AudioSystemNoMixer
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@@ -1,3 +1,4 @@
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using System.Threading;
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.Generators;
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using Code.Infrastructure.SceneLoader;
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@@ -46,7 +47,7 @@ namespace Code.Infrastructure.App.States
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public void OnReadyToPlay(AudioNames groupName)
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{
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Context.AudioService.PlayTest();
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// Context.AudioService.PlayRepeatedly(AudioNames.UISounds,0,new CancellationTokenSource());
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}
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}
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}
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