
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}
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@@ -13,14 +13,14 @@ namespace Code.Infrastructure.UI
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void OpenPanel(UIPanelType uiPanelType);
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void ClosePanel(UIPanelType uiPanelType);
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void TryLoadPanel(UIPanelType uiPanelType);
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void TryRemovePanel(UIPanelType panelType);
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void TryRemovePanel(UIPanelType uiPanelType);
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void SetCanvasCamera(UnityEngine.Camera camera);
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}
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public class UIService : IUIPanelLoadedHandle, IUIService
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{
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private Dictionary<UIPanelType, UIPanel> _loadedPanels = new();
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private EventBus.EventBus _eventBus;
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private IUIFactory _factory;
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@@ -35,15 +35,17 @@ namespace Code.Infrastructure.UI
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{
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_factory.Canvas.worldCamera = camera;
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}
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public void OpenPanel(UIPanelType uiPanelType)
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{
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_loadedPanels[uiPanelType].Open();
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_loadedPanels[uiPanelType].gameObject.SetActive(true);
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_loadedPanels[uiPanelType].Open();
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}
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// TODO Close event
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public void ClosePanel(UIPanelType uiPanelType)
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{
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_loadedPanels[uiPanelType].Close();
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{
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_loadedPanels[uiPanelType].Close(() => { _loadedPanels[uiPanelType].gameObject.SetActive(false); });
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}
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public void TryLoadPanel(UIPanelType uiPanelType) => _factory.LoadPanel(uiPanelType);
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@@ -51,26 +53,30 @@ namespace Code.Infrastructure.UI
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public void UIPanelLoaded(UIPanel panel, UIPanelType panelType)
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{
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_loadedPanels.Add(panelType, panel);
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if(panel.InjectMeSenpai)
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if (panel.InjectMeSenpai)
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GameObjectInjector.InjectRecursive(panel.gameObject, Container.RootContainer);
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// GameObjectInjector.InjectRecursive(panel.gameObject, SceneManager.GetActiveScene().GetSceneContainer()); // Скорее всего будут нужны компоненты текущей сцены
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_eventBus.RaiseEvent<IUIPanelLoaded>(ui=> ui.UILoaded(panelType));
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// GameObjectInjector.InjectRecursive(panel.gameObject, SceneManager.GetActiveScene().GetSceneContainer()); // Скорее всего будут нужны компоненты текущей сцены
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_eventBus.RaiseEvent<IUIPanelLoaded>(ui => ui.UILoaded(panelType));
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}
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public void TryRemovePanel(UIPanelType panelType)
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public void TryRemovePanel(UIPanelType uiPanelType)
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{
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// TODO Close it
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RemovePanel(panelType);
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_loadedPanels[uiPanelType].Close(() =>
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{
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_loadedPanels[uiPanelType].gameObject.SetActive(false);
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RemovePanel(uiPanelType);
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});
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}
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private void RemovePanel(UIPanelType panelType)
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{
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_factory.ReleasePanel(_loadedPanels[panelType]);
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_loadedPanels.Remove(panelType);
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}
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}
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public interface IUIPanelLoaded : IGlobalSubscriber
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{
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void UILoaded(UIPanelType uiPanelType);
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