UI Started
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26 files changed
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Generated
+8
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="UserContentModel">
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<attachedFolders />
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<explicitIncludes />
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<explicitExcludes />
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</component>
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</project>
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@@ -0,0 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="RiderProjectSettingsUpdater">
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<option name="singleClickDiffPreview" value="1" />
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<option name="vcsConfiguration" value="3" />
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</component>
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</project>
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Generated
+6
@@ -0,0 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="VcsDirectoryMappings">
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<mapping directory="" vcs="Git" />
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</component>
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</project>
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Generated
+130
@@ -0,0 +1,130 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="AutoImportSettings">
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<option name="autoReloadType" value="SELECTIVE" />
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<component name="ChangeListManager">
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<change afterPath="$PROJECT_DIR$/Assets/Code/Infrastructure/UI.meta" afterDir="false" />
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<change afterPath="$PROJECT_DIR$/Assets/Code/Infrastructure/UI/UIFactory.cs.meta" afterDir="false" />
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<change afterPath="$PROJECT_DIR$/Assets/Code/Infrastructure/UI/UIPanel.cs" afterDir="false" />
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<change afterPath="$PROJECT_DIR$/Assets/Code/Infrastructure/UI/UIPanel.cs.meta" afterDir="false" />
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<change afterPath="$PROJECT_DIR$/Assets/Code/Infrastructure/UI/UIPanelSettings.cs.meta" afterDir="false" />
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<change afterPath="$PROJECT_DIR$/Assets/Code/Infrastructure/UI/UIPanelType.cs.meta" afterDir="false" />
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<change afterPath="$PROJECT_DIR$/Assets/Code/Infrastructure/UI/UIService.cs" afterDir="false" />
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<change afterPath="$PROJECT_DIR$/Assets/Code/Infrastructure/UI/UIService.cs.meta" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Code/Example.meta" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Code/Infrastructure/Camera/CameraFactory.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Code/Infrastructure/Camera/CameraFactory.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/UnityCodeGen.Generated/CameraSettingsConfig.Generated.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/UnityCodeGen.Generated/CameraSettingsConfig.Generated.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/UnityCodeGen.Generated/Code.Infrastructure.App.AppStateMachine.Generated.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/UnityCodeGen.Generated/Code.Infrastructure.App.AppStateMachine.Generated.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/UnityCodeGen.Generated/Code.Infrastructure.Camera.CameraStateMachine.Generated.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/UnityCodeGen.Generated/Code.Infrastructure.Camera.CameraStateMachine.Generated.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/UnityCodeGen.Generated/ConfigLocator.Generated.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/UnityCodeGen.Generated/ConfigLocator.Generated.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/UnityCodeGen.Generated/GameCameraConfig.Generated.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/UnityCodeGen.Generated/GameCameraConfig.Generated.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/UnityCodeGen.Generated/InputServiceConfig.Generated.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/UnityCodeGen.Generated/InputServiceConfig.Generated.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/UnityCodeGen.Generated/SceneInfoConfig.Generated.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/UnityCodeGen.Generated/SceneInfoConfig.Generated.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/UnityCodeGen.Generated/SystemConfigsReferences.Generated.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/UnityCodeGen.Generated/SystemConfigsReferences.Generated.cs" afterDir="false" />
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</list>
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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<option name="LAST_RESOLUTION" value="IGNORE" />
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<component name="Git.Settings">
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<component name="HighlightingSettingsPerFile">
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<setting file="file://$PROJECT_DIR$/Library/PackageCache/com.cysharp.unitask@a85b92a8e443/Runtime/UniTaskScheduler.cs" root0="SKIP_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Library/PackageCache/com.unity.addressables@45e9abf44299/Runtime/AddressablesImpl.cs" root0="SKIP_HIGHLIGHTING" />
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<setting file="file://C:/TEMP/SourceGeneratedDocuments/1A3209B82D230FF4FE3E50D7/InfraGens/Code.Infrastructure.Generators.SceneLoaderGenerator/SceneLoader.Generated.g.cs" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://C:/TEMP/SourceGeneratedDocuments/1A3209B82D230FF4FE3E50D7/InfraGens/StateMachineGenerator/Code.Infrastructure.App.AppStateMachine.StateMachine.Generated.cs" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://C:/TEMP/SourceGeneratedDocuments/1A3209B82D230FF4FE3E50D7/InfraGens/StateMachineGenerator/Code.Infrastructure.App.States.BootstrapState.State.Generated.cs" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://C:/TEMP/SourceGeneratedDocuments/1A3209B82D230FF4FE3E50D7/InfraGens/StateMachineGenerator/Code.Infrastructure.Camera.CameraStateMachine.StateMachine.Generated.cs" root0="FORCE_HIGHLIGHTING" />
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</component>
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<component name="ProjectColorInfo">{
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"associatedIndex": 2
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<component name="ProjectViewState">
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<option name="hideEmptyMiddlePackages" value="true" />
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<option name="showLibraryContents" value="true" />
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</component>
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<component name="PropertiesComponent"><![CDATA[{
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"keyToString": {
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"RunOnceActivity.ShowReadmeOnStart": "true",
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"git-widget-placeholder": "NotLiminalPCG",
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"nodejs_package_manager_path": "npm",
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"vue.rearranger.settings.migration": "true"
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}
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}]]></component>
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<component name="RunManager" selected="Attach to Unity Editor.Attach to Unity Editor">
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<configuration name="Start Unity" type="RunUnityExe" factoryName="Unity Executable">
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<option name="EXE_PATH" value="C:\Program Files\Unity\Hub\Editor\6000.3.1f1\Editor\Unity.exe" />
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<option name="PROGRAM_PARAMETERS" value="-projectPath A:\Projects\Infra -debugCodeOptimization" />
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<option name="WORKING_DIRECTORY" value="A:\Projects\Infra" />
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<option name="PASS_PARENT_ENVS" value="1" />
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<option name="USE_EXTERNAL_CONSOLE" value="0" />
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<method v="2" />
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</configuration>
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<configuration name="Unit Tests (batch mode)" type="RunUnityExe" factoryName="Unity Executable">
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<option name="EXE_PATH" value="C:\Program Files\Unity\Hub\Editor\6000.3.1f1\Editor\Unity.exe" />
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<option name="PROGRAM_PARAMETERS" value="-runTests -batchmode -projectPath A:\Projects\Infra -testResults Logs/results.xml -logFile Logs/Editor.log -testPlatform EditMode -debugCodeOptimization" />
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<option name="WORKING_DIRECTORY" value="A:\Projects\Infra" />
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<option name="PASS_PARENT_ENVS" value="1" />
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<option name="USE_EXTERNAL_CONSOLE" value="0" />
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<method v="2" />
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</configuration>
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<configuration name="Attach to Unity Editor & Play" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="UNITY_ATTACH_AND_PLAY" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost">
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<option name="allowRunningInParallel" value="false" />
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<option name="listenPortForConnections" value="false" />
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<option name="pid" />
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<option name="projectPathOnTarget" />
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<option name="selectedOptions">
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<list />
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</option>
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<method v="2" />
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</configuration>
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<configuration name="Attach to Unity Editor" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="Unity Debug" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost">
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<option name="allowRunningInParallel" value="false" />
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<option name="pid" />
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<option name="projectPathOnTarget" />
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<option name="selectedOptions">
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<list />
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<method v="2" />
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</configuration>
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</component>
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<component name="SpellCheckerSettings" RuntimeDictionaries="0" Folders="0" CustomDictionaries="0" DefaultDictionary="application-level" UseSingleDictionary="true" transferred="true" />
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<component name="TaskManager">
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<task active="true" id="Default" summary="Default task">
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<created>1768917644200</created>
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<option name="number" value="Default" />
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<option name="presentableId" value="Default" />
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<updated>1768917644200</updated>
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</task>
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<servers />
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</component>
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<component name="TypeScriptGeneratedFilesManager">
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<option name="version" value="3" />
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</component>
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<component name="UnityProjectConfiguration" hasMinimizedUI="true" />
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<component name="UnityProjectDiscoverer">
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<option name="hasUnityReference" value="true" />
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<option name="unityProject" value="true" />
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<option name="unityProjectFolder" value="true" />
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</project>
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