Platformer level management
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@@ -30,6 +30,7 @@ namespace Code.Infrastructure.App.States
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{
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// Context.AudioFactory.ReleaseAudios(AudioNames.UISounds);
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Context.UIService.TryRemovePanel(UIPanelType.DebugSceneChooser);
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Context.AudioService.CancelMusic(AudioNames.UISounds,0);
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_eventBus.Unsubscribe(this);
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}
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@@ -36,6 +36,7 @@ namespace Code.Infrastructure.App.States
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{
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// Context.AudioFactory.ReleaseAudios(AudioNames.UISounds);
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Context.UIService.TryRemovePanel(UIPanelType.DebugSceneChooser);
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Context.AudioService.CancelMusic(AudioNames.UISounds,0);
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EventBus.Unsubscribe(this);
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}
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@@ -3,6 +3,6 @@ namespace Code.Infrastructure.Audio
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public enum AudioNames
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{
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UISounds,
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EnemySFX
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Platformer
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}
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}
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@@ -8,6 +8,8 @@ namespace Code.Infrastructure.SceneLoader
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MainMenu,
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Gameplay,
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SoundTest,
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Platformer
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Platformer,
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Platformer2,
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Platformer3
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}
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}
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