AudioSystemNoMixer

This commit is contained in:
ThomasCharester committed 2026-01-27 12:33:40 +03:00
1 parent 72af9520df
commit 0f46c63b5d
50 files changed
+975 -50

No files matched your search

+13 -43
View File
@@ -5,35 +5,17 @@
</component>
<component name="ChangeListManager">
<list default="true" id="ed1a3c4f-83ac-4211-ae32-004a26afd5d8" name="Changes" comment="">
<change afterPath="$PROJECT_DIR$/Assets/Code/Infrastructure/Audio/AudioInfo.cs" afterDir="false" />
<change afterPath="$PROJECT_DIR$/Assets/Code/Infrastructure/Audio/AudioInfo.cs.meta" afterDir="false" />
<change afterPath="$PROJECT_DIR$/Assets/Code/Infrastructure/Audio/AudioNames.cs" afterDir="false" />
<change afterPath="$PROJECT_DIR$/Assets/Code/Infrastructure/Audio/AudioNames.cs.meta" afterDir="false" />
<change afterPath="$PROJECT_DIR$/Assets/Code/Infrastructure/Audio/AudioService.cs" afterDir="false" />
<change afterPath="$PROJECT_DIR$/Assets/Code/Infrastructure/Audio/AudioService.cs.meta" afterDir="false" />
<change afterPath="$PROJECT_DIR$/Assets/Code/Infrastructure/Audio/AudioSourcePool.cs" afterDir="false" />
<change afterPath="$PROJECT_DIR$/Assets/Code/Infrastructure/Audio/AudioSourcePool.cs.meta" afterDir="false" />
<change afterPath="$PROJECT_DIR$/Assets/Code/Infrastructure/Audio/AudioSourceSettings.cs" afterDir="false" />
<change afterPath="$PROJECT_DIR$/Assets/Code/Infrastructure/Audio/AudioSourceSettings.cs.meta" afterDir="false" />
<change afterPath="$PROJECT_DIR$/Assets/Code/Infrastructure/Audio/AudioSourceType.cs" afterDir="false" />
<change afterPath="$PROJECT_DIR$/Assets/Code/Infrastructure/Audio/AudioSourceType.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/.idea/.idea.Infratest/.idea/projectSettingsUpdater.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.Infratest/.idea/projectSettingsUpdater.xml" afterDir="false" />
<change afterPath="$PROJECT_DIR$/Assets/Code/Infrastructure/UI/Panels/MenuChoosePanel.cs" afterDir="false" />
<change afterPath="$PROJECT_DIR$/Assets/Code/Infrastructure/UI/Panels/MenuChoosePanel.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/.idea/.idea.Infratest/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.Infratest/.idea/workspace.xml" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/AddressableAssetsData/AddressableAssetSettings.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/AddressableAssetsData/AddressableAssetSettings.asset" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/AddressableAssetsData/AssetGroups/Default Local Group.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/AddressableAssetsData/AssetGroups/Default Local Group.asset" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Code/Infrastructure/App/AppStateMachine.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Code/Infrastructure/App/AppStateMachine.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Code/Infrastructure/App/PapaInstaller.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Code/Infrastructure/App/PapaInstaller.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Code/Infrastructure/App/States/BootstrapState.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Code/Infrastructure/App/States/BootstrapState.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Code/Infrastructure/Audio/AudioFactory.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Code/Infrastructure/Audio/AudioFactory.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Code/Infrastructure/UI/UIPanel.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Code/Infrastructure/UI/UIPanel.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Resources/SystemConfigsReferences.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Resources/SystemConfigsReferences.asset" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/UnityCodeGen.Generated/Code.Infrastructure.App.AppStateMachine.Generated.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/UnityCodeGen.Generated/Code.Infrastructure.App.AppStateMachine.Generated.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/UnityCodeGen.Generated/ConfigLocator.Generated.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/UnityCodeGen.Generated/ConfigLocator.Generated.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/UnityCodeGen.Generated/SystemConfigsReferences.Generated.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/UnityCodeGen.Generated/SystemConfigsReferences.Generated.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Packages/manifest.json" beforeDir="false" afterPath="$PROJECT_DIR$/Packages/manifest.json" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Packages/packages-lock.json" beforeDir="false" afterPath="$PROJECT_DIR$/Packages/packages-lock.json" afterDir="false" />
<change beforePath="$PROJECT_DIR$/ProjectSettings/PackageManagerSettings.asset" beforeDir="false" afterPath="$PROJECT_DIR$/ProjectSettings/PackageManagerSettings.asset" afterDir="false" />
<change beforePath="$PROJECT_DIR$/ProjectSettings/ProjectVersion.txt" beforeDir="false" afterPath="$PROJECT_DIR$/ProjectSettings/ProjectVersion.txt" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Code/Infrastructure/Audio/AudioService.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Code/Infrastructure/Audio/AudioService.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Code/Infrastructure/Audio/AudioSourcePool.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Code/Infrastructure/Audio/AudioSourcePool.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Resources_moved/Configs/Audio/Infos/AudioInfoConfig.asset" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Resources_moved/Configs/Audio/Infos/AudioInfoConfig.asset.meta" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Resources_moved/UI/Panels/SceneSelectPanel.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Resources_moved/UI/Panels/SceneSelectPanel.prefab" afterDir="false" />
</list>
<option name="SHOW_DIALOG" value="false" />
<option name="HIGHLIGHT_CONFLICTS" value="true" />
@@ -47,6 +29,7 @@
<option name="RECENT_GIT_ROOT_PATH" value="$PROJECT_DIR$" />
</component>
<component name="HighlightingSettingsPerFile">
<setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/5a41d6b7189842eca409fd0b1c3e3dcf17bf78/26/cb522a47/IDisposable.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Code/Infrastructure/Audio/AudioService.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Code/Infrastructure/Audio/AudioSourcePool.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Code/Infrastructure/Audio/AudioSourceSettings.cs" root0="FORCE_HIGHLIGHTING" />
@@ -118,15 +101,13 @@
<option name="useMixedMode" value="false" />
<method v="2" />
</configuration>
<configuration name="Attach to Unity Editor" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="Unity Debug" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost" ignored-value-for-modified-check="9791">
<configuration name="Attach to Unity Editor" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="Unity Debug" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost">
<option name="allowRunningInParallel" value="false" />
<option name="listenPortForConnections" value="false" />
<option name="pid" value="9791" />
<option name="pid" />
<option name="projectPathOnTarget" />
<option name="runtimes">
<list>
<MonoRuntime />
</list>
<list />
</option>
<option name="selectedOptions">
<list />
@@ -185,6 +166,8 @@
<workItem from="1769443636668" duration="4743000" />
<workItem from="1769457001410" duration="1827000" />
<workItem from="1769468220482" duration="3957000" />
<workItem from="1769499590280" duration="4392000" />
<workItem from="1769505995859" duration="384000" />
</task>
<servers />
</component>
@@ -222,19 +205,6 @@
<properties documentPath="A:\Projects\Infratest\Assets\Code\Infrastructure\Camera\CameraFactory.cs" containingFunctionPresentation="Method 'CreateCameraStateMachine'" />
<option name="timeStamp" value="61" />
</line-breakpoint>
<line-breakpoint enabled="true" type="DotNet Breakpoints">
<url>file://$PROJECT_DIR$/Assets/Code/Infrastructure/Audio/AudioService.cs</url>
<line>40</line>
<properties documentPath="$PROJECT_DIR$/Assets/Code/Infrastructure/Audio/AudioService.cs" containingFunctionPresentation="Method 'AudioClipsLoaded'">
<startOffsets>
<option value="1390" />
</startOffsets>
<endOffsets>
<option value="1463" />
</endOffsets>
</properties>
<option name="timeStamp" value="68" />
</line-breakpoint>
<breakpoint enabled="true" type="DotNet_Exception_Breakpoints">
<properties exception="System.OperationCanceledException" breakIfHandledByOtherCode="false" displayValue="System.OperationCanceledException" />
<option name="timeStamp" value="62" />