Platformer level management
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using Code.Infrastructure.EventBus;
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using Reflex.Attributes;
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using UnityEngine;
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namespace Code.Example.Platformer.Level
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{
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public class LevelEndTrigger : MonoBehaviour
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{
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[Inject] private EventBus _eventBus;
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private void OnTriggerEnter2D(Collider2D other) =>
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_eventBus.RaiseEvent<IPlayerReachedFinishHandle>(x=> x.PlayerReachedFinish());
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}
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}
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