Platformer level management
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@@ -1,6 +1,7 @@
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using System;
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using Code.Infrastructure.Generators;
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using UnityEngine.AddressableAssets;
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using UnityEngine.Serialization;
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namespace Code.Example.Platformer.Entity
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{
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@@ -14,6 +15,7 @@ namespace Code.Example.Platformer.Entity
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public int damage;
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public PlatformerEntityType type;
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public int maxHealth;
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public float damageRecieveThreshold;
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}
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public enum PlatformerEntityType
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