Пример гоночки
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@@ -1,4 +1,3 @@
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using System;
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.Camera;
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using Code.Infrastructure.Configs;
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@@ -8,7 +8,7 @@ namespace Code.Infrastructure.App.States
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{
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[State(typeof(AppStates),typeof(AppStateMachineContext))]
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[StateRaisingEvent]
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public partial class BootstrapState : IOnGameplaySceneLoadedHandler, IUIPanelLoaded, IReadyToPlayHandle
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public partial class BootstrapState : IUIPanelLoaded, IReadyToPlayHandle
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{
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private EventBus.EventBus _eventBus;
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public BootstrapState(AppStateMachineContext context, EventBus.EventBus eventBus) : base(context,eventBus)
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@@ -21,9 +21,10 @@ namespace Code.Infrastructure.App.States
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{
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_eventBus.Subscribe(this);
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Context.UIService.TryRemovePanel(UIPanelType.Logo);
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Context.UIService.TryLoadPanel(UIPanelType.DebugSceneChooser);
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Context.AudioFactory.LoadAudioClips(AudioNames.UISounds);
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// Context.SceneLoader.LoadSceneAsync(SceneId.Gameplay, LoadSceneMode.Single).Forget();
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}
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protected override void OnExitState()
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@@ -33,11 +34,6 @@ namespace Code.Infrastructure.App.States
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_eventBus.Unsubscribe(this);
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}
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public void OnGameplaySceneLoaded()
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{
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}
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public void UILoaded(UIPanelType uiPanelType)
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{
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if (uiPanelType != UIPanelType.DebugSceneChooser) return;
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@@ -47,7 +43,7 @@ namespace Code.Infrastructure.App.States
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public void OnReadyToPlay(AudioNames groupName)
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{
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// Context.AudioService.PlayRepeatedly(AudioNames.UISounds,0,new CancellationTokenSource());
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Context.AudioService.PlayRepeatedly(AudioNames.UISounds,0,new CancellationTokenSource());
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}
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}
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}
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