Platformer level management
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@@ -153,7 +153,7 @@ AnimatorStateTransition:
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m_Name:
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m_Conditions:
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- m_ConditionMode: 1
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m_ConditionEvent: Died
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m_ConditionEvent: OnDeath
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m_EventTreshold: 0
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: -1740313358145768062}
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@@ -359,7 +359,13 @@ AnimatorController:
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m_DefaultBool: 0
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m_Controller: {fileID: 9100000}
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- m_Name: OnHit
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m_Type: 4
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m_Type: 9
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m_DefaultFloat: 0
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 9100000}
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- m_Name: OnDeath
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m_Type: 9
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m_DefaultFloat: 0
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m_DefaultInt: 0
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m_DefaultBool: 0
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